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-rw-r--r--vehicle.c26
1 files changed, 24 insertions, 2 deletions
diff --git a/vehicle.c b/vehicle.c
index b29338c91..469d935e9 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -1955,6 +1955,7 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
{
int32 cost;
+ int32 sell_value;
Vehicle *old_v = *w;
const Player *p = GetPlayer(old_v->owner);
EngineID new_engine_type;
@@ -1972,8 +1973,20 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
/* check if we can't refit to the needed type, so no replace takes place to prevent the vehicle from altering cargo type */
if (replacement_cargo_type == CT_INVALID) return 0;
+ sell_value = DoCommand(0, old_v->index, 0, DC_QUERY_COST, CMD_SELL_VEH(old_v->type));
+
+ /* We give the player a loan of the same amount as the sell value.
+ * This is needed in case he needs the income from the sale to build the new vehicle.
+ * We take it back if building fails or when we really sell the old engine */
+ SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
+ SubtractMoneyFromPlayer(sell_value);
+
cost = DoCommand(old_v->tile, new_engine_type, 3, flags, CMD_BUILD_VEH(old_v->type));
- if (CmdFailed(cost)) return cost;
+ if (CmdFailed(cost)) {
+ SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
+ SubtractMoneyFromPlayer(-sell_value); // Take back the money we just gave the player
+ return cost;
+ }
if (replacement_cargo_type != CT_NO_REFIT) cost += GetRefitCost(new_engine_type); // add refit cost
@@ -2040,9 +2053,18 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
} else { // flags & DC_EXEC not set
/* Ensure that the player will not end up having negative money while autoreplacing
* This is needed because the only other check is done after the income from selling the old vehicle is substracted from the cost */
- if (p->money64 < (cost + total_cost)) return CMD_ERROR;
+ if (p->money64 < (cost + total_cost)) {
+ SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
+ SubtractMoneyFromPlayer(-sell_value); // Pay back the loan
+ return CMD_ERROR;
+ }
}
+ /* Take back the money we just gave the player just before building the vehicle
+ * The player will get the same amount now that the sale actually takes place */
+ SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
+ SubtractMoneyFromPlayer(-sell_value);
+
/* sell the engine/ find out how much you get for the old engine (income is returned as negative cost) */
cost += DoCommand(0, old_v->index, 0, flags, CMD_SELL_VEH(old_v->type));