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-rw-r--r--vehicle.c1819
1 files changed, 1819 insertions, 0 deletions
diff --git a/vehicle.c b/vehicle.c
new file mode 100644
index 000000000..4f5611ce2
--- /dev/null
+++ b/vehicle.c
@@ -0,0 +1,1819 @@
+#include "stdafx.h"
+#include "ttd.h"
+#include "vehicle.h"
+#include "gfx.h"
+//#include "station.h"
+#include "viewport.h"
+#include "news.h"
+#include "command.h"
+#include "saveload.h"
+#include "player.h"
+#include "engine.h"
+
+#define INVALID_COORD (-0x8000)
+#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
+
+
+void VehicleInTheWayErrMsg(Vehicle *v)
+{
+ StringID id;
+
+ (id = STR_8803_TRAIN_IN_THE_WAY,v->type == VEH_Train) ||
+ (id = STR_9000_ROAD_VEHICLE_IN_THE_WAY,v->type == VEH_Road) ||
+ (id = STR_A015_AIRCRAFT_IN_THE_WAY,v->type == VEH_Aircraft) ||
+ (id = STR_980E_SHIP_IN_THE_WAY, true);
+
+ _error_message = id;
+}
+
+static void *EnsureNoVehicleProc(Vehicle *v, void *data)
+{
+ if (v->tile != (TileIndex)(int)data || v->type == VEH_Disaster)
+ return NULL;
+
+ VehicleInTheWayErrMsg(v);
+ return (void*)1;
+}
+
+bool EnsureNoVehicle(TileIndex tile)
+{
+ return VehicleFromPos(tile, (void*)(int)tile, (VehicleFromPosProc*)EnsureNoVehicleProc) == NULL;
+}
+
+static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
+{
+ uint32 d = (uint32)data; // max mapsize 4,096*4,096 if shifted 8 bits for byte
+ // with uint64 max mapsize is 2,6843,5456*2,6843,5456 :D
+ if (v->tile != (TileIndex)(d >> (sizeof(byte)*8)) || v->z_pos != (byte)d || v->type == VEH_Disaster)
+ return NULL;
+
+ VehicleInTheWayErrMsg(v);
+ return (void*)1;
+}
+
+bool EnsureNoVehicleZ(TileIndex tile, byte z)
+{
+ TileInfo ti;
+ FindLandscapeHeightByTile(&ti, tile);
+ // needs z correction for slope-type graphics that have the NORTHERN tile lowered
+ // 1, 2, 3, 4, 5, 6 and 7
+ if (CORRECT_Z(ti.tileh))
+ z += 8;
+
+ return VehicleFromPos(tile, (void*)((TileIndex)tile << (sizeof(byte)*8) | (byte)z), (VehicleFromPosProc*)EnsureNoVehicleProcZ) == NULL;
+}
+
+Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z)
+{
+ int x1 = GET_TILE_X(from);
+ int y1 = GET_TILE_Y(from);
+ int x2 = GET_TILE_X(to);
+ int y2 = GET_TILE_Y(to);
+ Vehicle *veh;
+ uint count;
+
+ /* Make sure x1 < x2 or y1 < y2 */
+ if (x1 > x2 || y1 > y2) {
+ intswap(x1,x2);
+ intswap(y1,y2);
+ }
+ for(veh = _vehicles, count=lengthof(_vehicles); count != 0; count--, veh++) {
+ if ((veh->type == VEH_Train || veh->type == VEH_Road) && (z==0xFF || veh->z_pos == z)) {
+ if ((veh->x_pos>>4) >= x1 && (veh->x_pos>>4) <= x2 &&
+ (veh->y_pos>>4) >= y1 && (veh->y_pos>>4) <= y2) {
+ return veh;
+ }
+ }
+ }
+ return NULL;
+}
+
+void VehiclePositionChanged(Vehicle *v)
+{
+ int img = v->cur_image;
+ const SpriteDimension *sd;
+ Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos);
+
+ sd = GetSpriteDimension(img);
+
+ pt.x += sd->xoffs;
+ pt.y += sd->yoffs;
+
+ UpdateVehiclePosHash(v, pt.x, pt.y);
+
+ v->left_coord = pt.x;
+ v->top_coord = pt.y;
+ v->right_coord = pt.x + sd->xsize + 2;
+ v->bottom_coord = pt.y + sd->ysize + 2;
+}
+
+void UpdateCheckpointSign(Checkpoint *cp)
+{
+ Point pt = RemapCoords2(GET_TILE_X(cp->xy)*16, GET_TILE_Y(cp->xy)*16);
+ SET_DPARAM16(0, cp - _checkpoints);
+ UpdateViewportSignPos(&cp->sign, pt.x, pt.y - 0x20, STR_CHECKPOINT_VIEWPORT);
+}
+
+void RedrawCheckpointSign(Checkpoint *cp)
+{
+ MarkAllViewportsDirty(
+ cp->sign.left - 6,
+ cp->sign.top,
+ cp->sign.left + (cp->sign.width_1 << 2) + 12,
+ cp->sign.top + 48);
+}
+
+// Called after load to update coordinates
+void AfterLoadVehicles()
+{
+ Vehicle *v;
+ Checkpoint *cp;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type != 0) {
+ v->left_coord = INVALID_COORD;
+ VehiclePositionChanged(v);
+
+ if (v->type == VEH_Train) {
+ if (v->subtype == 0)
+ UpdateTrainAcceleration(v);
+ }
+
+#if defined(_DEBUG)
+ if (!(v->schedule_ptr == NULL || (v->schedule_ptr >= _order_array && v->schedule_ptr < _ptr_to_next_order)))
+ v->schedule_ptr = NULL;
+#endif
+ }
+ }
+
+ // update checkpoint signs
+ for(cp=_checkpoints; cp != endof(_checkpoints); cp++) if (cp->xy) UpdateCheckpointSign(cp);
+}
+
+
+static Vehicle *InitializeVehicle(Vehicle *v)
+{
+ VehicleID index = v->index;
+ memset(v, 0, sizeof(Vehicle));
+ v->index = index;
+
+ assert(v->schedule_ptr == NULL);
+
+ v->left_coord = INVALID_COORD;
+ v->next = NULL;
+ v->next_hash = 0xffff;
