diff options
Diffstat (limited to 'vehicle.c')
-rw-r--r-- | vehicle.c | 16 |
1 files changed, 7 insertions, 9 deletions
@@ -59,7 +59,7 @@ static const uint32 _veh_sell_proc_table[] = { static const uint32 _veh_refit_proc_table[] = { CMD_REFIT_RAIL_VEHICLE, - 0, // road vehicles can't be refitted + CMD_REFIT_ROAD_VEH, CMD_REFIT_SHIP, CMD_REFIT_AIRCRAFT, }; @@ -1658,14 +1658,12 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags) *w = new_v; //we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is /* refit if needed */ - if (new_v->type != VEH_Road) { // road vehicles can't be refitted - if (old_v->cargo_type != new_v->cargo_type && old_v->cargo_cap != 0 && new_v->cargo_cap != 0) {// some train engines do not have cargo capacity - // we add the refit cost to cost, so it's added to the cost animation - // it's not in the calculation of having enough money to actually do the replace since it's rather hard to do by design, but since - // we pay for it, it's nice to make the cost animation include it - int32 temp_cost = DoCommand(0, new_v->index, old_v->cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type)); - if (!CmdFailed(temp_cost)) cost += temp_cost; - } + if (old_v->cargo_type != new_v->cargo_type && old_v->cargo_cap != 0 && new_v->cargo_cap != 0) {// some train engines do not have cargo capacity + // we add the refit cost to cost, so it's added to the cost animation + // it's not in the calculation of having enough money to actually do the replace since it's rather hard to do by design, but since + // we pay for it, it's nice to make the cost animation include it + int32 temp_cost = DoCommand(0, new_v->index, old_v->cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type)); + if (!CmdFailed(temp_cost)) cost += temp_cost; } if (new_v->type == VEH_Train && HASBIT(old_v->u.rail.flags, VRF_REVERSE_DIRECTION) && !IsMultiheaded(new_v) && !(new_v->next != NULL && IsArticulatedPart(new_v->next))) { // we are autorenewing to a single engine, so we will turn it as the old one was turned as well |