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-rw-r--r--video/sdl_v.c515
1 files changed, 0 insertions, 515 deletions
diff --git a/video/sdl_v.c b/video/sdl_v.c
deleted file mode 100644
index e88de85a5..000000000
--- a/video/sdl_v.c
+++ /dev/null
@@ -1,515 +0,0 @@
-/* $Id$ */
-
-#include "../stdafx.h"
-
-#ifdef WITH_SDL
-
-#include "../openttd.h"
-#include "../debug.h"
-#include "../functions.h"
-#include "../gfx.h"
-#include "../macros.h"
-#include "../sdl.h"
-#include "../window.h"
-#include "../network/network.h"
-#include "../variables.h"
-#include "sdl_v.h"
-#include <SDL.h>
-
-static SDL_Surface *_sdl_screen;
-static bool _all_modes;
-
-#define MAX_DIRTY_RECTS 100
-static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
-static int _num_dirty_rects;
-
-static void SdlVideoMakeDirty(int left, int top, int width, int height)
-{
- if (_num_dirty_rects < MAX_DIRTY_RECTS) {
- _dirty_rects[_num_dirty_rects].x = left;
- _dirty_rects[_num_dirty_rects].y = top;
- _dirty_rects[_num_dirty_rects].w = width;
- _dirty_rects[_num_dirty_rects].h = height;
- }
- _num_dirty_rects++;
-}
-
-static void UpdatePalette(uint start, uint count)
-{
- SDL_Color pal[256];
- uint i;
-
- for (i = 0; i != count; i++) {
- pal[i].r = _cur_palette[start + i].r;
- pal[i].g = _cur_palette[start + i].g;
- pal[i].b = _cur_palette[start + i].b;
- pal[i].unused = 0;
- }
-
- SDL_CALL SDL_SetColors(_sdl_screen, pal, start, count);
-}
-
-static void InitPalette(void)
-{
- UpdatePalette(0, 256);
-}
-
-static void CheckPaletteAnim(void)
-{
- if (_pal_last_dirty != -1) {
- UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
- _pal_last_dirty = -1;
- }
-}
-
-static void DrawSurfaceToScreen(void)
-{
- int n = _num_dirty_rects;
- if (n != 0) {
- _num_dirty_rects = 0;
- if (n > MAX_DIRTY_RECTS)
- SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
- else
- SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
- }
-}
-
-static const uint16 default_resolutions[][2] = {
- { 640, 480},
- { 800, 600},
- {1024, 768},
- {1152, 864},
- {1280, 800},
- {1280, 960},
- {1280, 1024},
- {1400, 1050},
- {1600, 1200},
- {1680, 1050},
- {1920, 1200}
-};
-
-static void GetVideoModes(void)
-{
- int i;
- SDL_Rect **modes;
-
- modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
-
- if (modes == NULL)
- error("sdl: no modes available");
-
- _all_modes = (modes == (void*)-1);
-
- if (_all_modes) {
- // all modes available, put some default ones here
- memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
- _num_resolutions = lengthof(default_resolutions);
- } else {
- int n = 0;
- for (i = 0; modes[i]; i++) {
- int w = modes[i]->w;
- int h = modes[i]->h;
- if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
- IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
- int j;
- for (j = 0; j < n; j++) {
- if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
- }
-
- if (j == n) {
- _resolutions[j][0] = w;
- _resolutions[j][1] = h;
- if (++n == lengthof(_resolutions)) break;
- }
- }
- }
- _num_resolutions = n;
- SortResolutions(_num_resolutions);
- }
-}
-
-static void GetAvailableVideoMode(int *w, int *h)
-{
- int i;
- int best;
- uint delta;
-
- // all modes available?
- if (_all_modes) return;
-
- // is the wanted mode among the available modes?
