diff options
Diffstat (limited to 'ttd.h')
-rw-r--r-- | ttd.h | 20 |
1 files changed, 10 insertions, 10 deletions
@@ -9,7 +9,7 @@ #endif // use this on non static functions -#define PUBLIC +#define PUBLIC typedef struct Rect { int left,top,right,bottom; @@ -34,10 +34,10 @@ typedef struct YearMonthDay { /* --- 1 Day is 74 ticks --- * The game's internal structure is dictated by ticks. The date counter (date_fract) is an integer of -* uint16 type, so it can have a max value of 65536. Every tick this variable (date_fract) is -* increased by 885. When it overflows, the new day loop is called. +* uint16 type, so it can have a max value of 65536. Every tick this variable (date_fract) is +* increased by 885. When it overflows, the new day loop is called. * * this that means 1 day is : 65536 / 885 = 74 ticks -* * 1 tick is approximately 27ms. +* * 1 tick is approximately 27ms. * * 1 day is thus about 2 seconds (74*27 = 1998) on a machine that can run OpenTTD normally */ #define DAY_TICKS 74 @@ -196,7 +196,7 @@ typedef struct Prices { int32 aircraft_running; int32 roadveh_running; int32 ship_running; - int32 build_industry; + int32 build_industry; } Prices; #define GAME_DIFFICULTY_NUM 18 @@ -267,12 +267,12 @@ typedef void GetTileDescProc(uint tile, TileDesc *td); * tracks = (byte)(ts | ts >>8) * This effectively converts the present part of the result (ccdd) to a * track bitmask, which disregards directions. Normally, this is the same as just - * doing (byte)ts I think, although I am not really sure + * doing (byte)ts I think, although I am not really sure * * A trackdir is combination of a track and a dir, where the lower three bits * are a track, the fourth bit is the direction. these give 12 (or 14) * possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask - * above. + * above. */ typedef uint32 GetTileTrackStatusProc(uint tile, TransportType mode); typedef void GetProducedCargoProc(uint tile, byte *b); @@ -316,7 +316,7 @@ enum { MP_MAP5 = 1<<3, MP_MAPOWNER_CURRENT = 1<<4, MP_MAPOWNER = 1<<5, - + MP_TYPE_MASK = 0xF << 8, MP_MAP2_CLEAR = 1 << 12, @@ -466,7 +466,7 @@ enum { // special string constants enum SpecialStrings { - + // special strings for town names. the town name is generated dynamically on request. SPECSTR_TOWNNAME_START = 0x20C0, SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START, @@ -493,7 +493,7 @@ enum SpecialStrings { SPECSTR_PLAYERNAME_AMERICAN, SPECSTR_PLAYERNAME_LATIN, SPECSTR_PLAYERNAME_SILLY, - SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY, + SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY, SPECSTR_ANDCO_NAME = 0x70E6, SPECSTR_PRESIDENT_NAME = 0x70E7, |