+ v->string_id = 0;
+ return v;
+}
+
+Vehicle *ForceAllocateSpecialVehicle()
+{
+ Vehicle *v;
+ for(v=_vehicles + NUM_NORMAL_VEHICLES;
+ v!=&_vehicles[NUM_NORMAL_VEHICLES+NUM_SPECIAL_VEHICLES]; v++) {
+ if (v->type == 0)
+ return InitializeVehicle(v);
+ }
+ return NULL;
+
+}
+
+Vehicle *ForceAllocateVehicle()
+{
+ Vehicle *v;
+ for(v=_vehicles; v!=&_vehicles[NUM_NORMAL_VEHICLES]; v++) {
+ if (v->type == 0)
+ return InitializeVehicle(v);
+ }
+ return NULL;
+}
+
+Vehicle *AllocateVehicle()
+{
+ Vehicle *v;
+ int num;
+
+ if (IS_HUMAN_PLAYER(_current_player)) {
+ num = 0;
+
+ for(v=_vehicles; v!=&_vehicles[NUM_NORMAL_VEHICLES]; v++) {
+ if (v->type == 0)
+ num++;
+ }
+
+ if (num <= 90)
+ return NULL;
+ }
+
+ return ForceAllocateVehicle();
+}
+
+void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
+{
+ int x,y,x2,y2;
+ VehicleID veh;
+ Point pt = RemapCoords(GET_TILE_X(tile) * 16, GET_TILE_Y(tile) * 16, 0);
+
+ x2 = ((pt.x + 104) & 0x1F80) >> 7;
+ x = ((pt.x - 174) & 0x1F80) >> 7;
+
+ y2 = ((pt.y + 56) & 0xFC0);
+ y = ((pt.y - 294) & 0xFC0);
+
+ for(;;) {
+ int xb = x;
+ for(;;) {
+ veh = _vehicle_position_hash[ (x+y)&0xFFFF ];
+ while (veh != INVALID_VEHICLE) {
+ Vehicle *v = &_vehicles[veh];
+ void *a;
+
+ if ((a = proc(v, data)) != NULL)
+ return a;
+ veh = v->next_hash;
+ }
+
+ if (x == x2)
+ break;
+
+ x = (x + 1) & 0x3F;
+ }
+ x = xb;
+
+ if (y == y2)
+ break;
+
+ y = (y + 0x40) & ((0x3F) << 6);
+ }
+ return NULL;
+}
+
+
+
+void UpdateVehiclePosHash(Vehicle *v, int x, int y)
+{
+ VehicleID *old_hash, *new_hash;
+ int old_x = v->left_coord;
+ int old_y = v->top_coord;
+ Vehicle *u;
+
+ new_hash = (x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(x,y)];
+ old_hash = (old_x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(old_x, old_y)];
+
+ if (old_hash == new_hash)
+ return;
+
+ /* remove from hash table? */
+ if (old_hash != NULL) {
+ Vehicle *last = NULL;
+ int idx = *old_hash;
+ while((u = &_vehicles[idx]) != v) {
+ idx = u->next_hash;
+ assert(idx != INVALID_VEHICLE);
+ last = u;
+ }
+
+ if (last == NULL)
+ *old_hash = v->next_hash;
+ else
+ last->next_hash = v->next_hash;
+ }
+
+ /* insert into hash table? */
+ if (new_hash != NULL) {
+ v->next_hash = *new_hash;
+ *new_hash = v->index;
+ }
+}
+
+void InitializeVehicles()
+{
+ Vehicle *v;
+ int i;
+
+ // clear it...
+ memset(&_vehicles, 0, sizeof(_vehicles));
+ memset(&_checkpoints, 0, sizeof(_checkpoints));
+ memset(&_depots, 0, sizeof(_depots));
+
+ // setup indexes..
+ i = 0;
+ FOR_ALL_VEHICLES(v)
+ v->index = i++;
+
+ memset(_vehicle_position_hash, -1, sizeof(_vehicle_position_hash));
+
+ _ptr_to_next_order = _order_array;
+}
+
+Vehicle *GetLastVehicleInChain(Vehicle *v)
+{
+ while (v->next != NULL) v = v->next;
+ return v;
+}
+
+Vehicle *GetPrevVehicleInChain(Vehicle *v)
+{
+ Vehicle *org = v;
+
+ v = _vehicles;
+ while (v->type != VEH_Train || org != v->next) {
+ if (++v == endof(_vehicles))
+ return NULL;
+ }
+
+ return v;
+}
+
+Vehicle *GetFirstVehicleInChain(Vehicle *v)
+{
+ for(;;) {
+ Vehicle *u = v;
+ v = _vehicles;
+ while (v->type != VEH_Train || u != v->next) {
+ if (++v == endof(_vehicles))
+ return u;
+ }
+ }
+}
+
+int CountVehiclesInChain(Vehicle *v)
+{
+ int count = 0;
+ do count++; while ( (v=v->next) != NULL);
+ return count;
+}
+
+
+Depot *AllocateDepot()
+{
+ Depot *dep, *free_dep = NULL;
+ int num_free = 0;
+
+ for(dep = _depots; dep != endof(_depots); dep++) {
+ if (dep->xy == 0) {
+ num_free++;
+ if (free_dep==NULL)
+ free_dep = dep;
+ }
+ }
+
+ if (free_dep == NULL ||
+ (num_free < 30 && IS_HUMAN_PLAYER(_current_player))) {
+ _error_message = STR_1009_TOO_MANY_DEPOTS;
+ return NULL;
+ }
+
+ return free_dep;
+}
+
+Checkpoint *AllocateCheckpoint()
+{
+ Checkpoint *cp;
+
+ for(cp = _checkpoints; cp != endof(_checkpoints); cp++) {
+ if (cp->xy == 0)
+ return cp;
+ }
+
+ return NULL;
+}
+
+uint GetCheckpointByTile(uint tile)
+{
+ Checkpoint *cp;
+ int i=0;
+ for(cp=_checkpoints; cp->xy != (TileIndex)tile; cp++) { i++; }
+ return i;
+}
+
+
+Vehicle *IsScheduleShared(Vehicle *u)
+{
+ uint16 *sched = u->schedule_ptr;
+ Vehicle *v;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->schedule_ptr == sched && u != v && v->type != 0)
+ return v;
+ }
+ return NULL;
+}
+
+void DeleteVehicleSchedule(Vehicle *v)
+{
+ uint16 *sched, *cur;
+ int num;
+ Vehicle *u;
+
+ // if the schedule is shared, don't delete it.