- for (i = 0; i != _num_resolutions; i++) {
- if (*w == _resolutions[i][0] && *h == _resolutions[i][1]) return;
- }
-
- // use the closest possible resolution
- best = 0;
- delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
- for (i = 1; i != _num_resolutions; ++i) {
- uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
- if (newdelta < delta) {
- best = i;
- delta = newdelta;
- }
- }
- *w = _resolutions[best][0];
- *h = _resolutions[best][1];
-}
-
-#ifndef ICON_DIR
-#define ICON_DIR "media"
-#endif
-
-#ifdef WIN32
-/* Let's redefine the LoadBMP macro with because we are dynamically
- * loading SDL and need to 'SDL_CALL' all functions */
-#undef SDL_LoadBMP
-#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_CALL SDL_RWFromFile(file, "rb"), 1)
-#endif
-
-static bool CreateMainSurface(int w, int h)
-{
- extern const char _openttd_revision[];
- SDL_Surface *newscreen, *icon;
- char caption[50];
-
- GetAvailableVideoMode(&w, &h);
-
- DEBUG(driver, 1, "SDL: using mode %dx%d", w, h);
-
- /* Give the application an icon */
- icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp");
- if (icon != NULL) {
- /* Get the colourkey, which will be magenta */
- uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255);
-
- SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
- SDL_CALL SDL_WM_SetIcon(icon, NULL);
- SDL_CALL SDL_FreeSurface(icon);
- }
-
- // DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
- newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
- if (newscreen == NULL)
- return false;
-
- _screen.width = newscreen->w;
- _screen.height = newscreen->h;
- _screen.pitch = newscreen->pitch;
-
- _sdl_screen = newscreen;
- InitPalette();
-
- snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
- SDL_CALL SDL_WM_SetCaption(caption, caption);
- SDL_CALL SDL_ShowCursor(0);
-
- GameSizeChanged();
-
- return true;
-}
-
-typedef struct VkMapping {
- uint16 vk_from;
- byte vk_count;
- byte map_to;
-} VkMapping;
-
-#define AS(x, z) {x, 0, z}
-#define AM(x, y, z, w) {x, y - x, z}
-
-static const VkMapping _vk_mapping[] = {
- // Pageup stuff + up/down
- AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
- AS(SDLK_UP, WKC_UP),
- AS(SDLK_DOWN, WKC_DOWN),
- AS(SDLK_LEFT, WKC_LEFT),
- AS(SDLK_RIGHT, WKC_RIGHT),
-
- AS(SDLK_HOME, WKC_HOME),
- AS(SDLK_END, WKC_END),
-
- AS(SDLK_INSERT, WKC_INSERT),
- AS(SDLK_DELETE, WKC_DELETE),
-
- // Map letters & digits
- AM(SDLK_a, SDLK_z, 'A', 'Z'),
- AM(SDLK_0, SDLK_9, '0', '9'),
-
- AS(SDLK_ESCAPE, WKC_ESC),
- AS(SDLK_PAUSE, WKC_PAUSE),
- AS(SDLK_BACKSPACE, WKC_BACKSPACE),
-
- AS(SDLK_SPACE, WKC_SPACE),
- AS(SDLK_RETURN, WKC_RETURN),
- AS(SDLK_TAB, WKC_TAB),
-
- // Function keys
- AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
-
- // Numeric part.
- // What is the virtual keycode for numeric enter??
- AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
- AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
- AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
- AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
- AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
- AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
- AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL)
-};
-
-static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
-{
- const VkMapping *map;
- uint key = 0;
-
- for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
- if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
- key = sym->sym - map->vk_from + map->map_to;
- break;
- }
- }
-
- // check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
-#if defined(WIN32) || defined(__OS2__)
- if (sym->scancode == 41) key = WKC_BACKQUOTE;
-#elif defined(__APPLE__)
- if (sym->scancode == 10) key = WKC_BACKQUOTE;
-#elif defined(__MORPHOS__)
- if (sym->scancode == 0) key = WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :)
-#elif defined(__BEOS__)
- if (sym->scancode == 17) key = WKC_BACKQUOTE;
-#elif defined(__SVR4) && defined(__sun)
- if (sym->scancode == 60) key = WKC_BACKQUOTE;
- if (sym->scancode == 49) key = WKC_BACKSPACE;
-#elif defined(__sgi__)
- if (sym->scancode == 22) key = WKC_BACKQUOTE;
-#else
- if (sym->scancode == 49) key = WKC_BACKQUOTE;
-#endif
-
- // META are the command keys on mac
- if (sym->mod & KMOD_META) key |= WKC_META;
- if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
- if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
- if (sym->mod & KMOD_ALT) key |= WKC_ALT;
- // these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
-#if 0
- DEBUG(driver, 0, "Scancode character pressed %u", sym->scancode);
- DEBUG(driver, 0, "Unicode character pressed %u", sym->unicode);
-#endif
- return (key << 16) + sym->unicode;
-}
-
-static int PollEvent(void)
-{
- SDL_Event ev;
-
- if (!SDL_CALL SDL_PollEvent(&ev)) return -2;
-
- switch (ev.type) {
