diff options
Diffstat (limited to 'video/win32_v.c')
-rw-r--r-- | video/win32_v.c | 800 |
1 files changed, 800 insertions, 0 deletions
diff --git a/video/win32_v.c b/video/win32_v.c new file mode 100644 index 000000000..eb9e37a50 --- /dev/null +++ b/video/win32_v.c @@ -0,0 +1,800 @@ +#include "stdafx.h" +#include "openttd.h" +#include "functions.h" +#include "gfx.h" +#include "macros.h" +#include "network.h" +#include "variables.h" +#include "window.h" +#include "video/win32_v.h" +#include <windows.h> + +static struct { + HWND main_wnd; + HBITMAP dib_sect; + Pixel *bitmap_bits; + Pixel *buffer_bits; + Pixel *alloced_bits; + HPALETTE gdi_palette; + int width,height; + int width_org, height_org; + bool cursor_visible; + bool switch_driver; + bool fullscreen; + bool double_size; + bool has_focus; + bool running; +} _wnd; + +static void MakePalette(void) +{ + LOGPALETTE *pal; + uint i; + + pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY)); + + pal->palVersion = 0x300; + pal->palNumEntries = 256; + + for (i = 0; i != 256; i++) { + pal->palPalEntry[i].peRed = _cur_palette[i].r; + pal->palPalEntry[i].peGreen = _cur_palette[i].g; + pal->palPalEntry[i].peBlue = _cur_palette[i].b; + pal->palPalEntry[i].peFlags = 0; + + } + _wnd.gdi_palette = CreatePalette(pal); + if (_wnd.gdi_palette == NULL) + error("CreatePalette failed!\n"); +} + +static void UpdatePalette(HDC dc, uint start, uint count) +{ + RGBQUAD rgb[256]; + uint i; + + for (i = 0; i != count; i++) { + rgb[i].rgbRed = _cur_palette[start + i].r; + rgb[i].rgbGreen = _cur_palette[start + i].g; + rgb[i].rgbBlue = _cur_palette[start + i].b; + rgb[i].rgbReserved = 0; + } + + SetDIBColorTable(dc, start, count, rgb); +} + +bool MyShowCursor(bool show) +{ + if (_wnd.cursor_visible == show) + return show; + + _wnd.cursor_visible = show; + ShowCursor(show); + + return !show; +} + +typedef struct { + byte vk_from; + byte vk_count; + byte map_to; +} VkMapping; + +#define AS(x, z) {x, 0, z} +#define AM(x, y, z, w) {x, y - x, z} + +#ifndef VK_OEM_3 +#define VK_OEM_3 0xC0 +#endif + +static const VkMapping _vk_mapping[] = { + // Pageup stuff + up/down + AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN), + // Map letters & digits + AM('A','Z','A','Z'), + AM('0','9','0','9'), + + AS(VK_ESCAPE, WKC_ESC), + AS(VK_PAUSE, WKC_PAUSE), + AS(VK_BACK, WKC_BACKSPACE), + AM(VK_INSERT,VK_DELETE,WKC_INSERT, WKC_DELETE), + + AS(VK_SPACE, WKC_SPACE), + AS(VK_RETURN, WKC_RETURN), + AS(VK_TAB, WKC_TAB), + + // Function keys + AM(VK_F1, VK_F12, WKC_F1, WKC_F12), + + // Numeric part. + // What is the virtual keycode for numeric enter?? + AM(VK_NUMPAD0,VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9), + AS(VK_DIVIDE, WKC_NUM_DIV), + AS(VK_MULTIPLY, WKC_NUM_MUL), + AS(VK_SUBTRACT, WKC_NUM_MINUS), + AS(VK_ADD, WKC_NUM_PLUS), + AS(VK_DECIMAL, WKC_NUM_DECIMAL) +}; + +static uint MapWindowsKey(uint sym) +{ + const VkMapping *map; + uint key = 0; + + for (map = _vk_mapping; map != endof(_vk_mapping); ++map) { + if ((uint)(sym - map->vk_from) <= map->vk_count) { + key = sym - map->vk_from + map->map_to; + break; + } + } + + if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT; + if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL; + if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT; + return key; +} + +static void MakeWindow(bool full_screen); +static bool AllocateDibSection(int w, int h); + +static void ClientSizeChanged(int w, int h) +{ + if (_wnd.double_size) { + w /= 2; + h /= 2; + } + + // allocate new dib section of the new size + if (AllocateDibSection(w, h)) { + // mark all palette colors dirty + _pal_first_dirty = 0; + _pal_last_dirty = 255; + GameSizeChanged(); + + // redraw screen + if (_wnd.running) { + _screen.dst_ptr = _wnd.buffer_bits; + UpdateWindows(); + } + } +} + +extern void DoExitSave(void); + +#ifdef _DEBUG +// Keep this function here.. +// It allows you to redraw the screen from within the MSVC debugger +int RedrawScreenDebug(void) +{ + HDC dc,dc2; + static int _fooctr; + HBITMAP old_bmp; + HPALETTE old_palette; + + _screen.dst_ptr = _wnd.buffer_bits; + UpdateWindows(); + + dc = GetDC(_wnd.main_wnd); + dc2 = CreateCompatibleDC(dc); + + old_bmp = SelectObject(dc2, _wnd.dib_sect); + old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE); + BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY); + SelectPalette(dc, old_palette, TRUE); + SelectObject(dc2, old_bmp); + DeleteDC(dc2); + ReleaseDC(_wnd.main_wnd, dc); + + return _fooctr++; +} +#endif + +static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + switch (msg) { + case WM_PAINT: { + PAINTSTRUCT ps; + HDC dc,dc2; + HBITMAP old_bmp; + HPALETTE old_palette; + BeginPaint(hwnd, &ps); + dc = ps.hdc; + dc2 = CreateCompatibleDC(dc); + old_bmp = SelectObject(dc2, _wnd.dib_sect); + old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE); + + if (_pal_last_dirty != -1) { + UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1); + _pal_last_dirty = -1; + } + + BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY); + SelectPalette(dc, old_palette, TRUE); + SelectObject(dc2, old_bmp); + DeleteDC(dc2); + EndPaint(hwnd, &ps); + } + return 0; + + case WM_PALETTECHANGED: + if ((HWND)wParam == hwnd) + return 0; + // FALL THROUGH + case WM_QUERYNEWPALETTE: { + HDC hDC = GetWindowDC(hwnd); + HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE); + UINT nChanged = RealizePalette(hDC); + SelectPalette(hDC, hOldPalette, TRUE); + ReleaseDC(hwnd, hDC); + if (nChanged) + InvalidateRect(hwnd, NULL, FALSE); + return 0; + } + + case WM_CLOSE: + if (_game_mode == GM_MENU) { // do not ask to quit on the main screen + _exit_game = true; + } else if (_patches.autosave_on_exit) { + DoExitSave(); + _exit_game = true; + } else + AskExitGame(); + + return 0; + + case WM_LBUTTONDOWN: + SetCapture(hwnd); + _left_button_down = true; + return 0; + + case WM_LBUTTONUP: + ReleaseCapture(); + _left_button_down = false; + _left_button_clicked = false; + return 0; + + case WM_RBUTTONDOWN: + SetCapture(hwnd); + _right_button_down = true; + _right_button_clicked = true; + return 0; + + case WM_RBUTTONUP: + ReleaseCapture(); + _right_button_down = false; + return 0; + + case WM_MOUSEMOVE: { + int x = (int16)LOWORD(lParam); + int y = (int16)HIWORD(lParam); + POINT pt; + + if (_wnd.double_size) { + x /= 2; + y /= 2; + } + + if (_cursor.fix_at) { + int dx = x - _cursor.pos.x; + int dy = y - _cursor.pos.y; + if (dx != 0 || dy != 0) { + _cursor.delta.x += dx; + _cursor.delta.y += dy; + + pt.x = _cursor.pos.x; + pt.y = _cursor.pos.y; + + if (_wnd.double_size) { + pt.x *= 2; + pt.y *= 2; + } + ClientToScreen(hwnd, &pt); + SetCursorPos(pt.x, pt.y); + } + } else { + _cursor.delta.x += x - _cursor.pos.x; + _cursor.delta.y += y - _cursor.pos.y; + _cursor.pos.x = x; + _cursor.pos.y = y; + _cursor.dirty = true; + } + MyShowCursor(false); + return 0; + } + + case WM_KEYDOWN: { + // this is the rewritten ascii input function + // it disables windows deadkey handling --> more linux like :D + unsigned short w = 0; + int r = 0; + byte ks[256]; + unsigned int scan = 0; + uint16 scancode = (( lParam & 0xFF0000 ) >> 16 ); + + GetKeyboardState(ks); + r = ToAscii(wParam, scan, ks, &w, 0); + if (r == 0) w = 0; // no translation was possible + + _pressed_key = w | MapWindowsKey(wParam) << 16; + + if (scancode == 41) + _pressed_key = w | WKC_BACKQUOTE << 16; + + if ((_pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) { + _double_size ^= 1; + _wnd.double_size = _double_size; + ClientSizeChanged(_wnd.width, _wnd.height); + MarkWholeScreenDirty(); + } + } break; + + case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */ + switch (wParam) { + case VK_RETURN: case 0x46: /* Full Screen on ALT + ENTER/F(VK_F) */ + ToggleFullScreen(!