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-rw-r--r--vehicle.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/vehicle.c b/vehicle.c
index 22a4aa0b0..ee32fcaee 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -2198,7 +2198,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
static inline void ExtendVehicleListSize(const Vehicle ***engine_list, uint16 *engine_list_length, uint16 step_size)
{
*engine_list_length = min(*engine_list_length + step_size, GetVehicleArraySize());
- *engine_list = realloc(*engine_list, (*engine_list_length) * sizeof((*engine_list)[0]));
+ *engine_list = (const Vehicle**)realloc(*engine_list, (*engine_list_length) * sizeof((*engine_list)[0]));
}
/** Generates a list of vehicles inside a depot
@@ -2375,7 +2375,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
* We will still make it have room for 50 extra vehicles to prevent having
* to move the whole array if just one vehicle is added later */
*length_of_array = n + 50;
- *sort_list = realloc(*sort_list, (*length_of_array) * sizeof((*sort_list)[0]));
+ *sort_list = (const Vehicle**)realloc(*sort_list, (*length_of_array) * sizeof((*sort_list)[0]));
}
return n;
@@ -2407,12 +2407,12 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own
* and we will issue the command. We can now safely quit the loop, knowing
* it will succeed at least once. With DC_EXEC we really need to send them to the depot */
if (!CmdFailed(ret) && !(flags & DC_EXEC)) {
- free(sort_list);
+ free((void*)sort_list);
return 0;
}
}
- free(sort_list);
+ free((void*)sort_list);
return (flags & DC_EXEC) ? 0 : CMD_ERROR;
}