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-rw-r--r--ttd.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/ttd.c b/ttd.c
index 036cbb868..ffc747724 100644
--- a/ttd.c
+++ b/ttd.c
@@ -995,8 +995,10 @@ void GameLoop()
// client: make sure client's time is synched to the server by running frames quickly up to where the server is.
if (!_networking_server) {
while (_frame_counter < _frame_counter_srv) {
+ NetworkCoreLoop(true);
StateGameLoop();
NetworkProcessCommands(); // need to process queue to make sure that packets get executed.
+ NetworkCoreLoop(false);
}
// client: don't exceed the max count told by the server
if (_frame_counter < _frame_counter_max) {
@@ -1010,6 +1012,7 @@ void GameLoop()
if (_frame_counter < _frame_counter_max) {
StateGameLoop();
NetworkProcessCommands(); // to check if we got any new commands belonging to the current frame before we increase it.
+ NetworkSendFrameSyncPackets();
}
// server: wait until all clients were ready for going on
if (_frame_counter == _frame_counter_max) {