summaryrefslogtreecommitdiff
path: root/vehicle_gui.c
diff options
context:
space:
mode:
Diffstat (limited to 'vehicle_gui.c')
-rw-r--r--vehicle_gui.c51
1 files changed, 31 insertions, 20 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c
index bec8e1516..dd9b39154 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -1268,6 +1268,14 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
+ if (vehicle_type == VEH_Aircraft) {
+ w->widget[9].unkA = STR_SEND_TO_HANGARS;
+ w->widget[9].tooltips = STR_SEND_TO_HANGARS_TIP;
+ } else {
+ w->widget[9].unkA = STR_SEND_TO_DEPOTS;
+ w->widget[9].tooltips = STR_SEND_TO_DEPOTS_TIP;
+ }
+
switch (vehicle_type) {
case VEH_Train: w->widget[1].unkA = STR_881B_TRAINS; break;
case VEH_Road: w->widget[1].unkA = STR_9001_ROAD_VEHICLES; break;
@@ -1398,30 +1406,33 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
case 9: /* Left button */
if (GB(w->window_number, 0, 8) /* OwnerID */ != _local_player) break;
+ {
+ uint16 window_type = w->window_number & VLW_FLAGS;
+ switch (window_type) {
+ case VLW_STANDARD:
+ case VLW_SHARED_ORDERS: {
+ /* Send to depot */
+ const Vehicle *v;
+ assert(vl->list_length != 0);
+ v = vl->sort_list[0];
+ DoCommandP(v->tile, v->index, window_type | _ctrl_pressed ? 3 : 2, NULL, CMD_SEND_TO_DEPOT(vehicle_type));
+ break;
+ }
- switch (w->window_number & VLW_FLAGS) {
- case VLW_SHARED_ORDERS: {
- /* Send to depot */
- const Vehicle *v;
- assert(vl->list_length != 0);
- v = vl->sort_list[0];
- DoCommandP(v->tile, v->index, _ctrl_pressed ? 3 : 2, NULL, CMD_SEND_TO_DEPOT(vehicle_type));
- break;
+ case VLW_STATION_LIST:
+ /* Build new Vehicle */
+ switch (vehicle_type) {
+ case VEH_Train: ShowBuildTrainWindow(0); break;
+ case VEH_Road: ShowBuildRoadVehWindow(0); break;
+ case VEH_Ship: ShowBuildShipWindow(0); break;
+ case VEH_Aircraft: ShowBuildAircraftWindow(0); break;
+ default: NOT_REACHED(); break;
+ }
+ break;
+ default: NOT_REACHED(); break;
}
- case VLW_STANDARD:
- case VLW_STATION_LIST:
- /* Build new Vehicle */
- switch (vehicle_type) {
- case VEH_Train: ShowBuildTrainWindow(0); break;
- case VEH_Road: ShowBuildRoadVehWindow(0); break;
- case VEH_Ship: ShowBuildShipWindow(0); break;
- case VEH_Aircraft: ShowBuildAircraftWindow(0); break;
- default: NOT_REACHED(); break;
- }
break;
- default: NOT_REACHED(); break;
}
- break;
case 10: /* Right button */
ShowReplaceVehicleWindow(vehicle_type);