_wnd.fullscreen); + return 0; + case VK_MENU: /* Just ALT */ + return 0; // do nothing + case VK_F10: /* F10, ignore activation of menu */ + _pressed_key = MapWindowsKey(wParam) << 16; + return 0; + default: /* ALT in combination with something else */ + _pressed_key = MapWindowsKey(wParam) << 16; + break; + } + break; + case WM_NCMOUSEMOVE: + MyShowCursor(true); + return 0; + + case WM_SIZE: { + if (wParam != SIZE_MINIMIZED) { + ClientSizeChanged(LOWORD(lParam), HIWORD(lParam)); + } + return 0; + } + case WM_SIZING: { + RECT* r = (RECT*)lParam; + RECT r2; + int w, h; + + SetRect(&r2, 0, 0, 0, 0); + AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE); + + w = r->right - r->left - (r2.right - r2.left); + h = r->bottom - r->top - (r2.bottom - r2.top); + if (_wnd.double_size) { + w /= 2; + h /= 2; + } + w = clamp(w, 64, MAX_SCREEN_WIDTH); + h = clamp(h, 64, MAX_SCREEN_HEIGHT); + if (_wnd.double_size) { + w *= 2; + h *= 2; + } + SetRect(&r2, 0, 0, w, h); + + AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE); + w = r2.right - r2.left; + h = r2.bottom - r2.top; + + switch (wParam) { + case WMSZ_BOTTOM: + r->bottom = r->top + h; + break; + case WMSZ_BOTTOMLEFT: + r->bottom = r->top + h; + r->left = r->right - w; + break; + case WMSZ_BOTTOMRIGHT: + r->bottom = r->top + h; + r->right = r->left + w; + break; + case WMSZ_LEFT: + r->left = r->right - w; + break; + case WMSZ_RIGHT: + r->right = r->left + w; + break; + case WMSZ_TOP: + r->top = r->bottom - h; + break; + case WMSZ_TOPLEFT: + r->top = r->bottom - h; + r->left = r->right - w; + break; + case WMSZ_TOPRIGHT: + r->top = r->bottom - h; + r->right = r->left + w; + break; + } + return TRUE; + } + +// needed for wheel +#if !defined(WM_MOUSEWHEEL) +# define WM_MOUSEWHEEL 0x020A +#endif //WM_MOUSEWHEEL +#if !defined(GET_WHEEL_DELTA_WPARAM) +# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam)) +#endif //GET_WHEEL_DELTA_WPARAM + + case WM_MOUSEWHEEL: { + int delta = GET_WHEEL_DELTA_WPARAM(wParam); + + if (delta < 0) { + _cursor.wheel++; + } else if (delta > 0) { + _cursor.wheel--; + } + return 0; + } + + case WM_ACTIVATEAPP: + _wnd.has_focus = (bool)wParam; + break; + } + return DefWindowProc(hwnd, msg, wParam, lParam); +} + +static void RegisterWndClass(void) +{ + static bool registered; + if (!registered) { + HINSTANCE hinst = GetModuleHandle(NULL); + WNDCLASS wnd = { + 0, + WndProcGdi, + 0, + 0, + hinst, + LoadIcon(hinst, MAKEINTRESOURCE(100)), + LoadCursor(NULL, IDC_ARROW), + 0, + 0, + "OTTD" + }; + registered = true; + if (!RegisterClass(&wnd)) + error("RegisterClass failed"); + } +} + +extern const char _openttd_revision[]; + +static void MakeWindow(bool full_screen) +{ + _fullscreen = full_screen; + + _wnd.double_size = _double_size && !full_screen; + + // recreate window? + if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) { + DestroyWindow(_wnd.main_wnd); + _wnd.main_wnd = 0; + } + + if (full_screen) { + DEVMODE settings; + memset(&settings, 0, sizeof(DEVMODE)); + settings.dmSize = sizeof(DEVMODE); + settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; + + if (_fullscreen_bpp) { + settings.dmBitsPerPel = _fullscreen_bpp; + settings.dmFields |= DM_BITSPERPEL; + } + settings.dmPelsWidth = _wnd.width_org; + settings.dmPelsHeight = _wnd.height_org; + settings.dmDisplayFrequency = _display_hz; + if (settings.dmDisplayFrequency != 0) + settings.dmFields |= DM_DISPLAYFREQUENCY; + if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { + MakeWindow(false); + return; + } + } else if (_wnd.fullscreen) { + // restore display? + ChangeDisplaySettings(NULL, 0); + } + + { + RECT r; + uint style; + int x, y, w, h; + + _wnd.fullscreen = full_screen; + if (_wnd.fullscreen) { + style = WS_POPUP | WS_VISIBLE; + SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org); + } else { + style = WS_OVERLAPPEDWINDOW | WS_VISIBLE; + SetRect(&r, 0, 0, _wnd.width, _wnd.height); + } + + AdjustWindowRect(&r, style, FALSE); + w = r.right - r.left; + h = r.bottom - r.top; + x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; + y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; + + if (_wnd.main_wnd) { + SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER); + } else { + char Windowtitle[50]; + + snprintf(Windowtitle, lengthof(Windowtitle), "OpenTTD %s", _openttd_revision); + + _wnd.main_wnd = CreateWindow("OTTD", Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0); + if (_wnd.main_wnd == NULL) + error("CreateWindow failed"); + } + } + GameSizeChanged(); // invalidate all windows, force redraw +} + +static bool AllocateDibSection(int w, int h) +{ + BITMAPINFO *bi; + HDC dc; + + w = clamp(w, 64, MAX_SCREEN_WIDTH); + h = clamp(h, 64, MAX_SCREEN_HEIGHT); + + if (w == _screen.width && h == _screen.height) + return false; + + _screen.width = w; + _screen.pitch = (w + 3) & ~0x3; + _screen.height = h; + + if (_wnd.alloced_bits) { + free(_wnd.alloced_bits); + _wnd.alloced_bits = NULL; + } + + bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256); + memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256); + bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + + if (_wnd.double_size) { + w = (w + 3) & ~0x3; + _wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h); + w *= 2; + h *= 2; + } + + bi->bmiHeader.biWidth = _wnd.width = w; + bi->bmiHeader.biHeight = -(_wnd.height = h); + + bi->bmiHeader.biPlanes = 1; + bi->bmiHeader.biBitCount = 8; + bi->bmiHeader.biCompression = BI_RGB; + + if (_wnd.dib_sect) + DeleteObject(_wnd.dib_sect); + + dc = GetDC(0); + _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (void**)&_wnd.bitmap_bits, NULL, 0); + if (_wnd.dib_sect == NULL) + error("CreateDIBSection failed"); + ReleaseDC(0, dc); + + if (!_wnd.double_size) + _wnd.buffer_bits = _wnd.bitmap_bits; + + return true; +} + +static const uint16 default_resolutions[][2] = { + { 640, 480}, + { 800, 600}, + {1024, 768}, + {1152, 864}, + {1280, 800}, + {1280, 960}, + {1280, 1024}, + {1400, 1050}, + {1600, 1200}, + {1680, 1050}, + {1920, 1200} +}; + +static void FindResolutions(void) +{ + int i = 0, n = 0; + DEVMODE dm; + + while (EnumDisplaySettings(NULL, i++, &dm) != 0) { + if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) && + IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)){ + int j; + for (j = 0; j < n; j++) { + if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break; + } + + /* In the previous loop we have checked already existing/added resolutions if + * they are the same as the new ones. If this is not the case (j == n); we have + * looped all and found none, add the new one to the list. If we have reached the + * maximum amount of resolutions, then quit querying the display */ + if (j == n) { + _resolutions[j][0] = dm.dmPelsWidth; + _resolutions[j][1] = dm.dmPelsHeight; + if (++n == lengthof(_resolutions)) break; + } + } + } + + /* We have found no resolutions, show the default list */ + if (n == 0) { + memcpy(_resolutions, default_resolutions, sizeof(default_resolutions)); + n = lengthof(default_resolutions); + } + + _num_resolutions = n; + SortResolutions(_num_resolutions); +} + + +static const char *Win32GdiStart(const char * const *parm) +{ + memset(&_wnd, 