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-rw-r--r--video/win32_v.c800
1 files changed, 800 insertions, 0 deletions
diff --git a/video/win32_v.c b/video/win32_v.c
new file mode 100644
index 000000000..eb9e37a50
--- /dev/null
+++ b/video/win32_v.c
@@ -0,0 +1,800 @@
+#include "stdafx.h"
+#include "openttd.h"
+#include "functions.h"
+#include "gfx.h"
+#include "macros.h"
+#include "network.h"
+#include "variables.h"
+#include "window.h"
+#include "video/win32_v.h"
+#include <windows.h>
+
+static struct {
+ HWND main_wnd;
+ HBITMAP dib_sect;
+ Pixel *bitmap_bits;
+ Pixel *buffer_bits;
+ Pixel *alloced_bits;
+ HPALETTE gdi_palette;
+ int width,height;
+ int width_org, height_org;
+ bool cursor_visible;
+ bool switch_driver;
+ bool fullscreen;
+ bool double_size;
+ bool has_focus;
+ bool running;
+} _wnd;
+
+static void MakePalette(void)
+{
+ LOGPALETTE *pal;
+ uint i;
+
+ pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
+
+ pal->palVersion = 0x300;
+ pal->palNumEntries = 256;
+
+ for (i = 0; i != 256; i++) {
+ pal->palPalEntry[i].peRed = _cur_palette[i].r;
+ pal->palPalEntry[i].peGreen = _cur_palette[i].g;
+ pal->palPalEntry[i].peBlue = _cur_palette[i].b;
+ pal->palPalEntry[i].peFlags = 0;
+
+ }
+ _wnd.gdi_palette = CreatePalette(pal);
+ if (_wnd.gdi_palette == NULL)
+ error("CreatePalette failed!\n");
+}
+
+static void UpdatePalette(HDC dc, uint start, uint count)
+{
+ RGBQUAD rgb[256];
+ uint i;
+
+ for (i = 0; i != count; i++) {
+ rgb[i].rgbRed = _cur_palette[start + i].r;
+ rgb[i].rgbGreen = _cur_palette[start + i].g;
+ rgb[i].rgbBlue = _cur_palette[start + i].b;
+ rgb[i].rgbReserved = 0;
+ }
+
+ SetDIBColorTable(dc, start, count, rgb);
+}
+
+bool MyShowCursor(bool show)
+{
+ if (_wnd.cursor_visible == show)
+ return show;
+
+ _wnd.cursor_visible = show;
+ ShowCursor(show);
+
+ return !show;
+}
+
+typedef struct {
+ byte vk_from;
+ byte vk_count;
+ byte map_to;
+} VkMapping;
+
+#define AS(x, z) {x, 0, z}
+#define AM(x, y, z, w) {x, y - x, z}
+
+#ifndef VK_OEM_3
+#define VK_OEM_3 0xC0
+#endif
+
+static const VkMapping _vk_mapping[] = {
+ // Pageup stuff + up/down
+ AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN),
+ // Map letters & digits
+ AM('A','Z','A','Z'),
+ AM('0','9','0','9'),
+
+ AS(VK_ESCAPE, WKC_ESC),
+ AS(VK_PAUSE, WKC_PAUSE),
+ AS(VK_BACK, WKC_BACKSPACE),
+ AM(VK_INSERT,VK_DELETE,WKC_INSERT, WKC_DELETE),
+
+ AS(VK_SPACE, WKC_SPACE),
+ AS(VK_RETURN, WKC_RETURN),
+ AS(VK_TAB, WKC_TAB),
+
+ // Function keys
+ AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
+
+ // Numeric part.
+ // What is the virtual keycode for numeric enter??