+ if ((u = IsScheduleShared(v)) != NULL) {
+ v->schedule_ptr = NULL;
+ InvalidateWindow(WC_VEHICLE_ORDERS, u->index);
+ return;
+ }
+
+ sched = v->schedule_ptr;
+ v->schedule_ptr = NULL;
+
+ num = v->num_orders + 1;
+
+ _ptr_to_next_order -= num;
+
+ cur = sched;
+ while (cur != _ptr_to_next_order) {
+ assert(cur < _ptr_to_next_order);
+ cur[0] = cur[num];
+ cur++;
+ }
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->schedule_ptr != NULL && sched < v->schedule_ptr) {
+ v->schedule_ptr -= num;
+ }
+ }
+}
+
+void DeleteCommandFromVehicleSchedule(uint cmd)
+{
+ Vehicle *v;
+ uint16 *sched;
+ uint order;
+ bool need_invalidate;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type != 0 && v->schedule_ptr != NULL) {
+
+ // clear last station visited
+ if (v->last_station_visited == (cmd>>8) && (cmd & OT_MASK) == OT_GOTO_STATION)
+ v->last_station_visited = 0xFF;
+
+ // check the next order
+ if ( (uint)((v->next_order&OT_MASK) | (v->next_order_param<<8)) == cmd) {
+ v->next_order = OT_DUMMY;
+ InvalidateWindow(WC_VEHICLE_VIEW, v->index);
+ }
+
+ // clear the order list
+ need_invalidate = false;
+ sched = v->schedule_ptr;
+ while ((order=*sched++) != 0) {
+ if ( (order & (OT_MASK|0xFF00)) == cmd) {
+ sched[-1] = OT_DUMMY;
+ need_invalidate = true;
+ }
+ }
+
+ if (need_invalidate)
+ InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
+ }
+ }
+}
+
+void DoDeleteDepot(uint tile)
+{
+ byte dep_index;
+ Depot *d;
+
+ // Clear it
+ DoClearSquare(tile);
+
+ // Nullify the depot struct
+ for(d=_depots,dep_index=0; d->xy != (TileIndex)tile; d++) {dep_index++;}
+ d->xy = 0;
+
+ DeleteCommandFromVehicleSchedule((dep_index << 8) + OT_GOTO_DEPOT);
+
+ // Delete the depot
+ DeleteWindowById(WC_VEHICLE_DEPOT, tile);
+}
+
+void DeleteVehicle(Vehicle *v)
+{
+ DeleteName(v->string_id);
+ v->type = 0;
+ UpdateVehiclePosHash(v, INVALID_COORD, 0);
+ v->next_hash = 0xffff;
+
+ if (v->schedule_ptr != NULL)
+ DeleteVehicleSchedule(v);
+}
+
+void DeleteVehicleChain(Vehicle *v)
+{
+ do {
+ Vehicle *u = v;
+ v = v->next;
+ DeleteVehicle(u);
+ } while (v);
+}
+
+
+void Aircraft_Tick(Vehicle *v);
+void RoadVeh_Tick(Vehicle *v);
+void Ship_Tick(Vehicle *v);
+void Train_Tick(Vehicle *v);
+void EffectVehicle_Tick(Vehicle *v);
+void DisasterVehicle_Tick(Vehicle *v);
+
+VehicleTickProc *_vehicle_tick_procs[] = {
+ Train_Tick,
+ RoadVeh_Tick,
+ Ship_Tick,
+ Aircraft_Tick,
+ EffectVehicle_Tick,
+ DisasterVehicle_Tick,
+};
+
+void CallVehicleTicks()
+{
+ Vehicle *v;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type != 0)
+ _vehicle_tick_procs[v->type - 0x10](v);
+ }
+}
+
+static bool CanFillVehicle_FullLoadAny(Vehicle *v)
+{
+ uint32 full = 0, not_full = 0;
+
+ // patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded.
+ do {
+ //Should never happen, but just in case future additions change this
+ assert(v->cargo_type<32);
+
+ if (v->cargo_cap != 0) {
+ uint32 mask = 1 << v->cargo_type;
+ if (v->cargo_cap == v->cargo_count) full |= mask; else not_full |= mask;
+ }
+ } while ( (v=v->next) != NULL);
+
+ // continue loading if there is a non full cargo type and no cargo type that is full
+ return not_full && (full & ~not_full) == 0;
+}
+
+bool CanFillVehicle(Vehicle *v)
+{
+ byte *t = &_map_type_and_height[v->tile];
+
+ if (t[0] >> 4 == MP_STATION ||
+ (v->type == VEH_Ship &&
+ (t[TILE_XY(1,0)] >> 4 == MP_STATION ||
+ t[TILE_XY(-1,0)] >> 4 == MP_STATION ||
+ t[TILE_XY(0,1)] >> 4 == MP_STATION ||
+ t[TILE_XY(0,-1)] >> 4 == MP_STATION ||
+ t[TILE_XY(-2,0)] >> 4 == MP_STATION))) {
+
+ // If patch is active, use alternative CanFillVehicle-function
+ if (_patches.full_load_any)
+ return CanFillVehicle_FullLoadAny(v);
+
+ do {
+ if (v->cargo_count != v->cargo_cap)
+ return true;
+ } while ( (v=v->next) != NULL);
+ }
+ return false;
+}
+
+static void DoDrawVehicle(Vehicle *v)
+{
+ uint32 image = v->cur_image;
+
+ if (v->vehstatus & VS_DISASTER) {
+ image |= 0x3224000;
+ } else if (v->vehstatus & VS_DEFPAL) {
+ image |= (v->vehstatus & VS_CRASHED) ? 0x3248000 : SPRITE_PALETTE(PLAYER_SPRITE_COLOR(v->owner));
+ }
+
+ AddSortableSpriteToDraw(image, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
+ v->sprite_width, v->sprite_height, v->z_height, v->z_pos);
+}
+
+void ViewportAddVehicles(DrawPixelInfo *dpi)
+{
+ int x,xb, y, x2, y2;
+ VehicleID veh;
+ Vehicle *v;
+
+ x = ((dpi->left - 70) & 0x1F80) >> 7;
+ x2 = ((dpi->left + dpi->width) & 0x1F80) >> 7;
+
+ y = ((dpi->top - 70) & 0xFC0);
+ y2 = ((dpi->top + dpi->height) & 0xFC0);
+
+ for(;;) {
+ xb = x;
+ for(;;) {
+ veh = _vehicle_position_hash[ (x+y)&0xFFFF ];
+ while (veh != INVALID_VEHICLE) {
+ v = &_vehicles[veh];
+
+ if (!(v->vehstatus & VS_HIDDEN) &&
+ dpi->left <= v->right_coord &&
+ dpi->top <= v->bottom_coord &&
+ dpi->left + dpi->width >= v->left_coord &&
+ dpi->top + dpi->height >= v->top_coord) {
+ DoDrawVehicle(v);
+ }
+ veh = v->next_hash;
+ }
+
+ if (x == x2)
+ break;
+ x = (x + 1) & 0x3F;
+ }
+ x = xb;
+
+ if (y == y2)
+ break;
+ y = (y + 0x40) & ((0x3F) << 6);
+ }
+}
+
+static void EffectInit_0(Vehicle *v)
