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-rw-r--r--video/win32_v.c876
1 files changed, 0 insertions, 876 deletions
diff --git a/video/win32_v.c b/video/win32_v.c
deleted file mode 100644
index 7588653f0..000000000
--- a/video/win32_v.c
+++ /dev/null
@@ -1,876 +0,0 @@
-/* $Id$ */
-
-#include "../stdafx.h"
-#include "../openttd.h"
-#include "../functions.h"
-#include "../gfx.h"
-#include "../macros.h"
-#include "../network/network.h"
-#include "../variables.h"
-#include "../win32.h"
-#include "../window.h"
-#include "win32_v.h"
-#include <windows.h>
-#include <tchar.h>
-
-static struct {
- HWND main_wnd;
- HBITMAP dib_sect;
- Pixel *bitmap_bits;
- Pixel *buffer_bits;
- Pixel *alloced_bits;
- HPALETTE gdi_palette;
- int width;
- int height;
- int width_org;
- int height_org;
- bool fullscreen;
- bool double_size;
- bool has_focus;
- bool running;
-} _wnd;
-
-bool _force_full_redraw;
-bool _double_size;
-bool _window_maximize;
-uint _display_hz;
-uint _fullscreen_bpp;
-static uint16 _bck_resolution[2];
-
-static void MakePalette(void)
-{
- LOGPALETTE *pal;
- uint i;
-
- pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
-
- pal->palVersion = 0x300;
- pal->palNumEntries = 256;
-
- for (i = 0; i != 256; i++) {
- pal->palPalEntry[i].peRed = _cur_palette[i].r;
- pal->palPalEntry[i].peGreen = _cur_palette[i].g;
- pal->palPalEntry[i].peBlue = _cur_palette[i].b;
- pal->palPalEntry[i].peFlags = 0;
-
- }
- _wnd.gdi_palette = CreatePalette(pal);
- if (_wnd.gdi_palette == NULL) error("CreatePalette failed!\n");
-}
-
-static void UpdatePalette(HDC dc, uint start, uint count)
-{
- RGBQUAD rgb[256];
- uint i;
-
- for (i = 0; i != count; i++) {
- rgb[i].rgbRed = _cur_palette[start + i].r;
- rgb[i].rgbGreen = _cur_palette[start + i].g;
- rgb[i].rgbBlue = _cur_palette[start + i].b;
- rgb[i].rgbReserved = 0;
- }
-
- SetDIBColorTable(dc, start, count, rgb);
-}
-
-typedef struct {
- byte vk_from;
- byte vk_count;
- byte map_to;
-} VkMapping;
-
-#define AS(x, z) {x, 0, z}
-#define AM(x, y, z, w) {x, y - x, z}
-
-static const VkMapping _vk_mapping[] = {
- // Pageup stuff + up/down
- AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN),
- // Map letters & digits
- AM('A','Z','A','Z'),
- AM('0','9','0','9'),
-
- AS(VK_ESCAPE, WKC_ESC),
- AS(VK_PAUSE, WKC_PAUSE),
- AS(VK_BACK, WKC_BACKSPACE),
- AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
-
- AS(VK_SPACE, WKC_SPACE),
- AS(VK_RETURN, WKC_RETURN),
- AS(VK_TAB, WKC_TAB),
-
- // Function keys
- AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
-
- // Numeric part.
- // What is the virtual keycode for numeric enter??
- AM(VK_NUMPAD0, VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
- AS(VK_DIVIDE, WKC_NUM_DIV),
- AS(VK_MULTIPLY, WKC_NUM_MUL),
- AS(VK_SUBTRACT, WKC_NUM_MINUS),
- AS(VK_ADD, WKC_NUM_PLUS),
- AS(VK_DECIMAL, WKC_NUM_DECIMAL)
-};
-
-static uint MapWindowsKey(uint sym)
-{
- const VkMapping *map;
- uint key = 0;
-
- for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
- if ((uint)(sym - map->vk_from) <= map->vk_count) {
- key = sym - map->vk_from + map->map_to;
- break;
- }
- }
-
- if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
- if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
- if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
- return key;
-}
-
-static bool AllocateDibSection(int w, int h);
-
-static void ClientSizeChanged(int w, int h)
-{
- if (_wnd.double_size) {
- w /= 2;
- h /= 2;
- }
-
- // allocate new dib section of the new size
- if (AllocateDibSection(w, h)) {
- // mark all palette colors dirty
- _pal_first_dirty = 0;
- _pal_last_dirty = 255;
- GameSizeChanged();
-
- // redraw screen
- if (_wnd.running) {
- _screen.dst_ptr = _wnd.buffer_bits;
- UpdateWindows();
- }
- }
-}
-
-#ifdef _DEBUG
-// Keep this function here..