0, sizeof(_wnd)); + _wnd.cursor_visible = true; + + RegisterWndClass(); + + MakePalette(); + + FindResolutions(); + + // fullscreen uses those + _wnd.width_org = _cur_resolution[0]; + _wnd.height_org = _cur_resolution[1]; + + AllocateDibSection(_cur_resolution[0], _cur_resolution[1]); + MarkWholeScreenDirty(); + + MakeWindow(_fullscreen); + + return NULL; +} + +static void Win32GdiStop(void) +{ + if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0); + MyShowCursor(true); + DeleteObject(_wnd.gdi_palette); + DeleteObject(_wnd.dib_sect); + DestroyWindow(_wnd.main_wnd); +} + +// simple upscaler by 2 +static void filter(int left, int top, int width, int height) +{ + uint p = _screen.pitch; + const Pixel *s = _wnd.buffer_bits + top * p + left; + Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2; + + for (; height > 0; height--) { + int i; + + for (i = 0; i != width; i++) { + d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i]; + } + s += p; + d += p * 4; + } +} + +static void Win32GdiMakeDirty(int left, int top, int width, int height) +{ + RECT r = { left, top, left + width, top + height }; + + if (_wnd.double_size) { + filter(left, top, width, height); + r.left *= 2; + r.top *= 2; + r.right *= 2; + r.bottom *= 2; + } + InvalidateRect(_wnd.main_wnd, &r, FALSE); +} + +static void CheckPaletteAnim(void) +{ + if (_pal_last_dirty == -1) + return; + InvalidateRect(_wnd.main_wnd, NULL, FALSE); +} + +static int Win32GdiMainLoop(void) +{ + MSG mesg; + uint32 next_tick = GetTickCount() + 30, cur_ticks; + + _wnd.running = true; + + while(true) { + while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) { + InteractiveRandom(); // randomness + TranslateMessage(&mesg); + DispatchMessage(&mesg); + } + if (_exit_game) return ML_QUIT; + if (_wnd.switch_driver) return ML_SWITCHDRIVER; + +#if defined(_DEBUG) + if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) { + if ( +#else + if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) { + /* Disable speeding up game with ALT+TAB (if syskey is pressed, the + * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */ + if ((_pressed_key >> 16) & WKC_TAB && +#endif + !_networking && _game_mode != GM_MENU) + _fast_forward |= 2; + } else if (_fast_forward & 2) + _fast_forward = 0; + + cur_ticks = GetTickCount(); + if ((_fast_forward && !_pause) || cur_ticks > next_tick) + next_tick = cur_ticks; + + if (cur_ticks == next_tick) { + next_tick += 30; + _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0; + _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0; + _dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0; + + // determine which directional keys are down + if (_wnd.has_focus) { + _dirkeys = + (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) + + (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) + + (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) + + (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0); + } else + _dirkeys = 0; + + GameLoop(); + _cursor.delta.x = _cursor.delta.y = 0; + + if (_force_full_redraw) + MarkWholeScreenDirty(); + + GdiFlush(); + _screen.dst_ptr = _wnd.buffer_bits; + UpdateWindows(); + CheckPaletteAnim(); + } else { + Sleep(1); + GdiFlush(); + _screen.dst_ptr = _wnd.buffer_bits; + DrawTextMessage(); + DrawMouseCursor(); + } + } +} + +static bool Win32GdiChangeRes(int w, int h) +{ + _wnd.width = _wnd.width_org = w; + _wnd.height = _wnd.height_org = h; + + MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching + + return true; +} + +static void Win32GdiFullScreen(bool full_screen) {MakeWindow(full_screen);} + +const HalVideoDriver _win32_video_driver = { + Win32GdiStart, + Win32GdiStop, + Win32GdiMakeDirty, + Win32GdiMainLoop, + Win32GdiChangeRes, + Win32GdiFullScreen, +}; |