+{
+ uint32 r = Random();
+ v->cur_image = (uint16)((r & 7) + 3701);
+ v->progress = (byte)((r >> 16)&7);
+}
+
+static void EffectTick_0(Vehicle *v)
+{
+ uint tile;
+ uint img;
+
+ if (--v->progress & 0x80) {
+ BeginVehicleMove(v);
+
+ tile = TILE_FROM_XY(v->x_pos, v->y_pos);
+ if (!IS_TILETYPE(tile, MP_INDUSTRY)) {
+ EndVehicleMove(v);
+ DeleteVehicle(v);
+ return;
+ }
+
+ img = v->cur_image + 1;
+ if (img > 3708) img = 3701;
+ v->cur_image = img;
+ v->progress = 7;
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+}
+
+static void EffectInit_1(Vehicle *v)
+{
+ v->cur_image = 3079;
+ v->progress = 12;
+}
+
+static void EffectTick_1(Vehicle *v)
+{
+ bool moved;
+
+ BeginVehicleMove(v);
+
+ moved = false;
+
+ if ((++v->progress & 7) == 0) {
+ v->z_pos++;
+ moved = true;
+ }
+
+ if ((v->progress & 0xF)==4) {
+ if (++v->cur_image > 3083) {
+ EndVehicleMove(v);
+ DeleteVehicle(v);
+ return;
+ }
+ moved = true;
+ }
+
+ if (moved) {
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+}
+
+static void EffectInit_2(Vehicle *v)
+{
+ v->cur_image = 3073;
+ v->progress = 0;
+}
+
+static void EffectTick_2(Vehicle *v)
+{
+ if ((++v->progress & 3) == 0) {
+ BeginVehicleMove(v);
+ v->z_pos++;
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ } else if ((v->progress & 7) == 1) {
+ BeginVehicleMove(v);
+ if (++v->cur_image > 3078) {
+ EndVehicleMove(v);
+ DeleteVehicle(v);
+ } else {
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+ }
+}
+
+static void EffectInit_3(Vehicle *v)
+{
+ v->cur_image = 3084;
+ v->progress = 1;
+}
+
+static void EffectTick_3(Vehicle *v)
+{
+ if (++v->progress > 2) {
+ v->progress = 0;
+ BeginVehicleMove(v);
+ if (++v->cur_image > 3089) {
+ EndVehicleMove(v);
+ DeleteVehicle(v);
+ } else {
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+ }
+}
+
+static void EffectInit_4(Vehicle *v)
+{
+ v->cur_image = 2040;
+ v->progress = 12;
+}
+
+static void EffectTick_4(Vehicle *v)
+{
+ bool moved;
+
+ BeginVehicleMove(v);
+
+ moved = false;
+
+ if ((++v->progress & 3) == 0) {
+ v->z_pos++;
+ moved = true;
+ }
+
+ if ((v->progress & 0xF)==4) {
+ if (++v->cur_image > 2044) {
+ EndVehicleMove(v);
+ DeleteVehicle(v);
+ return;
+ }
+ moved = true;
+ }
+
+ if (moved) {
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+}
+
+static void EffectInit_5(Vehicle *v)
+{
+ v->cur_image = 3709;
+ v->progress = 0;
+}
+
+static void EffectTick_5(Vehicle *v)
+{
+ if (!(++v->progress & 3)) {
+ BeginVehicleMove(v);
+ if (++v->cur_image > 3724) {
+ EndVehicleMove(v);
+ DeleteVehicle(v);
+ } else {
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+ }
+}
+
+static void EffectInit_6(Vehicle *v)
+{
+ v->cur_image = 3737;
+ v->progress = 0;
+}
+
+static void EffectTick_6(Vehicle *v)
+{
+ if (!(++v->progress & 7)) {
+ BeginVehicleMove(v);
+ if (++v->cur_image > 3740) v->cur_image = 3737;
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+
+ if (!--v->u.special.unk0) {
+ BeginVehicleMove(v);
+ EndVehicleMove(v);
+ DeleteVehicle(v);
+ }
+}
+
+static void EffectInit_7(Vehicle *v)
+{
+ v->cur_image = 3725;
+ v->progress = 0;
+}
+
+static void EffectTick_7(Vehicle *v)
+{
+ if (!(++v->progress & 3)) {
+ BeginVehicleMove(v);
+ if (++v->cur_image > 3736) {
+ EndVehicleMove(v);
+ DeleteVehicle(v);
+ } else {
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+ }
+}
+
+static void EffectInit_8(Vehicle *v)
+{
+ v->cur_image = 1416;
+ v->progress = 0;
+ v->u.special.unk0 = 0;
+ v->u.special.unk2 = 0;
+}
+
+#define MK(imag,dir,dur) (imag<<6)+(dir<<4)+dur
+static const byte _effecttick8_data[] = {
+ MK(0,0,4),
+ MK(3,3,4),
+ MK(2,2,7),
+ MK(0,2,7),
+ MK(1,1,3),
+ MK(2,2,7),
+ MK(0,2,7),
+ MK(1,1,3),
+ MK(2,2,7),
+ MK(0,2,7),
+ MK(3,3,6),
+ MK(2,2,6),
+ MK(1,1,7),
+ MK(3,1,7),
+ MK(0,0,3),
+ MK(1,1,7),
+ MK(3,1,7),
+ MK(0,0,3),
+ MK(1,1,7),
+ MK(3,1,7),
+ 255
+};
+#undef MK
+
+static const int8 _xy_inc_by_dir[5] = {
+ -1, 0, 1, 0, -1,
+};
+
+#define GET_X_INC_BY_DIR(d) _xy_inc_by_dir[d]
+#define GET_Y_INC_BY_DIR(d) _xy_inc_by_dir[(d)+1]
+
+static void EffectTick_8(Vehicle *v)
+{
+ byte b;
+
+ if (!(++v->progress & 7)) {
+ v->u.special.unk2++;
+ BeginVehicleMove(v);
+
+ b = _effecttick8_data[v->u.special.unk0];
+
+ v->cur_image = 0x588 + (b>>6);
+
+ v->x_pos += GET_X_INC_BY_DIR((b>>4)&3);
+ v->y_pos += GET_X_INC_BY_DIR((b>>4)&3);
+
+ if (v->u.special.unk2 < (b & 7)) {
+ v->u.special.unk2 = 0;
+ v->u.special.unk0++;
+ if (_effecttick8_data[v->u.special.unk0] == 0xFF) {
+ EndVehicleMove(v);
+ DeleteVehicle(v);
+ return;
+ }
+ }
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+}
+
+static void EffectInit_9(Vehicle *v)
+{
+ v->cur_image = 4751;
+ v->spritenum = 0;
+ v->progress = 0;
+}
+
+#define MK(x,y,z,i) (x+4)+(y+4)*16,(z+4)+i*16
+
+/* -1,0,1,2 = 2*/
+/* -1,0,1 = 2*/
+/* */
+static const byte _effecttick9_data1[] = {
+ MK(0,0,1,0),
+ MK(1,0,1,1),
+ MK(0,0,1,0),
+ MK(1,0,1,2),
+ 0x81,
+};
+
+
+static const byte _effecttick9_data2[] = {
+ MK(0,0,1,0),
+ MK(-1,0,1,1),
+ MK(0,0,1,0),
+ MK(-1,0,1,2),
+ 0x81,
+};
+
+static const byte _effecttick9_data3[] = {