-// It allows you to redraw the screen from within the MSVC debugger
-int RedrawScreenDebug(void)
-{
- HDC dc,dc2;
- static int _fooctr;
- HBITMAP old_bmp;
- HPALETTE old_palette;
-
- _screen.dst_ptr = _wnd.buffer_bits;
- UpdateWindows();
-
- dc = GetDC(_wnd.main_wnd);
- dc2 = CreateCompatibleDC(dc);
-
- old_bmp = SelectObject(dc2, _wnd.dib_sect);
- old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
- BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
- SelectPalette(dc, old_palette, TRUE);
- SelectObject(dc2, old_bmp);
- DeleteDC(dc2);
- ReleaseDC(_wnd.main_wnd, dc);
-
- return _fooctr++;
-}
-#endif
-
-/* Windows 95 will not have a WM_MOUSELEAVE message, so define it if needed */
-#if !defined(WM_MOUSELEAVE)
-#define WM_MOUSELEAVE 0x02A3
-#endif
-#define TID_POLLMOUSE 1
-#define MOUSE_POLL_DELAY 75
-
-static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD time)
-{
- RECT rc;
- POINT pt;
-
- /* Get the rectangle of our window and translate it to screen coordinates.
- * Compare this with the current screen coordinates of the mouse and if it
- * falls outside of the area or our window we have left the window. */
- GetClientRect(hwnd, &rc);
- MapWindowPoints(hwnd, HWND_DESKTOP, (LPPOINT)(LPRECT)&rc, 2);
- GetCursorPos(&pt);
-
- if (!PtInRect(&rc, pt) || (WindowFromPoint(pt) != hwnd)) {
- KillTimer(hwnd, event);
- PostMessage(hwnd, WM_MOUSELEAVE, 0, 0L);
- }
-}
-
-static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
-{
- switch (msg) {
- case WM_CREATE:
- SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
- break;
-
- case WM_PAINT: {
- PAINTSTRUCT ps;
- HDC dc,dc2;
- HBITMAP old_bmp;
- HPALETTE old_palette;
-
- BeginPaint(hwnd, &ps);
- dc = ps.hdc;
- dc2 = CreateCompatibleDC(dc);
- old_bmp = SelectObject(dc2, _wnd.dib_sect);
- old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
-
- if (_pal_last_dirty != -1) {
- UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
- _pal_last_dirty = -1;
- }
-
- BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
- SelectPalette(dc, old_palette, TRUE);
- SelectObject(dc2, old_bmp);
- DeleteDC(dc2);
- EndPaint(hwnd, &ps);
- return 0;
- }
-
- case WM_PALETTECHANGED:
- if ((HWND)wParam == hwnd) return 0;
- /* FALLTHROUGH */
-
- case WM_QUERYNEWPALETTE: {
- HDC hDC = GetWindowDC(hwnd);
- HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
- UINT nChanged = RealizePalette(hDC);
-
- SelectPalette(hDC, hOldPalette, TRUE);
- ReleaseDC(hwnd, hDC);
- if (nChanged) InvalidateRect(hwnd, NULL, FALSE);
- return 0;
- }
-
- case WM_CLOSE:
- HandleExitGameRequest();
- return 0;
-
- case WM_DESTROY:
- if (_window_maximize) {
- _cur_resolution[0] = _bck_resolution[0];
- _cur_resolution[1] = _bck_resolution[1];
- }
- return 0;
-
- case WM_LBUTTONDOWN:
- SetCapture(hwnd);
- _left_button_down = true;
- HandleMouseEvents();
- return 0;
-
- case WM_LBUTTONUP:
- ReleaseCapture();
- _left_button_down = false;
- _left_button_clicked = false;
- HandleMouseEvents();
- return 0;
-
- case WM_RBUTTONDOWN:
- SetCapture(hwnd);
- _right_button_down = true;
- _right_button_clicked = true;
