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-rw-r--r--vehicle.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/vehicle.c b/vehicle.c
index 749bead26..114d1f624 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -1557,6 +1557,54 @@ void AgeVehicle(Vehicle *v)
}
}
+/** Starts or stops a lot of vehicles
+ * @param tile Tile of the depot where the vehicles are started/stopped
+ * @param p1 Vehicle type
+ * @param p2 0 = start vehicles, 1 = stop vehicles
+ */
+int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Vehicle **vl = NULL;
+ uint16 engine_list_length = 0;
+ uint16 engine_count = 0;
+ int32 return_value = CMD_ERROR;
+ uint i;
+ uint stop_command;
+ byte vehicle_type = p1;
+ byte start_stop = p2;
+
+ switch (vehicle_type) {
+ case VEH_Train: stop_command = CMD_START_STOP_TRAIN; break;
+ case VEH_Road: stop_command = CMD_START_STOP_ROADVEH; break;
+ case VEH_Ship: stop_command = CMD_START_STOP_SHIP; break;
+ case VEH_Aircraft: stop_command = CMD_START_STOP_AIRCRAFT; break;
+ default: return CMD_ERROR;
+ }
+
+ /* Get the list of vehicles in the depot */
+ BuildDepotVehicleList(vehicle_type, tile, &vl, &engine_list_length, &engine_count, NULL, NULL, NULL);
+
+ for (i = 0; i < engine_count; i++) {
+ const Vehicle *v = vl[i];
+ int32 ret;
+
+ if (!!(v->vehstatus & VS_STOPPED) != start_stop) continue;
+ if (!(v->vehstatus & VS_HIDDEN)) continue;
+ if (p1 == VEH_Train && !IsWholeTrainInDepot(v)) continue;
+ ret = DoCommand(tile, v->index, 0, flags, stop_command);
+
+ if (!CmdFailed(ret)) {
+ return_value = 0;
+ /* We know that the command is valid for at least one vehicle.
+ * If we haven't set DC_EXEC, then there is no point in continueing because it will be valid */
+ if (!(flags & DC_EXEC)) break;
+ }
+ }
+
+ free((void*)vl);
+ return return_value;
+}
+
/** Clone a vehicle. If it is a train, it will clone all the cars too
* @param tile tile of the depot where the cloned vehicle is build
* @param p1 the original vehicle's index