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-rw-r--r--ttd.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/ttd.c b/ttd.c
index e27b15cb2..a197c560c 100644
--- a/ttd.c
+++ b/ttd.c
@@ -288,10 +288,6 @@ void LoadDriver(int driver, const char *name)
*var = drv;
}
-void PrintDriverList()
-{
-}
-
static void showhelp()
{
char buf[4096], *p;
@@ -640,7 +636,7 @@ static void ShowScreenshotResult(bool b)
}
-void LoadIntroGame()
+static void LoadIntroGame()
{
char filename[256];
_game_mode = GM_MENU;
@@ -696,7 +692,7 @@ void MakeNewGame()
MarkWholeScreenDirty();
}
-void MakeNewEditorWorld()
+static void MakeNewEditorWorld()
{
_game_mode = GM_EDITOR;
@@ -768,7 +764,7 @@ void StartScenario()
MarkWholeScreenDirty();
}
-bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
+static bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
{
byte ogm = _game_mode;
int r;
@@ -879,7 +875,7 @@ normal_load:
// The state must not be changed from anywhere
// but here.
// That check is enforced in DoCommand.
-void StateGameLoop()
+static void StateGameLoop()
{
// dont execute the state loop during pause
if (_pause) return;