+ AM(VK_NUMPAD0,VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
+ AS(VK_DIVIDE, WKC_NUM_DIV),
+ AS(VK_MULTIPLY, WKC_NUM_MUL),
+ AS(VK_SUBTRACT, WKC_NUM_MINUS),
+ AS(VK_ADD, WKC_NUM_PLUS),
+ AS(VK_DECIMAL, WKC_NUM_DECIMAL)
+};
+
+static uint MapWindowsKey(uint sym)
+{
+ const VkMapping *map;
+ uint key = 0;
+
+ for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
+ if ((uint)(sym - map->vk_from) <= map->vk_count) {
+ key = sym - map->vk_from + map->map_to;
+ break;
+ }
+ }
+
+ if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
+ if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
+ if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
+ return key;
+}
+
+static void MakeWindow(bool full_screen);
+static bool AllocateDibSection(int w, int h);
+
+static void ClientSizeChanged(int w, int h)
+{
+ if (_wnd.double_size) {
+ w /= 2;
+ h /= 2;
+ }
+
+ // allocate new dib section of the new size
+ if (AllocateDibSection(w, h)) {
+ // mark all palette colors dirty
+ _pal_first_dirty = 0;
+ _pal_last_dirty = 255;
+ GameSizeChanged();
+
+ // redraw screen
+ if (_wnd.running) {
+ _screen.dst_ptr = _wnd.buffer_bits;
+ UpdateWindows();
+ }
+ }
+}
+
+extern void DoExitSave(void);
+
+#ifdef _DEBUG
+// Keep this function here..
+// It allows you to redraw the screen from within the MSVC debugger
+int RedrawScreenDebug(void)
+{
+ HDC dc,dc2;
+ static int _fooctr;
+ HBITMAP old_bmp;
+ HPALETTE old_palette;
+
+ _screen.dst_ptr = _wnd.buffer_bits;
+ UpdateWindows();
+
+ dc = GetDC(_wnd.main_wnd);
+ dc2 = CreateCompatibleDC(dc);
+
+ old_bmp = SelectObject(dc2, _wnd.dib_sect);
+ old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
+ BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
+ SelectPalette(dc, old_palette, TRUE);
+ SelectObject(dc2, old_bmp);
+ DeleteDC(dc2);
+ ReleaseDC(_wnd.main_wnd, dc);
+
+ return _fooctr++;
+}
+#endif
+
+static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+ switch (msg) {
+ case WM_PAINT: {
+ PAINTSTRUCT ps;
+ HDC dc,dc2;
+ HBITMAP old_bmp;
+ HPALETTE old_palette;
+ BeginPaint(hwnd, &ps);
+ dc = ps.hdc;
+ dc2 = CreateCompatibleDC(dc);
+ old_bmp = SelectObject(dc2, _wnd.dib_sect);
+ old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
+
+ if (_pal_last_dirty != -1) {
+ UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
+ _pal_last_dirty = -1;
+ }
+
+ BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
+ SelectPalette(dc, old_palette, TRUE);
+ SelectObject(dc2, old_bmp);
+ DeleteDC(dc2);
+ EndPaint(hwnd, &ps);
+ }
+ return 0;
+
+ case WM_PALETTECHANGED:
+ if ((HWND)wParam == hwnd)
+ return 0;
+ // FALL THROUGH
+ case WM_QUERYNEWPALETTE: {
+ HDC hDC = GetWindowDC(hwnd);
+ HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
+ UINT nChanged = RealizePalette(hDC);
+ SelectPalette(hDC, hOldPalette, TRUE);
+ ReleaseDC(hwnd, hDC);
+ if (nChanged)
+ InvalidateRect(hwnd, NULL, FALSE);