+ MK(0,0,1,0),
+ MK(0,1,1,1),
+ MK(0,0,1,0),
+ MK(0,1,1,2),
+ 0x81,
+};
+
+static const byte _effecttick9_data4[] = {
+ MK(0,0,1,0),
+ MK(0,-1,1,1),
+ MK(0,0,1,0),
+ MK(0,-1,1,2),
+ 0x81,
+};
+
+static const byte _effecttick9_data5[] = {
+ MK(0,0,1,2),
+ MK(0,0,1,7),
+ MK(0,0,1,8),
+ MK(0,0,1,9),
+ 0x80,
+};
+
+static const byte _effecttick9_data6[] = {
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(0,0,1,0),
+ MK(0,0,1,2),
+ MK(0,0,1,0),
+ MK(0,0,1,1),
+ MK(2,1,3,0),
+ MK(1,1,3,1),
+ MK(2,1,3,0),
+ MK(1,1,3,2),
+ MK(2,1,3,0),
+ MK(1,1,3,1),
+ MK(2,1,3,0),
+ MK(1,0,1,2),
+ MK(0,0,1,0),
+ MK(1,0,1,1),
+ MK(0,0,1,0),
+ MK(1,0,1,2),
+ MK(0,0,1,0),
+ MK(1,0,1,1),
+ MK(0,0,1,0),
+ MK(1,0,1,2),
+ 0x82,0,
+ MK(0,0,0,0xA),
+ MK(0,0,0,0xB),
+ MK(0,0,0,0xC),
+ MK(0,0,0,0xD),
+ MK(0,0,0,0xE),
+ 0x80
+};
+#undef MK
+
+static const byte * const _effecttick9_data[6] = {
+ _effecttick9_data1,
+ _effecttick9_data2,
+ _effecttick9_data3,
+ _effecttick9_data4,
+ _effecttick9_data5,
+ _effecttick9_data6,
+};
+
+static void EffectTick_9(Vehicle *v)
+{
+ int et;
+ const byte *b;
+
+ if (((++v->progress)&3) != 0)
+ return;
+
+ BeginVehicleMove(v);
+
+ et = v->engine_type + 1;
+
+ if (v->spritenum == 0) {
+ if (++v->cur_image < 4754) {
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ return;
+ }
+ if (v->u.special.unk2 != 0) {
+ v->spritenum = (byte)((Random()&3)+1);
+ } else {
+ v->spritenum = 6;
+ }
+ et = 0;
+ }
+
+again:
+ v->engine_type = et;
+ b = &_effecttick9_data[v->spritenum - 1][et*2];
+
+ if (*b == 0x80) {
+ EndVehicleMove(v);
+ DeleteVehicle(v);
+ return;
+ }
+
+ if (*b == 0x81) {
+ if (v->z_pos > 180 || CHANCE16(1,96)) {
+ v->spritenum = 5;
+ SndPlayVehicleFx(0x2F, v);
+ }
+ et = 0;
+ goto again;
+ }
+
+ if (*b == 0x82) {
+ uint tile;
+
+ et++;
+ SndPlayVehicleFx(0x31, v);
+
+ tile = TILE_FROM_XY(v->x_pos, v->y_pos);
+ if (IS_TILETYPE(tile, MP_INDUSTRY) &&
+ _map5[tile]==0xA2) {
+ AddAnimatedTile(tile);
+ }
+ goto again;
+ }
+
+ v->x_pos += (b[0]&0xF) - 4;
+ v->y_pos += (b[0]>>4) - 4;
+ v->z_pos += (b[1]&0xF) - 4;
+ v->cur_image = 4748 + (b[1] >> 4);
+
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+}
+
+
+typedef void EffectInitProc(Vehicle *v);
+typedef void EffectTickProc(Vehicle *v);
+
+static EffectInitProc * const _effect_init_procs[] = {
+ EffectInit_0,
+ EffectInit_1,
+ EffectInit_2,
+ EffectInit_3,
+ EffectInit_4,
+ EffectInit_5,
+ EffectInit_6,
+ EffectInit_7,
+ EffectInit_8,
+ EffectInit_9,
+};
+
+static EffectTickProc * const _effect_tick_procs[] = {
+ EffectTick_0,
+ EffectTick_1,
+ EffectTick_2,
+ EffectTick_3,
+ EffectTick_4,
+ EffectTick_5,
+ EffectTick_6,
+ EffectTick_7,
+ EffectTick_8,
+ EffectTick_9,
+};
+
+
+Vehicle *CreateEffectVehicle(int x, int y, int z, int type)
+{
+ Vehicle *v;
+
+ v = ForceAllocateSpecialVehicle();
+ if (v != NULL) {
+ v->type = VEH_Special;
+ v->subtype = type;
+ v->x_pos = x;
+ v->y_pos = y;
+ v->z_pos = z;
+ v->z_height = v->sprite_width = v->sprite_height = 1;
+ v->x_offs = v->y_offs = 0;
+ v->tile = 0;
+ v->vehstatus = VS_UNCLICKABLE;
+
+ _effect_init_procs[type](v);
+
+ VehiclePositionChanged(v);
+ BeginVehicleMove(v);
+ EndVehicleMove(v);
+ }
+ return v;
+}
+
+Vehicle *CreateEffectVehicleAbove(int x, int y, int z, int type)
+{
+ return CreateEffectVehicle(x, y, GetSlopeZ(x, y) + z, type);
+}
+
+Vehicle *CreateEffectVehicleRel(Vehicle *v, int x, int y, int z, int type)
+{
+ return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
+}
+
+void EffectVehicle_Tick(Vehicle *v)
+{
+ _effect_tick_procs[v->subtype](v);
+}
+
+Vehicle *CheckClickOnVehicle(ViewPort *vp, int x, int y)
+{
+ Vehicle *found = NULL, *v;
+ uint dist, best_dist = (uint)-1;
+
+ if ( (uint)(x -= vp->left) >= (uint)vp->width ||
+ (uint)(y -= vp->top) >= (uint)vp->height)
+ return NULL;
+
+ x = (x << vp->zoom) + vp->virtual_left;
+ y = (y << vp->zoom) + vp->virtual_top;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type != 0 && (v->vehstatus & (VS_HIDDEN|VS_UNCLICKABLE)) == 0 &&
+ x >= v->left_coord && x <= v->right_coord &&
+ y >= v->top_coord && y <= v->bottom_coord) {
+
+ dist = max(
+ myabs( ((v->left_coord + v->right_coord)>>1) - x ),
+ myabs( ((v->top_coord + v->bottom_coord)>>1) - y )
+ );
+
+ if (dist < best_dist) {
+ found = v;
+ best_dist = dist;
+ }
+ }
+ }
+
+ return found;
+}
+
+
+void DecreaseVehicleValue(Vehicle *v)
+{
+ v->value -= v->value >> 8;
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+}
+
+static const byte _breakdown_chance[64] = {
+ 3, 3, 3, 3, 3, 3, 3, 3,
+ 4, 4, 5, 5, 6, 6, 7, 7,
+ 8, 8, 9, 9, 10, 10, 11, 11,
+ 12, 13, 13, 13, 13, 14, 15, 16,
+ 17, 19, 21, 25, 28, 31, 34, 37,
+ 40, 44, 48, 52, 56, 60, 64, 68,
+ 72, 80, 90, 100, 110, 120, 130, 140,
+ 150, 170, 190, 210, 230, 250, 250, 250,
+};
+
+void CheckVehicleBreakdown(Vehicle *v)
+{
+ int rel, rel_old;
+ uint32 r;
+ int chance;
+
+ /* decrease reliability */
+ v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
+ if ((rel_old >> 8) != (rel >> 8))
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+