- case SDL_MOUSEMOTION:
- if (_cursor.fix_at) {
- int dx = ev.motion.x - _cursor.pos.x;
- int dy = ev.motion.y - _cursor.pos.y;
- if (dx != 0 || dy != 0) {
- _cursor.delta.x += dx;
- _cursor.delta.y += dy;
- SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
- }
- } else {
- _cursor.delta.x = ev.motion.x - _cursor.pos.x;
- _cursor.delta.y = ev.motion.y - _cursor.pos.y;
- _cursor.pos.x = ev.motion.x;
- _cursor.pos.y = ev.motion.y;
- _cursor.dirty = true;
- }
- HandleMouseEvents();
- break;
-
- case SDL_MOUSEBUTTONDOWN:
- if (_rightclick_emulate && SDL_CALL SDL_GetModState() & KMOD_CTRL) {
- ev.button.button = SDL_BUTTON_RIGHT;
- }
-
- switch (ev.button.button) {
- case SDL_BUTTON_LEFT:
- _left_button_down = true;
- break;
-
- case SDL_BUTTON_RIGHT:
- _right_button_down = true;
- _right_button_clicked = true;
- break;
-
- case SDL_BUTTON_WHEELUP: _cursor.wheel--; break;
- case SDL_BUTTON_WHEELDOWN: _cursor.wheel++; break;
-
- default: break;
- }
- HandleMouseEvents();
- break;
-
- case SDL_MOUSEBUTTONUP:
- if (_rightclick_emulate) {
- _right_button_down = false;
- _left_button_down = false;
- _left_button_clicked = false;
- } else if (ev.button.button == SDL_BUTTON_LEFT) {
- _left_button_down = false;
- _left_button_clicked = false;
- } else if (ev.button.button == SDL_BUTTON_RIGHT) {
- _right_button_down = false;
- }
- HandleMouseEvents();
- break;
-
- case SDL_ACTIVEEVENT:
- if (!(ev.active.state & SDL_APPMOUSEFOCUS)) break;
-
- if (ev.active.gain) { // mouse entered the window, enable cursor
- _cursor.in_window = true;
- } else {
- UndrawMouseCursor(); // mouse left the window, undraw cursor
- _cursor.in_window = false;
- }
- break;
-
- case SDL_QUIT: HandleExitGameRequest(); break;
-
- case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
- if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
- (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
- ToggleFullScreen(!_fullscreen);
- } else {
- HandleKeypress(ConvertSdlKeyIntoMy(&ev.key.keysym));
- }
- break;
-
- case SDL_VIDEORESIZE: {
- int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
- int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
- ChangeResInGame(w, h);
- break;
- }
- }
- return -1;
-}
-
-static const char *SdlVideoStart(const char * const *parm)
-{
- char buf[30];
-
- const char *s = SdlOpen(SDL_INIT_VIDEO);
- if (s != NULL) return s;
-
- SDL_CALL SDL_VideoDriverName(buf, 30);
- DEBUG(driver, 1, "SDL: using driver '%s'", buf);
-
- GetVideoModes();
- CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
- MarkWholeScreenDirty();
-
- SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- SDL_CALL SDL_EnableUNICODE(1);
- return NULL;
-}
-
-static void SdlVideoStop(void)
-{
- SdlClose(SDL_INIT_VIDEO);
-}
-
-static void SdlVideoMainLoop(void)
-{
- uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
- uint32 cur_ticks;
- uint32 pal_tick = 0;
- uint32 mod;
- int numkeys;
- Uint8 *keys;
-
- for (;;) {
- InteractiveRandom(); // randomness
-
- while (PollEvent() == -1) {}
- if (_exit_game) return;
-
- mod = SDL_CALL SDL_GetModState();
- keys = SDL_CALL SDL_GetKeyState(&numkeys);
-#if defined(_DEBUG)
- if (_shift_pressed)
-#else
- /* Speedup when pressing tab, except when using ALT+TAB
- * to switch to another application */
- if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
-#endif
- {
- if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
-
- cur_ticks = SDL_CALL SDL_GetTicks();
- if ((_fast_forward && !_pause) || cur_ticks > next_tick)
- next_tick = cur_ticks;
-
- if (cur_ticks == next_tick) {
- next_tick += 30;
-
- _ctrl_pressed = !!(mod & KMOD_CTRL);
- _shift_pressed = !!(mod & KMOD_SHIFT);
-#ifdef _DEBUG
- _dbg_screen_rect = !!(mod & KMOD_CAPS);
-#endif
-
- // determine which directional keys are down
- _dirkeys =
- (keys[SDLK_LEFT] ? 1 : 0) |
- (keys[SDLK_UP] ? 2 : 0) |
- (keys[SDLK_RIGHT] ? 4 : 0) |
- (keys[SDLK_DOWN] ? 8 : 0);
- GameLoop();
-
- _screen.dst_ptr = _sdl_screen->pixels;
- UpdateWindows();
- if (++pal_tick > 4) {
- CheckPaletteAnim();
- pal_tick = 1;
- }
- DrawSurfaceToScreen();
- } else {
- SDL_CALL SDL_Delay(1);
- _screen.dst_ptr = _sdl_screen->pixels;
- DrawTextMessage();
- DrawMouseCursor();
- DrawSurfaceToScreen();
- }
- }
-}
-
-static bool SdlVideoChangeRes(int w, int h)
-{
- return CreateMainSurface(w, h);
-}
-
-static void SdlVideoFullScreen(bool full_screen)
-{
- _fullscreen = full_screen;
- GetVideoModes(); // get the list of available video modes
- if (_num_resolutions == 0 || !_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1])) {
- // switching resolution failed, put back full_screen to original status
- _fullscreen ^= true;
- }
-}
-
-const HalVideoDriver _sdl_video_driver = {
- SdlVideoStart,
- SdlVideoStop,
- SdlVideoMakeDirty,
- SdlVideoMainLoop,
- SdlVideoChangeRes,
- SdlVideoFullScreen,
-};
-
-#endif