diff options
Diffstat (limited to 'viewport.c')
-rw-r--r-- | viewport.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/viewport.c b/viewport.c index 91cb9eadd..85dba5296 100644 --- a/viewport.c +++ b/viewport.c @@ -360,7 +360,7 @@ void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z) ts = (TileSpriteToDraw*)vd->spritelist_mem; if ((byte*)ts >= vd->eof_spritelist_mem) { - DEBUG(misc, 0) ("Out of sprite mem\n"); + DEBUG(misc, 0) ("Out of sprite mem"); return; } @@ -432,7 +432,7 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, ps = (ParentSpriteToDraw*)vd->spritelist_mem; if ((byte*)ps >= vd->eof_spritelist_mem) { - DEBUG(misc, 0) ("Out of sprite mem\n"); + DEBUG(misc, 0) ("Out of sprite mem"); return; } if (vd->parent_list >= vd->eof_parent_list) { @@ -442,7 +442,7 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, // parent_list somewhere below to a higher number. // This can not really hurt you, it just gives some black // spots on the screen ;) - DEBUG(misc, 0) ("Out of sprite mem (parent_list)\n"); + DEBUG(misc, 0) ("Out of sprite mem (parent_list)"); return; } @@ -498,7 +498,7 @@ void AddChildSpriteScreen(uint32 image, int x, int y) cs = (ChildScreenSpriteToDraw*) vd->spritelist_mem; if ((byte*)cs >= vd->eof_spritelist_mem) { - DEBUG(misc,0) ("Out of sprite mem\n"); + DEBUG(misc, 0) ("Out of sprite mem"); return; } @@ -524,7 +524,7 @@ void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 par ss = (StringSpriteToDraw*)vd->spritelist_mem; if ((byte*)ss >= vd->eof_spritelist_mem) { - DEBUG(misc, 0) ("Out of sprite mem\n"); + DEBUG(misc, 0) ("Out of sprite mem"); return NULL; } |