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-rw-r--r--ttd.c68
1 files changed, 34 insertions, 34 deletions
diff --git a/ttd.c b/ttd.c
index ff59e645e..a5ef2271f 100644
--- a/ttd.c
+++ b/ttd.c
@@ -59,7 +59,7 @@ void CDECL error(const char *s, ...) {
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
-
+
ShowOSErrorBox(buf);
if (_video_driver)
_video_driver->stop();
@@ -145,7 +145,7 @@ static int NullVideoMainLoop() {
static bool NullVideoChangeRes(int w, int h) { return false; }
-
+
const HalVideoDriver _null_video_driver = {
NullVideoStart,
NullVideoStop,
@@ -298,7 +298,7 @@ static void showhelp()
const DriverDesc *dd;
int i;
- p = strecpy(buf,
+ p = strecpy(buf,
"Command line options:\n"
" -v drv = Set video driver (see below)\n"
" -s drv = Set sound driver (see below)\n"
@@ -313,7 +313,7 @@ static void showhelp()
" -G seed= Set random seed\n"
);
- for(i=0; i!=lengthof(_driver_classes); i++,dc++) {
+ for(i=0; i!=lengthof(_driver_classes); i++,dc++) {
p += sprintf(p, "List of %s drivers:\n", dc->name);
dd = dc->descs;
do {
@@ -427,7 +427,7 @@ void SetDebugString(const char *s)
if (*s >= '0' && *s <= '9') {
v = strtoul(s, &end, 0);
s = end;
-
+
_debug_spritecache_level = v;
_debug_misc_level = v;
_debug_grf_level = v;
@@ -460,7 +460,7 @@ void SetDebugString(const char *s)
v = strtoul(s, &end, 0);
s = end;
if (p) *p = v;
- }
+ }
}
void ParseResolution(int res[2], char *s)
@@ -473,7 +473,7 @@ void ParseResolution(int res[2], char *s)
res[0] = (strtoul(s, NULL, 0) + 7) & ~7;
res[1] = (strtoul(t+1, NULL, 0) + 7) & ~7;
-}
+}
int ttd_main(int argc, char* argv[])
{
@@ -500,10 +500,10 @@ int ttd_main(int argc, char* argv[])
case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
case 'n': {
- network = 1;
+ network = 1;
_networking_override=true;
if (mgo.opt) {
- network_conn = mgo.opt;
+ network_conn = mgo.opt;
network++;
}
else
@@ -525,7 +525,7 @@ int ttd_main(int argc, char* argv[])
} break;
case 'e': _switch_mode = SM_EDITOR; break;
case 'i': _ignore_wrong_grf = true; break;
- case 'g':
+ case 'g':
if (mgo.opt) {
strcpy(_file_to_saveload.name, mgo.opt);
_switch_mode = SM_LOAD;
@@ -568,10 +568,10 @@ int ttd_main(int argc, char* argv[])
// initialize airport state machines
InitializeAirports();
-
+
// Sample catalogue
DEBUG(misc, 1) ("Loading sound effects...");
- MxInitialize(11025, "sample.cat");
+ MxInitialize(11025, "sample.cat");
// This must be done early, since functions use the InvalidateWindow* calls
InitWindowSystem();
@@ -588,7 +588,7 @@ int ttd_main(int argc, char* argv[])
// Default difficulty level
_opt_mod_ptr = &_new_opt;
-
+
// ugly hack, if diff_level is 9, it means we got no setting from the config file, so we load the default settings.
if (_opt_mod_ptr->diff_level == 9)
SetDifficultyLevel(0, _opt_mod_ptr);
@@ -646,7 +646,7 @@ void LoadIntroGame()
_opt_mod_ptr = &_new_opt;
GfxLoadSprites();
LoadStringWidthTable();
-
+
// Setup main window
InitWindowSystem();
SetupColorsAndInitialWindow();
@@ -655,7 +655,7 @@ void LoadIntroGame()
sprintf(filename, "%sopntitle.dat", _path.data_dir);
if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
GenerateWorld(1); // if failed loading, make empty world.