+ return 0;
+ }
+
+ case WM_CLOSE:
+ if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
+ _exit_game = true;
+ } else if (_patches.autosave_on_exit) {
+ DoExitSave();
+ _exit_game = true;
+ } else
+ AskExitGame();
+
+ return 0;
+
+ case WM_LBUTTONDOWN:
+ SetCapture(hwnd);
+ _left_button_down = true;
+ return 0;
+
+ case WM_LBUTTONUP:
+ ReleaseCapture();
+ _left_button_down = false;
+ _left_button_clicked = false;
+ return 0;
+
+ case WM_RBUTTONDOWN:
+ SetCapture(hwnd);
+ _right_button_down = true;
+ _right_button_clicked = true;
+ return 0;
+
+ case WM_RBUTTONUP:
+ ReleaseCapture();
+ _right_button_down = false;
+ return 0;
+
+ case WM_MOUSEMOVE: {
+ int x = (int16)LOWORD(lParam);
+ int y = (int16)HIWORD(lParam);
+ POINT pt;
+
+ if (_wnd.double_size) {
+ x /= 2;
+ y /= 2;
+ }
+
+ if (_cursor.fix_at) {
+ int dx = x - _cursor.pos.x;
+ int dy = y - _cursor.pos.y;
+ if (dx != 0 || dy != 0) {
+ _cursor.delta.x += dx;
+ _cursor.delta.y += dy;
+
+ pt.x = _cursor.pos.x;
+ pt.y = _cursor.pos.y;
+
+ if (_wnd.double_size) {
+ pt.x *= 2;
+ pt.y *= 2;
+ }
+ ClientToScreen(hwnd, &pt);
+ SetCursorPos(pt.x, pt.y);
+ }
+ } else {
+ _cursor.delta.x += x - _cursor.pos.x;
+ _cursor.delta.y += y - _cursor.pos.y;
+ _cursor.pos.x = x;
+ _cursor.pos.y = y;
+ _cursor.dirty = true;
+ }
+ MyShowCursor(false);
+ return 0;
+ }
+
+ case WM_KEYDOWN: {
+ // this is the rewritten ascii input function
+ // it disables windows deadkey handling --> more linux like :D
+ unsigned short w = 0;
+ int r = 0;
+ byte ks[256];
+ unsigned int scan = 0;
+ uint16 scancode = (( lParam & 0xFF0000 ) >> 16 );
+
+ GetKeyboardState(ks);
+ r = ToAscii(wParam, scan, ks, &w, 0);
+ if (r == 0) w = 0; // no translation was possible
+
+ _pressed_key = w | MapWindowsKey(wParam) << 16;
+
+ if (scancode == 41)
+ _pressed_key = w | WKC_BACKQUOTE << 16;
+
+ if ((_pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
+ _double_size ^= 1;
+ _wnd.double_size = _double_size;
+ ClientSizeChanged(_wnd.width, _wnd.height);
+ MarkWholeScreenDirty();
+ }
+ } break;
+
+ case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
+ switch (wParam) {
+ case VK_RETURN: case 0x46: /* Full Screen on ALT + ENTER/F(VK_F) */
+ ToggleFullScreen(!_wnd.fullscreen);
+ return 0;
+ case VK_MENU: /* Just ALT */
+ return 0; // do nothing
+ case VK_F10: /* F10, ignore activation of menu */
+ _pressed_key = MapWindowsKey(wParam) << 16;
+ return 0;
+ default: /* ALT in combination with something else */
+ _pressed_key = MapWindowsKey(wParam) << 16;
+ break;
+ }
+ break;
+ case WM_NCMOUSEMOVE:
+ MyShowCursor(true);
+ return 0;
+
+ case WM_SIZE: {
+ if (wParam != SIZE_MINIMIZED) {
+ ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
+ }
+ return 0;
+ }
+ case WM_SIZING: {
+ RECT* r = (RECT*)lParam;
+ RECT r2;
+ int w, h;
+
+ SetRect(&r2, 0, 0, 0, 0);
+ AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
+