- HandleMouseEvents();
- return 0;
-
- case WM_RBUTTONUP:
- ReleaseCapture();
- _right_button_down = false;
- HandleMouseEvents();
- return 0;
-
- case WM_MOUSELEAVE:
- UndrawMouseCursor();
- _cursor.in_window = false;
-
- if (!_left_button_down && !_right_button_down) MyShowCursor(true);
- HandleMouseEvents();
- return 0;
-
- case WM_MOUSEMOVE: {
- int x = (int16)LOWORD(lParam);
- int y = (int16)HIWORD(lParam);
- POINT pt;
-
- /* If the mouse was not in the window and it has moved it means it has
- * come into the window, so start drawing the mouse. Also start
- * tracking the mouse for exiting the window */
- if (!_cursor.in_window) {
- _cursor.in_window = true;
- SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
-
- DrawMouseCursor();
- }
-
- if (_wnd.double_size) {
- x /= 2;
- y /= 2;
- }
-
- if (_cursor.fix_at) {
- int dx = x - _cursor.pos.x;
- int dy = y - _cursor.pos.y;
- if (dx != 0 || dy != 0) {
- _cursor.delta.x += dx;
- _cursor.delta.y += dy;
-
- pt.x = _cursor.pos.x;
- pt.y = _cursor.pos.y;
-
- if (_wnd.double_size) {
- pt.x *= 2;
- pt.y *= 2;
- }
- ClientToScreen(hwnd, &pt);
- SetCursorPos(pt.x, pt.y);
- }
- } else {
- _cursor.delta.x += x - _cursor.pos.x;
- _cursor.delta.y += y - _cursor.pos.y;
- _cursor.pos.x = x;
- _cursor.pos.y = y;
- _cursor.dirty = true;
- }
- MyShowCursor(false);
- HandleMouseEvents();
- return 0;
- }
-
- case WM_KEYDOWN: {
- // this is the rewritten ascii input function
- // it disables windows deadkey handling --> more linux like :D
- wchar_t w = 0;
- byte ks[256];
- uint scancode;
- uint32 pressed_key;
-
- GetKeyboardState(ks);
- if (ToUnicode(wParam, 0, ks, &w, 1, 0) != 1) {
- /* On win9x ToUnicode always fails, so fall back to ToAscii */
- if (ToAscii(wParam, 0, ks, &w, 0) != 1) w = 0; // no translation was possible
- }
-
- pressed_key = w | MapWindowsKey(wParam) << 16;
-
- scancode = GB(lParam, 16, 8);
- if (scancode == 41) pressed_key = w | WKC_BACKQUOTE << 16;
-
- if (GB(pressed_key, 16, 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
- _double_size ^= 1;
- _wnd.double_size = _double_size;
- ClientSizeChanged(_wnd.width, _wnd.height);
- MarkWholeScreenDirty();
- }
- HandleKeypress(pressed_key);
- break;
- }
-
- case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
- switch (wParam) {
- case VK_RETURN:
- case 'F': /* Full Screen on ALT + ENTER/F */
- ToggleFullScreen(!_wnd.fullscreen);
- return 0;
-
- case VK_MENU: /* Just ALT */
- return 0; // do nothing
-
- case VK_F10: /* F10, ignore activation of menu */
- HandleKeypress(MapWindowsKey(wParam) << 16);
- return 0;
-
- default: /* ALT in combination with something else */
- HandleKeypress(MapWindowsKey(wParam) << 16);
- break;
- }
- break;
-
- case WM_SIZE:
- if (wParam != SIZE_MINIMIZED) {
- /* Set maximized flag when we maximize (obviously), but also when we
- * switched to fullscreen from a maximized state */
- _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
- if (_window_maximize) {
- _bck_resolution[0] = _cur_resolution[0];
- _bck_resolution[1] = _cur_resolution[1];
- }
- ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
- }
- return 0;
-
- case WM_SIZING: {
- RECT* r = (RECT*)lParam;
- RECT r2;
- int w, h;
-
- SetRect(&r2, 0, 0, 0, 0);
- AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
-
- w = r->right - r->left - (r2.right - r2.left);
- h = r->bottom - r->top - (r2.bottom - r2.top);
- if (_wnd.double_size) {
- w /= 2;
- h /= 2;
- }
- w = clamp(w, 64, MAX_SCREEN_WIDTH);
- h = clamp(h, 64, MAX_SCREEN_HEIGHT);
- if (_wnd.double_size) {
- w *= 2;
- h *= 2;
- }
- SetRect(&r2, 0, 0, w, h);
-
- AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
- w = r2.right - r2.left;
- h = r2.bottom - r2.top;
-
- switch (wParam) {
- case WMSZ_BOTTOM:
- r->bottom = r->top + h;
- break;
-
- case WMSZ_BOTTOMLEFT:
- r->bottom = r->top + h;
- r->left = r->right - w;
- break;
-
- case WMSZ_BOTTOMRIGHT:
- r->bottom = r->top + h;
- r->right = r->left + w;
- break;
-
- case WMSZ_LEFT:
- r->left = r->right - w;
- break;
-
- case WMSZ_RIGHT:
- r->right = r->left + w;
- break;
-
- case WMSZ_TOP:
- r->top = r->bottom - h;
- break;
-
- case WMSZ_TOPLEFT:
- r->top = r->bottom - h;
- r->left = r->right - w;
- break;
-
- case WMSZ_TOPRIGHT:
- r->top = r->bottom - h;
- r->right = r->left + w;
- break;
- }
- return TRUE;
- }
-
-// needed for wheel
-#if !defined(WM_MOUSEWHEEL)
-# define WM_MOUSEWHEEL 0x020A
-#endif //WM_MOUSEWHEEL
-#if !defined(GET_WHEEL_DELTA_WPARAM)
-# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
-#endif //GET_WHEEL_DELTA_WPARAM
-
- case WM_MOUSEWHEEL: {
- int delta = GET_WHEEL_DELTA_WPARAM(wParam);
-
- if (delta < 0) {
- _cursor.wheel++;
- } else if (delta > 0) {
- _cursor.wheel--;
- }
- HandleMouseEvents();
- return 0;
- }
-
- case WM_ACTIVATEAPP:
- _wnd.has_focus = (bool)wParam;
- break;
- }
- return DefWindowProc(hwnd, msg, wParam, lParam);
-}
-
-static void RegisterWndClass(void)
-{
- static bool registered = false;
-
- if (!registered) {
- HINSTANCE hinst = GetModuleHandle(NULL);
- WNDCLASS wnd = {
- 0,
- WndProcGdi,
- 0,
- 0,
- hinst,
- LoadIcon(hinst, MAKEINTRESOURCE(100)),
- LoadCursor(NULL, IDC_ARROW),
- 0,
- 0,
- _T("OTTD")
- };
-
- registered = true;
- if (!RegisterClass(&wnd)) error("RegisterClass failed");
- }
-}
-
-static void MakeWindow(bool full_screen)
-{
- _fullscreen = full_screen;
-
- _wnd.double_size = _double_size && !full_screen;
-
- // recreate window?
- if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
- DestroyWindow(_wnd.main_wnd);
- _wnd.main_wnd = 0;
- }
-
- if (full_screen) {
- DEVMODE settings;
-
- memset(&settings, 0, sizeof(settings));
- settings.dmSize = sizeof(settings);
- settings.dmFields =
- (_fullscreen_bpp != 0 ? DM_BITSPERPEL : 0) |
- DM_PELSWIDTH |
- DM_PELSHEIGHT |
- (_display_hz != 0 ? DM_DISPLAYFREQUENCY : 0);
- settings.dmBitsPerPel = _fullscreen_bpp;
- settings.dmPelsWidth = _wnd.width_org;
- settings.dmPelsHeight = _wnd.height_org;
- settings.dmDisplayFrequency = _display_hz;
-
- if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
- MakeWindow(false);
- return;
- }
- } else if (_wnd.fullscreen) {
- // restore display?