+ if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) != 0 ||
+ v->cur_speed < 5 || _game_mode == GM_MENU)
+ return;
+
+ r = Random();
+
+ /* increase chance of failure */
+ chance = v->breakdown_chance + 1;
+ if (CHANCE16I(1,25,r)) chance += 25;
+ v->breakdown_chance = min(255, chance);
+
+ /* calculate reliability value to use in comparison */
+ rel = v->reliability;
+ if (v->type == VEH_Ship) rel += 0x6666;
+
+ /* disabled breakdowns? */
+ if (_opt.diff.vehicle_breakdowns < 1)
+ return;
+
+ /* reduced breakdowns? */
+ if (_opt.diff.vehicle_breakdowns == 1) rel += 0x6666;
+
+ /* check if to break down */
+ if (_breakdown_chance[(uint)min(rel, 0xffff) >> 10] <= v->breakdown_chance) {
+ v->breakdown_ctr = (byte)(((r >> 16) & 0x3F) + 0x3F);
+ v->breakdown_delay = (byte)(((r >> 24) & 0x7F) | 0x80);
+ v->breakdown_chance = 0;
+ }
+}
+
+static const StringID _vehicle_type_names[4] = {
+ STR_019F_TRAIN,
+ STR_019C_ROAD_VEHICLE,
+ STR_019E_SHIP,
+ STR_019D_AIRCRAFT,
+};
+
+static void ShowVehicleGettingOld(Vehicle *v, StringID msg)
+{
+ if (v->owner != _local_player)
+ return;
+
+ SET_DPARAM16(0, _vehicle_type_names[v->type - 0x10]);
+ SET_DPARAM16(1, v->unitnumber);
+ AddNewsItem(msg, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
+}
+
+void AgeVehicle(Vehicle *v)
+{
+ int age;
+
+ if (v->age < 65535)
+ v->age++;
+
+ age = v->age - v->max_age;
+ if (age == 366*0 || age == 366*1 || age == 366*2 || age == 366*3 || age == 366*4)
+ v->reliability_spd_dec <<= 1;
+
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+
+ if (age == -366) {
+ ShowVehicleGettingOld(v, STR_01A0_IS_GETTING_OLD);
+ } else if (age == 0) {
+ ShowVehicleGettingOld(v, STR_01A1_IS_GETTING_VERY_OLD);
+ } else if (age == 366*1 || age == 366*2 || age == 366*3 || age == 366*4 || age == 366*5) {
+ ShowVehicleGettingOld(v, STR_01A2_IS_GETTING_VERY_OLD_AND);
+ }
+}
+
+void MaybeRenewVehicle(Vehicle *v, int32 build_cost)
+{
+ Engine *e;
+
+ // When automatically renewing a vehicle we want to prevent the
+ // "getting old" messages so we renew it if it won't enter the
+ // depot during the next service sooner than half a year before
+ // the vehicle getting old (that's one year before it reaches
+ // the max_age, see AgeVehicle).
+ if (!(_patches.autorenew && v->max_age - v->age < 366 + 183 + v->service_interval))
+ return;
+
+ e = &_engines[v->engine_type];
+ v->reliability = e->reliability;
+ v->reliability_spd_dec = e->reliability_spd_dec;
+ v->age = 0;
+
+ v->date_of_last_service = _date;
+ v->build_year = _cur_year;
+
+ SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
+ SubtractMoneyFromPlayer(build_cost - v->value);
+ v->value = build_cost;
+
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+}
+
+
+int32 CmdNameVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ Vehicle *v;
+ StringID str;
+
+ v = &_vehicles[p1];
+
+ if (!CheckOwnership(v->owner))
+ return CMD_ERROR;
+
+ str = AllocateName((byte*)_decode_parameters, 2);
+ if (str == 0)
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ StringID old_str = v->string_id;
+ v->string_id = str;
+ DeleteName(old_str);
+ MarkWholeScreenDirty();
+ } else {
+ DeleteName(str);
+ }
+
+ return 0;
+}
+
+
+
+static Rect _old_vehicle_coords;
+
+void BeginVehicleMove(Vehicle *v) {
+ _old_vehicle_coords.left = v->left_coord;
+ _old_vehicle_coords.top = v->top_coord;
+ _old_vehicle_coords.right = v->right_coord;
+ _old_vehicle_coords.bottom = v->bottom_coord;
+}
+
+void EndVehicleMove(Vehicle *v)
+{
+ MarkAllViewportsDirty(
+ min(_old_vehicle_coords.left,v->left_coord),
+ min(_old_vehicle_coords.top,v->top_coord),
+ max(_old_vehicle_coords.right,v->right_coord)+1,
+ max(_old_vehicle_coords.bottom,v->bottom_coord)+1
+ );
+}
+
+void InvalidateVehicleOrderWidget(Vehicle *v)
+{
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
+ InvalidateWindowWidget(WC_VEHICLE_ORDERS, v->index, 2);
+}
+
+/* returns true if staying in the same tile */
+bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp)
+{
+ static const int8 _delta_coord[16] = {
+ -1,-1,-1, 0, 1, 1, 1, 0, /* x */
+ -1, 0, 1, 1, 1, 0,-1,-1, /* y */
+ };
+
+ int x = v->x_pos + _delta_coord[v->direction];
+ int y = v->y_pos + _delta_coord[v->direction + 8];
+
+ gp->x = x;
+ gp->y = y;
+ gp->old_tile = v->tile;
+ gp->new_tile = TILE_FROM_XY(x,y);
+ return gp->old_tile == gp->new_tile;
+}
+
+static const byte _new_direction_table[9] = {
+ 0, 7, 6,
+ 1, 3, 5,
+ 2, 3, 4,
+};
+
+byte GetDirectionTowards(Vehicle *v, int x, int y)
+{
+ byte dirdiff, dir;
+ int i = 0;
+
+ if (y >= v->y_pos) {
+ if (y != v->y_pos) i+=3;
+ i+=3;
+ }
+
+ if (x >= v->x_pos) {
+ if (x != v->x_pos) i++;
+ i++;
+ }
+
+ dir = v->direction;
+
+ dirdiff = _new_direction_table[i] - dir;
+ if (dirdiff == 0)
+ return dir;
+ return (dir+((dirdiff&7)<5?1:-1)) & 7;
+}
+
+uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y)
+{
+ uint old_tile = v->tile;
+ uint32 result = _tile_type_procs[GET_TILETYPE(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
+
+ if (!(result & 8) && old_tile != tile) {
