diff options
Diffstat (limited to 'vehicle.c')
-rw-r--r-- | vehicle.c | 40 |
1 files changed, 20 insertions, 20 deletions
@@ -37,15 +37,15 @@ #define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6)) /* - * These command macros are used to call vehicle type specific commands with non type specific commands - * it should be used like: DoCommandP(x, y, p1, p2, flags, CMD_STARTSTOP_VEH(v->type)) - * that line will start/stop a vehicle nomatter what type it is - * VEH_Train is used as an offset because the vehicle type values doesn't start with 0 + * These command macros are used to call vehicle type specific commands with non type specific commands + * it should be used like: DoCommandP(x, y, p1, p2, flags, CMD_STARTSTOP_VEH(v->type)) + * that line will start/stop a vehicle nomatter what type it is + * VEH_Train is used as an offset because the vehicle type values doesn't start with 0 */ -#define CMD_BUILD_VEH(x) _veh_build_proc_table[ x - VEH_Train] -#define CMD_SELL_VEH(x) _veh_sell_proc_table[ x - VEH_Train] -#define CMD_REFIT_VEH(x) _veh_refit_proc_table[ x - VEH_Train] +#define CMD_BUILD_VEH(x) _veh_build_proc_table[ x - VEH_Train] +#define CMD_SELL_VEH(x) _veh_sell_proc_table [ x - VEH_Train] +#define CMD_REFIT_VEH(x) _veh_refit_proc_table[ x - VEH_Train] static const uint32 _veh_build_proc_table[] = { CMD_BUILD_RAIL_VEHICLE, @@ -314,7 +314,7 @@ static Vehicle *AllocateSingleVehicle(VehicleID *skip_vehicles) /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. * TODO - This is just a temporary stage, this will be removed. */ - if (*skip_vehicles < (_vehicle_pool.total_items - offset)) { // make sure the offset in the array is not larger than the array itself + if (*skip_vehicles < (_vehicle_pool.total_items - offset)) { // make sure the offset in the array is not larger than the array itself for (v = GetVehicle(offset + *skip_vehicles); v != NULL; v = (v->index + 1 < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) { (*skip_vehicles)++; if (!IsValidVehicle(v)) return InitializeVehicle(v); @@ -339,7 +339,7 @@ Vehicle *AllocateVehicle(void) /** Allocates a lot of vehicles and frees them again * @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only) * @param num number of vehicles to allocate room for -* returns true if there is room to allocate all the vehicles +* @return true if there is room to allocate all the vehicles */ bool AllocateVehicles(Vehicle **vl, int num) { @@ -614,7 +614,7 @@ void CallVehicleTicks(void) } #endif //ENABLE_NETWORK - _first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick + _first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick FOR_ALL_VEHICLES(v) { _vehicle_tick_procs[v->type - 0x10](v); @@ -624,7 +624,7 @@ void CallVehicleTicks(void) v = _first_veh_in_depot_list; while (v != NULL) { Vehicle *w = v->depot_list; - v->depot_list = NULL; // it should always be NULL at the end of each tick + v->depot_list = NULL; // it should always be NULL at the end of each tick MaybeReplaceVehicle(v); v = w; } @@ -1591,7 +1591,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) w->service_interval = v->service_interval; DoCommand(0, (v->index << 16) | w->index, p2 & 1 ? CO_SHARE : CO_COPY, flags, CMD_CLONE_ORDER); } - w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop + w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop } } while (v->type == VEH_Train && (v = GetNextVehicle(v)) != NULL); @@ -1613,10 +1613,10 @@ static void MoveVehicleCargo(Vehicle *dest, Vehicle *source) do { do { if (source->cargo_type != dest->cargo_type) - continue; // cargo not compatible + continue; // cargo not compatible if (dest->cargo_count == dest->cargo_cap) - continue; // the destination vehicle is already full + continue; // the destination vehicle is already full units_moved = min(source->cargo_count, dest->cargo_cap - dest->cargo_count); source->cargo_count -= units_moved; @@ -1660,7 +1660,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags) if (flags & DC_EXEC) { CargoID new_cargo_type = old_v->cargo_type; new_v = GetVehicle(_new_vehicle_id); - *w = new_v; //we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is + *w = new_v; //we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is /* refit if needed */ if (old_v->type == VEH_Train && old_v->cargo_cap == 0 && new_v->cargo_cap != 0) { @@ -1710,7 +1710,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags) new_v->profit_last_year = old_v->profit_last_year; new_v->service_interval = old_v->service_interval; new_front = true; - new_v->unitnumber = old_v->unitnumber; // use the same unit number + new_v->unitnumber = old_v->unitnumber; // use the same unit number new_v->current_order = old_v->current_order; if (old_v->type == VEH_Train && GetNextVehicle(old_v) != NULL){ @@ -1758,8 +1758,8 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags) /** replaces a vehicle if it's set for autoreplace or is too old * (used to be called autorenew) * @param v The vehicle to replace - * if the vehicle is a train, v needs to be the front engine - * return value is a pointer to the new vehicle, which is the same as the argument if nothing happened + * if the vehicle is a train, v needs to be the front engine + * @return pointer to the new vehicle, which is the same as the argument if nothing happened */ static void MaybeReplaceVehicle(Vehicle *v) { @@ -1783,7 +1783,7 @@ static void MaybeReplaceVehicle(Vehicle *v) assert(v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || v->type == VEH_Aircraft); - assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed + assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed if (v->leave_depot_instantly) { // we stopped the vehicle to do this, so we have to remember to start it again when we are done @@ -1855,7 +1855,7 @@ static void MaybeReplaceVehicle(Vehicle *v) } if (flags & DC_EXEC) { - break; // we are done replacing since the loop ran once with DC_EXEC + break; // we are done replacing since the loop ran once with DC_EXEC } // now we redo the loop, but this time we actually do stuff since we know that we can do it flags |= DC_EXEC; |