+ w = r->right - r->left - (r2.right - r2.left);
+ h = r->bottom - r->top - (r2.bottom - r2.top);
+ if (_wnd.double_size) {
+ w /= 2;
+ h /= 2;
+ }
+ w = clamp(w, 64, MAX_SCREEN_WIDTH);
+ h = clamp(h, 64, MAX_SCREEN_HEIGHT);
+ if (_wnd.double_size) {
+ w *= 2;
+ h *= 2;
+ }
+ SetRect(&r2, 0, 0, w, h);
+
+ AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
+ w = r2.right - r2.left;
+ h = r2.bottom - r2.top;
+
+ switch (wParam) {
+ case WMSZ_BOTTOM:
+ r->bottom = r->top + h;
+ break;
+ case WMSZ_BOTTOMLEFT:
+ r->bottom = r->top + h;
+ r->left = r->right - w;
+ break;
+ case WMSZ_BOTTOMRIGHT:
+ r->bottom = r->top + h;
+ r->right = r->left + w;
+ break;
+ case WMSZ_LEFT:
+ r->left = r->right - w;
+ break;
+ case WMSZ_RIGHT:
+ r->right = r->left + w;
+ break;
+ case WMSZ_TOP:
+ r->top = r->bottom - h;
+ break;
+ case WMSZ_TOPLEFT:
+ r->top = r->bottom - h;
+ r->left = r->right - w;
+ break;
+ case WMSZ_TOPRIGHT:
+ r->top = r->bottom - h;
+ r->right = r->left + w;
+ break;
+ }
+ return TRUE;
+ }
+
+// needed for wheel
+#if !defined(WM_MOUSEWHEEL)
+# define WM_MOUSEWHEEL 0x020A
+#endif //WM_MOUSEWHEEL
+#if !defined(GET_WHEEL_DELTA_WPARAM)
+# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
+#endif //GET_WHEEL_DELTA_WPARAM
+
+ case WM_MOUSEWHEEL: {
+ int delta = GET_WHEEL_DELTA_WPARAM(wParam);
+
+ if (delta < 0) {
+ _cursor.wheel++;
+ } else if (delta > 0) {
+ _cursor.wheel--;
+ }
+ return 0;
+ }
+
+ case WM_ACTIVATEAPP:
+ _wnd.has_focus = (bool)wParam;
+ break;
+ }
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+}
+
+static void RegisterWndClass(void)
+{
+ static bool registered;
+ if (!registered) {
+ HINSTANCE hinst = GetModuleHandle(NULL);
+ WNDCLASS wnd = {
+ 0,
+ WndProcGdi,
+ 0,
+ 0,
+ hinst,
+ LoadIcon(hinst, MAKEINTRESOURCE(100)),
+ LoadCursor(NULL, IDC_ARROW),
+ 0,
+ 0,
+ "OTTD"
+ };
+ registered = true;
+ if (!RegisterClass(&wnd))
+ error("RegisterClass failed");
+ }
+}
+
+extern const char _openttd_revision[];
+
+static void MakeWindow(bool full_screen)
+{
+ _fullscreen = full_screen;
+
+ _wnd.double_size = _double_size && !full_screen;
+
+ // recreate window?
+ if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
+ DestroyWindow(_wnd.main_wnd);
+ _wnd.main_wnd = 0;
+ }
+
+ if (full_screen) {
+ DEVMODE settings;
+ memset(&settings, 0, sizeof(DEVMODE));
+ settings.dmSize = sizeof(DEVMODE);
+ settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
+
+ if (_fullscreen_bpp) {
+ settings.dmBitsPerPel = _fullscreen_bpp;
+ settings.dmFields |= DM_BITSPERPEL;
+ }
+ settings.dmPelsWidth = _wnd.width_org;
+ settings.dmPelsHeight = _wnd.height_org;
+ settings.dmDisplayFrequency = _display_hz;
+ if (settings.dmDisplayFrequency != 0)
+ settings.dmFields |= DM_DISPLAYFREQUENCY;
+ if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
+ MakeWindow(false);
+ return;
+ }
+ } else if (_wnd.fullscreen) {
+ // restore display?