+ VehicleLeaveTileProc *proc = _tile_type_procs[GET_TILETYPE(old_tile)]->vehicle_leave_tile_proc;
+ if (proc != NULL)
+ proc(v, old_tile, x, y);
+ }
+ return result;
+}
+
+uint GetFreeUnitNumber(byte type)
+{
+ uint unit_num = 0;
+ Vehicle *u;
+
+restart:
+ unit_num++;
+ FOR_ALL_VEHICLES(u) {
+ if (u->type == type && u->owner == _current_player &&
+ unit_num == u->unitnumber)
+ goto restart;
+ }
+ return unit_num;
+}
+
+
+// Save and load of vehicles
+const byte _common_veh_desc[] = {
+ SLE_VAR(Vehicle,subtype, SLE_UINT8),
+
+ SLE_VAR(Vehicle,next_in_chain_old, SLE_UINT16),
+ SLE_VAR(Vehicle,string_id, SLE_STRINGID),
+ SLE_VAR(Vehicle,unitnumber, SLE_UINT8),
+ SLE_VAR(Vehicle,owner, SLE_UINT8),
+ SLE_VAR(Vehicle,tile, SLE_UINT16),
+ SLE_VAR(Vehicle,dest_tile, SLE_UINT16),
+
+ SLE_VAR(Vehicle,x_pos, SLE_INT16),
+ SLE_VAR(Vehicle,y_pos, SLE_INT16),
+ SLE_VAR(Vehicle,z_pos, SLE_UINT8),
+ SLE_VAR(Vehicle,direction, SLE_UINT8),
+
+ SLE_VAR(Vehicle,cur_image, SLE_UINT16),
+ SLE_VAR(Vehicle,spritenum, SLE_UINT8),
+ SLE_VAR(Vehicle,sprite_width, SLE_UINT8),
+ SLE_VAR(Vehicle,sprite_height, SLE_UINT8),
+ SLE_VAR(Vehicle,z_height, SLE_UINT8),
+ SLE_VAR(Vehicle,x_offs, SLE_INT8),
+ SLE_VAR(Vehicle,y_offs, SLE_INT8),
+ SLE_VAR(Vehicle,engine_type, SLE_UINT16),
+ SLE_VAR(Vehicle,max_speed, SLE_UINT16),
+ SLE_VAR(Vehicle,cur_speed, SLE_UINT16),
+ SLE_VAR(Vehicle,subspeed, SLE_UINT8),
+ SLE_VAR(Vehicle,acceleration, SLE_UINT8),
+ SLE_VAR(Vehicle,progress, SLE_UINT8),
+
+ SLE_VAR(Vehicle,vehstatus, SLE_UINT8),
+ SLE_VAR(Vehicle,last_station_visited,SLE_UINT8),
+
+ SLE_VAR(Vehicle,cargo_type, SLE_UINT8),
+ SLE_VAR(Vehicle,cargo_days, SLE_UINT8),
+ SLE_VAR(Vehicle,cargo_source, SLE_UINT8),
+ SLE_VAR(Vehicle,cargo_cap, SLE_UINT16),
+ SLE_VAR(Vehicle,cargo_count, SLE_UINT16),
+
+ SLE_VAR(Vehicle,day_counter, SLE_UINT8),
+ SLE_VAR(Vehicle,tick_counter, SLE_UINT8),
+
+ SLE_VAR(Vehicle,cur_order_index, SLE_UINT8),
+ SLE_VAR(Vehicle,num_orders, SLE_UINT8),
+ SLE_VAR(Vehicle,next_order, SLE_UINT8),
+ SLE_VAR(Vehicle,next_order_param, SLE_UINT8),
+ SLE_REF(Vehicle,schedule_ptr, REF_SCHEDULE),
+
+ SLE_VAR(Vehicle,age, SLE_UINT16),
+ SLE_VAR(Vehicle,max_age, SLE_UINT16),
+ SLE_VAR(Vehicle,date_of_last_service,SLE_UINT16),
+ SLE_VAR(Vehicle,service_interval, SLE_UINT16),
+ SLE_VAR(Vehicle,reliability, SLE_UINT16),
+ SLE_VAR(Vehicle,reliability_spd_dec,SLE_UINT16),
+ SLE_VAR(Vehicle,breakdown_ctr, SLE_UINT8),
+ SLE_VAR(Vehicle,breakdown_delay, SLE_UINT8),
+ SLE_VAR(Vehicle,breakdowns_since_last_service, SLE_UINT8),
+ SLE_VAR(Vehicle,breakdown_chance, SLE_UINT8),
+ SLE_VAR(Vehicle,build_year, SLE_UINT8),
+
+ SLE_VAR(Vehicle,load_unload_time_rem, SLE_UINT16),
+
+ SLE_VAR(Vehicle,profit_this_year, SLE_INT32),
+ SLE_VAR(Vehicle,profit_last_year, SLE_INT32),
+ SLE_VAR(Vehicle,value, SLE_UINT32),
+
+ // reserve extra space in savegame here. (currently 16 bytes)
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
+
+ SLE_END()
+};
+
+
+static const byte _train_desc[] = {
+ SLE_WRITEBYTE(Vehicle,type,VEH_Train, 0), // Train type. VEH_Train in mem, 0 in file.
+ SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,crash_anim_pos), SLE_UINT16),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,force_proceed), SLE_UINT8),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,railtype), SLE_UINT8),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,track), SLE_UINT8),
+
+ SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,flags), SLE_UINT8, 2, 255),
+ SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,days_since_order_progr), SLE_UINT16, 2, 255),
+
+ // reserve extra space in savegame here. (currently 13 bytes)
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 13, 2, 255),
+
+ SLE_END()
+};
+
+static const byte _roadveh_desc[] = {
+ SLE_WRITEBYTE(Vehicle,type,VEH_Road, 1), // Road type. VEH_Road in mem, 1 in file.
+ SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,state), SLE_UINT8),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,frame), SLE_UINT8),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,unk2), SLE_UINT16),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,overtaking), SLE_UINT8),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,overtaking_ctr),SLE_UINT8),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,crashed_ctr), SLE_UINT16),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,reverse_ctr), SLE_UINT8),
+
+ // reserve extra space in savegame here. (currently 16 bytes)
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
+
+ SLE_END()
+};
+
+static const byte _ship_desc[] = {
+ SLE_WRITEBYTE(Vehicle,type,VEH_Ship, 2), // Ship type. VEH_Ship in mem, 2 in file.
+ SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleShip,state), SLE_UINT8),
+
+ // reserve extra space in savegame here. (currently 16 bytes)
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
+
+ SLE_END()
+};
+
+static const byte _aircraft_desc[] = {
+ SLE_WRITEBYTE(Vehicle,type,VEH_Aircraft, 3), // Aircraft type. VEH_Aircraft in mem, 3 in file.
+ SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,crashed_counter), SLE_UINT16),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,pos), SLE_UINT8),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,targetairport), SLE_UINT8),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,state), SLE_UINT8),
+
+ SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleAir,previous_pos), SLE_UINT8, 2, 255),
+
+ // reserve extra space in savegame here. (currently 15 bytes)
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 15, 2, 255),
+
+ SLE_END()
+};
+
+static const byte _special_desc[] = {
+ SLE_WRITEBYTE(Vehicle,type,VEH_Special, 4),
+
+ SLE_VAR(Vehicle,subtype, SLE_UINT8),
+
+ SLE_VAR(Vehicle,tile, SLE_UINT16),
+
+ SLE_VAR(Vehicle,x_pos, SLE_INT16),
+ SLE_VAR(Vehicle,y_pos, SLE_INT16),
+ SLE_VAR(Vehicle,z_pos, SLE_UINT8),
+
+ SLE_VAR(Vehicle,cur_image, SLE_UINT16),
+ SLE_VAR(Vehicle,sprite_width, SLE_UINT8),
+ SLE_VAR(Vehicle,sprite_height, SLE_UINT8),
+ SLE_VAR(Vehicle,z_height, SLE_UINT8),
+ SLE_VAR(Vehicle,x_offs, SLE_INT8),
+ SLE_VAR(Vehicle,y_offs, SLE_INT8),
+ SLE_VAR(Vehicle,progress, SLE_UINT8),
+ SLE_VAR(Vehicle,vehstatus, SLE_UINT8),
+
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleSpecial,unk0), SLE_UINT16),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleSpecial,unk2), SLE_UINT8),
+
+ // reserve extra space in savegame here. (currently 16 bytes)
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
+
+ SLE_END()
+};
+
+static const byte _disaster_desc[] = {
+ SLE_WRITEBYTE(Vehicle,type,VEH_Disaster, 5),
+
+ SLE_VAR(Vehicle,next_in_chain_old,SLE_UINT16),
+
+ SLE_VAR(Vehicle,subtype, SLE_UINT8),
+ SLE_VAR(Vehicle,tile, SLE_UINT16),
+ SLE_VAR(Vehicle,dest_tile, SLE_UINT16),
+
+ SLE_VAR(Vehicle,x_pos, SLE_INT16),
+ SLE_VAR(Vehicle,y_pos, SLE_INT16),
+ SLE_VAR(Vehicle,z_pos, SLE_UINT8),
+ SLE_VAR(Vehicle,direction, SLE_UINT8),
+
+ SLE_VAR(Vehicle,x_offs, SLE_INT8),
+ SLE_VAR(Vehicle,y_offs, SLE_INT8),
+ SLE_VAR(Vehicle,sprite_width, SLE_UINT8),
+ SLE_VAR(Vehicle,sprite_height, SLE_UINT8),
+ SLE_VAR(Vehicle,z_height, SLE_UINT8),
+ SLE_VAR(Vehicle,owner, SLE_UINT8),
+ SLE_VAR(Vehicle,vehstatus, SLE_UINT8),
+ SLE_VAR(Vehicle,next_order, SLE_UINT8),
+
+ SLE_VAR(Vehicle,cur_image, SLE_UINT16),
+ SLE_VAR(Vehicle,age, SLE_UINT16),
+
+ SLE_VAR(Vehicle,tick_counter, SLE_UINT8),
+
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleDisaster,image_override), SLE_UINT16),
+ SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleDisaster,unk2), SLE_UINT16),
+
+ // reserve extra space in savegame here. (currently 16 bytes)
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
+
+ SLE_END()
+};
+
+
+static const void *_veh_descs[] = {
+ _train_desc,
+ _roadveh_desc,
+ _ship_desc,
+ _aircraft_desc,
+ _special_desc,
+ _disaster_desc,
+};
+
+// Will be called when the vehicles need to be saved.
+static void Save_VEHS()
+{
+ Vehicle *v;
+ // Write the vehicles
+ FOR_ALL_VEHICLES(v) {
+ if (v->type != 0) {
+ SlSetArrayIndex(v->index);
+ v->next_in_chain_old = v->next ? v->next->index : INVALID_VEHICLE;
+ SlObject(v, _veh_descs[v->type - 0x10]);
+ }
+ }
+}
+
+// Will be called when vehicles need to be loaded.
+static void Load_VEHS()
+{
+ int index;
+ Vehicle *v;
+
+ while ((index = SlIterateArray()) != -1) {
+ Vehicle *v = &_vehicles[index];
+ v->next_in_chain_old = INVALID_VEHICLE;
+ SlObject(v, _veh_descs[SlReadByte()]);
+ v->next = v->next_in_chain_old == INVALID_VEHICLE ? NULL : &_vehicles[v->next_in_chain_old];
+ if (v->type == VEH_Train)
+ v->u.rail.first_engine = 0xffff;
+ }
+
+ // Iterate through trains and set first_engine appropriately.
+ FOR_ALL_VEHICLES(v) {
+ Vehicle *w;
+
+ if (v->type != VEH_Train || v->subtype != 0)
+ continue;
+
+ for (w = v->next; w; w = w->next)
+ w->u.rail.first_engine = v->engine_type;
+ }
+}
+
+static const byte _depot_desc[] = {
+ SLE_VAR(Depot,xy, SLE_UINT16),
+ SLE_VAR(Depot,town_index, SLE_UINT16),
+ SLE_END()
+};
+
+static void Save_DEPT()
+{
+ Depot *d;
+ int i;
+ for(i=0,d=_depots; i!=lengthof(_depots); i++,d++) {
+ if (d->xy != 0) {
+ SlSetArrayIndex(i);
+ SlObject(d, _depot_desc);
+ }
+ }
+}
+
+static void Load_DEPT()
+{
+ int index;
+ while ((index = SlIterateArray()) != -1) {
+ SlObject(&_depots[index], _depot_desc);
+ }
+}
+
+static const byte _checkpoint_desc[] = {
+ SLE_VAR(Checkpoint,xy, SLE_UINT16),
+ SLE_VAR(Checkpoint,town_or_string, SLE_UINT16),
+ SLE_VAR(Checkpoint,deleted, SLE_UINT8),
+
+ SLE_CONDVAR(Checkpoint, build_date, SLE_UINT16, 3, 255),
+ SLE_CONDVAR(Checkpoint, stat_id, SLE_UINT8, 3, 255),
+
+ SLE_END()
+};
+
+static void Save_CHKP()
+{
+ Checkpoint *cp;
+ int i;
+ for(i=0,cp=_checkpoints; i!=lengthof(_checkpoints); i++,cp++) {
+ if (cp->xy != 0) {
+ SlSetArrayIndex(i);
+ SlObject(cp, _checkpoint_desc);
+ }
+ }
+}
+
+static void Load_CHKP()
+{
+ int index;
+ while ((index = SlIterateArray()) != -1) {
+ SlObject(&_checkpoints[index], _checkpoint_desc);
+ }
+}
+
+
+static void Save_ORDR()
+{
+ uint len = _ptr_to_next_order - _order_array;
+ SlArray(_order_array, len, SLE_UINT16);
+}
+
+static void Load_ORDR()
+{
+ uint len = SlGetFieldLength() >> 1;
+ _ptr_to_next_order = _order_array + len;
+ SlArray(_order_array, len, SLE_UINT16);
+}
+
+const ChunkHandler _veh_chunk_handlers[] = {
+ { 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY},
+ { 'ORDR', Save_ORDR, Load_ORDR, CH_RIFF},
+ { 'DEPT', Save_DEPT, Load_DEPT, CH_ARRAY},
+ { 'CHKP', Save_CHKP, Load_CHKP, CH_ARRAY | CH_LAST},
+};
+
+