-
+
_opt.currency = _new_opt.currency;
_pause = 0;
@@ -687,7 +687,7 @@ void MakeNewGame()
// Create a single player
DoStartupNewPlayer(false);
-
+
_local_player = 0;
MarkWholeScreenDirty();
@@ -700,7 +700,7 @@ void MakeNewEditorWorld()
// Copy in game options
_opt_mod_ptr = &_opt;
memcpy(&_opt, &_new_opt, sizeof(_opt));
-
+
GfxLoadSprites();
// Re-init the windowing system
@@ -758,7 +758,7 @@ void StartScenario()
// and in AfterLoad a player is started when it is
// a scenario.. so we do not need it here.
// DoStartupNewPlayer(false);
-
+
_local_player = 0;
MarkWholeScreenDirty();
@@ -781,7 +781,7 @@ bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
return false;
} else if (r != SL_OK) {
_game_mode = ogm;
- return false;
+ return false;
} else
return true;
}
@@ -789,7 +789,7 @@ bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
static void SwitchMode(int new_mode)
{
_in_state_game_loop = true;
-
+
switch(new_mode) {
case SM_EDITOR: // Switch to scenario editor
MakeNewEditorWorld();
@@ -842,7 +842,7 @@ normal_load:
case SM_MENU: // Switch to game menu
-
+
if ((_networking) && (!_networking_override)) NetworkCoreDisconnect();
_networking_override=false;
@@ -863,8 +863,8 @@ normal_load:
MarkWholeScreenDirty();
break;
}
-
- if (_switch_mode_errorstr!=INVALID_STRING_ID)
+
+ if (_switch_mode_errorstr!=INVALID_STRING_ID)
ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
_in_state_game_loop = false;
@@ -885,10 +885,10 @@ void StateGameLoop()
_sync_seed_2 = _random_seed_2;
if (_networking) disable_computer=true;
- if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
- char buf[100];
- sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
- SaveOrLoad(buf, SL_SAVE);
+ if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
+ char buf[100];
+ sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
+ SaveOrLoad(buf, SL_SAVE);
if ((uint)_frame_counter >= _savedump_last) exit(1);
}
@@ -917,7 +917,7 @@ void StateGameLoop()
static void DoAutosave()
{
char buf[200];
-
+
if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) {
Player *p;
char *s;
@@ -1063,7 +1063,7 @@ void UpdateExclusiveRights()
FOR_ALL_TOWNS(t) if (t->xy != 0) {
t->exclusivity=(byte)-1;
}
-
+
/* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
could be implemented this way:
1.) Go through all stations
@@ -1090,7 +1090,7 @@ bool AfterLoadGame(uint version)
if (version <= 0x400) {
UpdateExclusiveRights();
}
-
+
// convert road side to my format.
if (_opt.road_side) _opt.road_side = 1;
@@ -1102,7 +1102,7 @@ bool AfterLoadGame(uint version)
// reinit the landscape variables (landscape might have changed)
InitializeLandscapeVariables(true);
-
+
// Update all vehicles
AfterLoadVehicles();
// in version 2.2 of the savegame, we have new airports
@@ -1131,7 +1131,7 @@ bool AfterLoadGame(uint version)
WP(w,vp_d).scrollpos_x = _saved_scrollpos_x;
WP(w,vp_d).scrollpos_y = _saved_scrollpos_y;
-
+
vp = w->viewport;
vp->zoom = _saved_scrollpos_zoom;
vp->virtual_width = vp->width << vp->zoom;
@@ -1143,8 +1143,8 @@ bool AfterLoadGame(uint version)
if (version <= 0x400) {
CheckIsPlayerActive();
}
-
- // If Load Scenario / New (Scenario) Game is used,
+
+ // If Load Scenario / New (Scenario) Game is used,
// a player does not exist yet. So create one here.
if (!_players[0].is_active)
DoStartupNewPlayer(false);