+ ChangeDisplaySettings(NULL, 0);
+ }
+
+ {
+ RECT r;
+ uint style;
+ int x, y, w, h;
+
+ _wnd.fullscreen = full_screen;
+ if (_wnd.fullscreen) {
+ style = WS_POPUP | WS_VISIBLE;
+ SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
+ } else {
+ style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
+ SetRect(&r, 0, 0, _wnd.width, _wnd.height);
+ }
+
+ AdjustWindowRect(&r, style, FALSE);
+ w = r.right - r.left;
+ h = r.bottom - r.top;
+ x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
+ y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
+
+ if (_wnd.main_wnd) {
+ SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
+ } else {
+ char Windowtitle[50];
+
+ snprintf(Windowtitle, lengthof(Windowtitle), "OpenTTD %s", _openttd_revision);
+
+ _wnd.main_wnd = CreateWindow("OTTD", Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
+ if (_wnd.main_wnd == NULL)
+ error("CreateWindow failed");
+ }
+ }
+ GameSizeChanged(); // invalidate all windows, force redraw
+}
+
+static bool AllocateDibSection(int w, int h)
+{
+ BITMAPINFO *bi;
+ HDC dc;
+
+ w = clamp(w, 64, MAX_SCREEN_WIDTH);
+ h = clamp(h, 64, MAX_SCREEN_HEIGHT);
+
+ if (w == _screen.width && h == _screen.height)
+ return false;
+
+ _screen.width = w;
+ _screen.pitch = (w + 3) & ~0x3;
+ _screen.height = h;
+
+ if (_wnd.alloced_bits) {
+ free(_wnd.alloced_bits);
+ _wnd.alloced_bits = NULL;
+ }
+
+ bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
+ memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
+ bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+
+ if (_wnd.double_size) {
+ w = (w + 3) & ~0x3;
+ _wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h);
+ w *= 2;
+ h *= 2;
+ }
+
+ bi->bmiHeader.biWidth = _wnd.width = w;
+ bi->bmiHeader.biHeight = -(_wnd.height = h);
+
+ bi->bmiHeader.biPlanes = 1;
+ bi->bmiHeader.biBitCount = 8;
+ bi->bmiHeader.biCompression = BI_RGB;
+
+ if (_wnd.dib_sect)
+ DeleteObject(_wnd.dib_sect);
+
+ dc = GetDC(0);
+ _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (void**)&_wnd.bitmap_bits, NULL, 0);
+ if (_wnd.dib_sect == NULL)
+ error("CreateDIBSection failed");
+ ReleaseDC(0, dc);
+
+ if (!_wnd.double_size)
+ _wnd.buffer_bits = _wnd.bitmap_bits;
+
+ return true;
+}
+
+static const uint16 default_resolutions[][2] = {
+ { 640, 480},
+ { 800, 600},
+ {1024, 768},
+ {1152, 864},
+ {1280, 800},
+ {1280, 960},
+ {1280, 1024},
+ {1400, 1050},
+ {1600, 1200},
+ {1680, 1050},
+ {1920, 1200}
+};
+
+static void FindResolutions(void)
+{
+ int i = 0, n = 0;
+ DEVMODE dm;
+
+ while (EnumDisplaySettings(NULL, i++, &dm) != 0) {
+ if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
+ IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)){
+ int j;
+ for (j = 0; j < n; j++) {
+ if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
+ }
+
+ /* In the previous loop we have checked already existing/added resolutions if
+ * they are the same as the new ones. If this is not the case (j == n); we have
+ * looped all and found none, add the new one to the list. If we have reached the
+ * maximum amount of resolutions, then quit querying the display */
+ if (j == n) {
+ _resolutions[j][0] = dm.dmPelsWidth;
+ _resolutions[j][1] = dm.dmPelsHeight;
+ if (++n == lengthof(_resolutions)) break;
+ }
+ }
+ }
+
+ /* We have found no resolutions, show the default list */
+ if (n == 0) {
+ memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
+ n = lengthof(default_resolutions);
+ }
+
+ _num_resolutions = n;
+ SortResolutions(_num_resolutions);
+}
+
+
+static const char *Win32GdiStart(const char * const *parm)
+{
+ memset(&_wnd, 0, sizeof(_wnd));
+ _wnd.cursor_visible = true;
+
+ RegisterWndClass();
