diff options
Diffstat (limited to 'vehicle.c')
-rw-r--r-- | vehicle.c | 32 |
1 files changed, 6 insertions, 26 deletions
@@ -188,7 +188,7 @@ void AfterLoadVehicles(void) v->left_coord = INVALID_COORD; VehiclePositionChanged(v); - if (v->type == VEH_Train && v->subtype == TS_Front_Engine) + if (v->type == VEH_Train && (v->subtype == TS_Front_Engine || v->subtype == TS_Free_Car)) TrainConsistChanged(v); } } @@ -1392,12 +1392,12 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) if ( old_engine_type != new_engine_type ) { // prevent that the rear engine can get replaced to something else than the front engine - if ( v->u.rail.first_engine != 0xffff && RailVehInfo(old_engine_type)->flags & RVI_MULTIHEAD && RailVehInfo(old_engine_type)->flags ) { + if ( v->u.rail.first_engine != INVALID_VEHICLE && RailVehInfo(old_engine_type)->flags & RVI_MULTIHEAD && RailVehInfo(old_engine_type)->flags ) { if ( first->engine_type != new_engine_type ) return CMD_ERROR; } // checks if the engine is the first one - if ( v->u.rail.first_engine == 0xffff ) { + if ( v->u.rail.first_engine == INVALID_VEHICLE ) { if ( RailVehInfo(new_engine_type)->flags & RVI_MULTIHEAD ) { if ( u->engine_type == old_engine_type && v->next != NULL) { rear_engine_cost = build_cost - u->value; @@ -1471,7 +1471,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) v->spritenum = rvi->image_index + (( rvi->flags & RVI_MULTIHEAD && sprite - rvi2->image_index) ? 1 : 0); // turn the last engine in a multiheaded train if needed - if ( v->next == NULL && v->u.rail.first_engine != 0xffff && rvi->flags & RVI_MULTIHEAD && v->spritenum == rvi->image_index ) + if ( v->next == NULL && v->u.rail.first_engine != INVALID_VEHICLE && rvi->flags & RVI_MULTIHEAD && v->spritenum == rvi->image_index ) v->spritenum++; v->cargo_type = rvi->cargo_type; @@ -1517,14 +1517,8 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) } #endif - // updates the id of the front engine in the other units, since the front engine just got a new engine_id - // this is needed for wagon override - if ( v->u.rail.first_engine == 0xffff && v->next != NULL ) { - Vehicle *veh = v->next; - do { - veh->u.rail.first_engine = new_engine_type; - } while ( (veh=veh->next) != NULL ); - } + // recalculate changed train values + TrainConsistChanged(first); InvalidateWindowClasses(WC_TRAINS_LIST); UpdateTrainAcceleration(first); break; @@ -2089,9 +2083,6 @@ static void Load_VEHS(void) v = GetVehicle(index); SlObject(v, _veh_descs[SlReadByte()]); - if (v->type == VEH_Train) - v->u.rail.first_engine = 0xffff; - /* Old savegames used 'last_station_visited = 0xFF', should be 0xFFFF */ if (_sl.version < 5 && v->last_station_visited == 0xFF) v->last_station_visited = 0xFFFF; @@ -2104,17 +2095,6 @@ static void Load_VEHS(void) } } - // Iterate through trains and set first_engine appropriately. - FOR_ALL_VEHICLES(v) { - Vehicle *w; - - if (v->type != VEH_Train || v->subtype != TS_Front_Engine) - continue; - - for (w = v->next; w; w = w->next) - w->u.rail.first_engine = v->engine_type; - } - /* Check for shared order-lists (we now use pointers for that) */ if (_sl.full_version < 0x502) { FOR_ALL_VEHICLES(v) { |