diff options
Diffstat (limited to 'variables.h')
-rw-r--r-- | variables.h | 28 |
1 files changed, 1 insertions, 27 deletions
diff --git a/variables.h b/variables.h index 65416f960..672bd73dd 100644 --- a/variables.h +++ b/variables.h @@ -205,6 +205,7 @@ VARDEF Paths _path; // Which options struct does options modify? VARDEF GameOptions *_opt_mod_ptr; +VARDEF GameOptions _opt_mod_temp; // NOSAVE: Used in palette animations only, not really important. VARDEF int _timer_counter; @@ -220,24 +221,6 @@ VARDEF byte _player_colors[MAX_PLAYERS]; VARDEF bool _in_state_game_loop; VARDEF uint32 _frame_counter; -VARDEF uint32 _frame_counter_max; // for networking, this is the frame that we are not allowed to execute yet. -VARDEF uint32 _frame_counter_srv; // for networking, this is the last known framecounter of the server. it is always less than frame_counter_max. - -// networking settings -VARDEF bool _network_available; // is network mode available? -VARDEF uint32 _network_ip_list[10]; // Network IPs -VARDEF uint16 _network_game_count; - -VARDEF uint _network_client_port; -VARDEF uint _network_server_port; - -VARDEF uint16 _network_sync_freq; -VARDEF uint16 _network_ahead_frames; -VARDEF uint16 _network_ready_ahead; -VARDEF uint16 _network_client_timeout; - -VARDEF uint32 _sync_seed_1, _sync_seed_2; - VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed if new AI is done VARDEF bool _do_autosave; @@ -293,15 +276,6 @@ VARDEF bool _exit_game; VARDEF SmallFiosItem _file_to_saveload; VARDEF byte _make_screenshot; -VARDEF bool _networking; -VARDEF bool _networking_override; // dont shutdown network core when the GameMenu appears. - -VARDEF bool _networking_sync; // if we use network mode and the games must stay in sync. -VARDEF bool _networking_server; -VARDEF bool _networking_queuing; // queueing only? - -VARDEF byte _network_playas; // an id to play as.. - VARDEF byte _get_z_hint; // used as a hint to getslopez to return the right height at a bridge. VARDEF char *_newgrf_files[32]; |