+
+ MakePalette();
+
+ FindResolutions();
+
+ // fullscreen uses those
+ _wnd.width_org = _cur_resolution[0];
+ _wnd.height_org = _cur_resolution[1];
+
+ AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
+ MarkWholeScreenDirty();
+
+ MakeWindow(_fullscreen);
+
+ return NULL;
+}
+
+static void Win32GdiStop(void)
+{
+ if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
+ MyShowCursor(true);
+ DeleteObject(_wnd.gdi_palette);
+ DeleteObject(_wnd.dib_sect);
+ DestroyWindow(_wnd.main_wnd);
+}
+
+// simple upscaler by 2
+static void filter(int left, int top, int width, int height)
+{
+ uint p = _screen.pitch;
+ const Pixel *s = _wnd.buffer_bits + top * p + left;
+ Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2;
+
+ for (; height > 0; height--) {
+ int i;
+
+ for (i = 0; i != width; i++) {
+ d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i];
+ }
+ s += p;
+ d += p * 4;
+ }
+}
+
+static void Win32GdiMakeDirty(int left, int top, int width, int height)
+{
+ RECT r = { left, top, left + width, top + height };
+
+ if (_wnd.double_size) {
+ filter(left, top, width, height);
+ r.left *= 2;
+ r.top *= 2;
+ r.right *= 2;
+ r.bottom *= 2;
+ }
+ InvalidateRect(_wnd.main_wnd, &r, FALSE);
+}
+
+static void CheckPaletteAnim(void)
+{
+ if (_pal_last_dirty == -1)
+ return;
+ InvalidateRect(_wnd.main_wnd, NULL, FALSE);
+}
+
+static int Win32GdiMainLoop(void)
+{
+ MSG mesg;
+ uint32 next_tick = GetTickCount() + 30, cur_ticks;
+
+ _wnd.running = true;
+
+ while(true) {
+ while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
+ InteractiveRandom(); // randomness
+ TranslateMessage(&mesg);
+ DispatchMessage(&mesg);
+ }
+ if (_exit_game) return ML_QUIT;
+ if (_wnd.switch_driver) return ML_SWITCHDRIVER;
+
+#if defined(_DEBUG)
+ if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) {
+ if (
+#else
+ if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
+ /* Disable speeding up game with ALT+TAB (if syskey is pressed, the
+ * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
+ if ((_pressed_key >> 16) & WKC_TAB &&
+#endif
+ !_networking && _game_mode != GM_MENU)
+ _fast_forward |= 2;
+ } else if (_fast_forward & 2)
+ _fast_forward = 0;
+
+ cur_ticks = GetTickCount();
+ if ((_fast_forward && !_pause) || cur_ticks > next_tick)
+ next_tick = cur_ticks;
+
+ if (cur_ticks == next_tick) {
+ next_tick += 30;
+ _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
+ _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
+ _dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
+
+ // determine which directional keys are down
+ if (_wnd.has_focus) {
+ _dirkeys =
+ (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
+ (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
+ (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
+ (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
+ } else
+ _dirkeys = 0;
+
+ GameLoop();
+ _cursor.delta.x = _cursor.delta.y = 0;
+
+ if (_force_full_redraw)
+ MarkWholeScreenDirty();
+
+ GdiFlush();
+ _screen.dst_ptr = _wnd.buffer_bits;
+ UpdateWindows();
+ CheckPaletteAnim();
+ } else {
+ Sleep(1);
+ GdiFlush();
+ _screen.dst_ptr = _wnd.buffer_bits;
+ DrawTextMessage();
+ DrawMouseCursor();
+ }
+ }
+}
+
+static bool Win32GdiChangeRes(int w, int h)
+{
+ _wnd.width = _wnd.width_org = w;
+ _wnd.height = _wnd.height_org = h;
+
+ MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
+
+ return true;
+}
+
+static void Win32GdiFullScreen(bool full_screen) {MakeWindow(full_screen);}
+
+const HalVideoDriver _win32_video_driver = {
+ Win32GdiStart,
+ Win32GdiStop,
+ Win32GdiMakeDirty,
+ Win32GdiMainLoop,
+ Win32GdiChangeRes,
+ Win32GdiFullScreen,
+};