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Diffstat (limited to 'vehicle_gui.c')
-rw-r--r--vehicle_gui.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c
index 63245d313..5bc596134 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -281,9 +281,9 @@ int ShowAdditionalText(int x, int y, int w, EngineID engine)
/* Variables you need to set before calling this function!
-* 1. (byte)_internal_sort_type: sorting criteria to sort on
-* 2. (bool)_internal_sort_order: sorting order, descending/ascending
-* 3. (uint32)_internal_name_sorter_id: default StringID of the vehicle when no name is set. eg
+* 1. (byte)_internal_sort_type: sorting criteria to sort on
+* 2. (bool)_internal_sort_order: sorting order, descending/ascending
+* 3. (uint32)_internal_name_sorter_id: default StringID of the vehicle when no name is set. eg
* STR_SV_TRAIN_NAME for trains or STR_SV_AIRCRAFT_NAME for aircraft
*/
static int CDECL VehicleUnsortedSorter(const void *a, const void *b)
@@ -325,7 +325,7 @@ static int CDECL VehicleNameSorter(const void *a, const void *b)
}
}
- r = strcmp(buf1, _bufcache); // sort by name
+ r = strcmp(buf1, _bufcache); // sort by name
VEHICLEUNITNUMBERSORTER(r, va, vb);
@@ -464,8 +464,9 @@ static int CDECL VehicleValueSorter(const void *a, const void *b)
#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
- * if used compined with show_cars set to false, it will work as intended. Replace window do it like that
- * this was a big hack even before show_outdated was added. Stupid newgrf :p */
+ * if used compined with show_cars set to false, it will work as intended. Replace window do it like that
+ * this was a big hack even before show_outdated was added. Stupid newgrf :p
+ */
static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
{
@@ -535,8 +536,8 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
case VEH_Train: {
RailType railtype = _railtype_selected_in_replace_gui;
- w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
- w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
+ w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
+ w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
EngineID eid = GetRailVehAtPosition(i);
@@ -911,7 +912,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
DrawString(145, 87 + w->resize.step_height * w->vscroll.cap, STR_02BD, 0x10);
- /* now we draw the two arrays according to what we just counted */
+ /* now we draw the two arrays according to what we just counted */
DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];