- ChangeDisplaySettings(NULL, 0);
- }
-
- {
- RECT r;
- DWORD style, showstyle;
- int x, y, w, h;
-
- showstyle = SW_SHOWNORMAL;
- _wnd.fullscreen = full_screen;
- if (_wnd.fullscreen) {
- style = WS_POPUP;
- SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
- } else {
- style = WS_OVERLAPPEDWINDOW;
- /* On window creation, check if we were in maximize mode before */
- if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
- SetRect(&r, 0, 0, _wnd.width, _wnd.height);
- }
-
- AdjustWindowRect(&r, style, FALSE);
- w = r.right - r.left;
- h = r.bottom - r.top;
- x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
- y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
-
- if (_wnd.main_wnd) {
- ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL); // remove maximize-flag
- SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
- } else {
- extern const char _openttd_revision[];
- TCHAR Windowtitle[50];
-
- _sntprintf(Windowtitle, sizeof(Windowtitle), _T("OpenTTD %s"), MB_TO_WIDE(_openttd_revision));
-
- _wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
- if (_wnd.main_wnd == NULL) error("CreateWindow failed");
- ShowWindow(_wnd.main_wnd, showstyle);
- }
- }
- GameSizeChanged(); // invalidate all windows, force redraw
-}
-
-static bool AllocateDibSection(int w, int h)
-{
- BITMAPINFO *bi;
- HDC dc;
-
- w = clamp(w, 64, MAX_SCREEN_WIDTH);
- h = clamp(h, 64, MAX_SCREEN_HEIGHT);
-
- if (w == _screen.width && h == _screen.height)
- return false;
-
- _screen.width = w;
- _screen.pitch = ALIGN(w, 4);
- _screen.height = h;
-
- if (_wnd.alloced_bits) {
- free(_wnd.alloced_bits);
- _wnd.alloced_bits = NULL;
- }
-
- bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
- memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
- bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
-
- if (_wnd.double_size) {
- w = ALIGN(w, 4);
- _wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h);
- w *= 2;
- h *= 2;
- }
-
- bi->bmiHeader.biWidth = _wnd.width = w;
- bi->bmiHeader.biHeight = -(_wnd.height = h);
-
- bi->bmiHeader.biPlanes = 1;
- bi->bmiHeader.biBitCount = 8;
- bi->bmiHeader.biCompression = BI_RGB;
-
- if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
-
- dc = GetDC(0);
- _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.bitmap_bits, NULL, 0);
- if (_wnd.dib_sect == NULL) error("CreateDIBSection failed");
- ReleaseDC(0, dc);
-
- if (!_wnd.double_size) _wnd.buffer_bits = _wnd.bitmap_bits;
-
- return true;
-}
-
-static const uint16 default_resolutions[][2] = {
- { 640, 480 },
- { 800, 600 },
- { 1024, 768 },
- { 1152, 864 },
- { 1280, 800 },
- { 1280, 960 },
- { 1280, 1024 },
- { 1400, 1050 },
- { 1600, 1200 },
- { 1680, 1050 },
- { 1920, 1200 }
-};
-
-static void FindResolutions(void)
-{
- uint n = 0;
- uint i;
- DEVMODEA dm;
-
- /* XXX - EnumDisplaySettingsW crashes with unicows.dll on Windows95
- * Doesn't really matter since we don't pass a string anyways, but still
- * a letdown */
- for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
- if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
- IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)) {
- uint j;
-
- for (j = 0; j < n; j++) {
- if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
- }
-
- /* In the previous loop we have checked already existing/added resolutions if
- * they are the same as the new ones. If this is not the case (j == n); we have
- * looped all and found none, add the new one to the list. If we have reached the
- * maximum amount of resolutions, then quit querying the display */
- if (j == n) {
- _resolutions[j][0] = dm.dmPelsWidth;
- _resolutions[j][1] = dm.dmPelsHeight;
- if (++n == lengthof(_resolutions)) break;
- }
- }
- }
-
- /* We have found no resolutions, show the default list */
- if (n == 0) {
- memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
- n = lengthof(default_resolutions);
- }
-
- _num_resolutions = n;
- SortResolutions(_num_resolutions);
-}
-
-
-static const char *Win32GdiStart(const char * const *parm)
-{
- memset(&_wnd, 0, sizeof(_wnd));
-
- RegisterWndClass();
-
- MakePalette();
-
- FindResolutions();
-
- // fullscreen uses those
- _wnd.width_org = _cur_resolution[0];
- _wnd.height_org = _cur_resolution[1];
-
- AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
- MarkWholeScreenDirty();
-
- MakeWindow(_fullscreen);
-
- return NULL;
-}
-
-static void Win32GdiStop(void)
-{
- DeleteObject(_wnd.gdi_palette);
- DeleteObject(_wnd.dib_sect);
- DestroyWindow(_wnd.main_wnd);
-
- if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
- if (_double_size) {
- _cur_resolution[0] *= 2;
- _cur_resolution[1] *= 2;
- }
-
- MyShowCursor(true);
-}
-
-// simple upscaler by 2
-static void filter(int left, int top, int width, int height)
-{
- uint p = _screen.pitch;
- const Pixel *s = _wnd.buffer_bits + top * p + left;
- Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2;
-
- for (; height > 0; height--) {
- int i;
-
- for (i = 0; i != width; i++) {
- d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i];
- }
- s += p;
- d += p * 4;
- }
-}
-
-static void Win32GdiMakeDirty(int left, int top, int width, int height)
-{
- RECT r = { left, top, left + width, top + height };
-
- if (_wnd.double_size) {
- filter(left, top, width, height);
- r.left *= 2;
- r.top *= 2;
- r.right *= 2;
- r.bottom *= 2;
- }
- InvalidateRect(_wnd.main_wnd, &r, FALSE);
-}
-
-static void CheckPaletteAnim(void)
-{
- if (_pal_last_dirty == -1)
- return;
- InvalidateRect(_wnd.main_wnd, NULL, FALSE);
-}
-
-static void Win32GdiMainLoop(void)
-{
- MSG mesg;
- uint32 next_tick = GetTickCount() + 30, cur_ticks;
-
- _wnd.running = true;
-
- for (;;) {
- while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
- InteractiveRandom(); // randomness
- DispatchMessage(&mesg);
- }
- if (_exit_game) return;
-
-#if defined(_DEBUG)
- if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 &&
-#else
- /* Speed up using TAB, but disable for ALT+TAB of course */
- if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 &&
-#endif
- !_networking && _game_mode != GM_MENU) {
- _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
-
- cur_ticks = GetTickCount();
- if ((_fast_forward && !_pause) || cur_ticks > next_tick)
- next_tick = cur_ticks;
-
- if (cur_ticks == next_tick) {
- next_tick += 30;
- _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
- _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
-#ifdef _DEBUG
- _dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
-#endif
-
- // determine which directional keys are down
- if (_wnd.has_focus) {
- _dirkeys =
- (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
- (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
- (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
- (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
- } else {
- _dirkeys = 0;
- }
-
- GameLoop();
- _cursor.delta.x = _cursor.delta.y = 0;
-
- if (_force_full_redraw) MarkWholeScreenDirty();
-
- GdiFlush();
- _screen.dst_ptr = _wnd.buffer_bits;
- UpdateWindows();
- CheckPaletteAnim();
- } else {
- Sleep(1);
- GdiFlush();
- _screen.dst_ptr = _wnd.buffer_bits;
- DrawTextMessage();
- DrawMouseCursor();
- }
- }
-}
-
-static bool Win32GdiChangeRes(int w, int h)
-{
- _wnd.width = _wnd.width_org = w;
- _wnd.height = _wnd.height_org = h;
-
- MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
-
- return true;
-}
-
-static void Win32GdiFullScreen(bool full_screen)
-{
- MakeWindow(full_screen);
-}
-
-const HalVideoDriver _win32_video_driver = {
- Win32GdiStart,
- Win32GdiStop,
- Win32GdiMakeDirty,
- Win32GdiMainLoop,
- Win32GdiChangeRes,
- Win32GdiFullScreen,
-};