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Diffstat (limited to 'tree_cmd.c')
-rw-r--r--tree_cmd.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/tree_cmd.c b/tree_cmd.c
index 2ba02d4d9..114554d12 100644
--- a/tree_cmd.c
+++ b/tree_cmd.c
@@ -68,8 +68,8 @@ static void DoPlaceMoreTrees(TileIndex tile)
if (dist <= 13 &&
IsTileType(cur_tile, MP_CLEAR) &&
- !IsClearGround(cur_tile, CL_FIELDS) &&
- !IsClearGround(cur_tile, CL_ROCKS)) {
+ !IsClearGround(cur_tile, CLEAR_FIELDS) &&
+ !IsClearGround(cur_tile, CLEAR_ROCKS)) {
PlaceTree(cur_tile, r);
}
}
@@ -92,8 +92,8 @@ void PlaceTreesRandomly(void)
uint32 r = Random();
TileIndex tile = RandomTileSeed(r);
if (IsTileType(tile, MP_CLEAR) &&
- !IsClearGround(tile, CL_FIELDS) &&
- !IsClearGround(tile, CL_ROCKS)) {
+ !IsClearGround(tile, CLEAR_FIELDS) &&
+ !IsClearGround(tile, CLEAR_ROCKS)) {
PlaceTree(tile, r);
}
} while (--i);
@@ -179,8 +179,8 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
}
switch (GetClearGround(tile)) {
- case CL_FIELDS: cost += _price.clear_3; break;
- case CL_ROCKS: cost += _price.clear_2; break;
+ case CLEAR_FIELDS: cost += _price.clear_3; break;
+ case CLEAR_ROCKS: cost += _price.clear_2; break;
default: break;
}
@@ -202,9 +202,9 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
growth = _game_mode == GM_EDITOR ? 3 : 0;
switch (GetClearGround(tile)) {
- case CL_ROUGH: MakeTree(tile, treetype, 0, growth, TREE_GROUND_ROUGH, 0); break;
- case CL_SNOW: MakeTree(tile, treetype, 0, growth, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
- default: MakeTree(tile, treetype, 0, growth, TREE_GROUND_GRASS, 0); break;
+ case CLEAR_ROUGH: MakeTree(tile, treetype, 0, growth, TREE_GROUND_ROUGH, 0); break;
+ case CLEAR_SNOW: MakeTree(tile, treetype, 0, growth, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
+ default: MakeTree(tile, treetype, 0, growth, TREE_GROUND_GRASS, 0); break;
}
MarkTileDirtyByTile(tile);
@@ -482,13 +482,13 @@ static void TileLoop_Trees(TileIndex tile)
if (!IsTileType(tile, MP_CLEAR)) return;
switch (GetClearGround(tile)) {
- case CL_GRASS:
+ case CLEAR_GRASS:
if (GetClearDensity(tile) != 3) return;
MakeTree(tile, treetype, 0, 0, TREE_GROUND_GRASS, 0);
break;
- case CL_ROUGH: MakeTree(tile, treetype, 0, 0, TREE_GROUND_ROUGH, 0); break;
- case CL_SNOW: MakeTree(tile, treetype, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
+ case CLEAR_ROUGH: MakeTree(tile, treetype, 0, 0, TREE_GROUND_ROUGH, 0); break;
+ case CLEAR_SNOW: MakeTree(tile, treetype, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
default: return;
}
break;
@@ -508,9 +508,9 @@ static void TileLoop_Trees(TileIndex tile)
} else {
/* just one tree, change type into MP_CLEAR */
switch (GetTreeGround(tile)) {
- case TREE_GROUND_GRASS: MakeClear(tile, CL_GRASS, 3); break;
- case TREE_GROUND_ROUGH: MakeClear(tile, CL_ROUGH, 3); break;
- default: MakeClear(tile, CL_SNOW, GetTreeDensity(tile)); break;
+ case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, 3); break;
+ case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
+ default: MakeClear(tile, CLEAR_SNOW, GetTreeDensity(tile)); break;
}
}
break;
@@ -534,9 +534,9 @@ void OnTick_Trees(void)
if (_opt.landscape == LT_DESERT &&
(r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
IsTileType(tile, MP_CLEAR) &&
- (ct = GetClearGround(tile), ct == CL_GRASS || ct == CL_ROUGH) &&
+ (ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH) &&
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
- MakeTree(tile, tree, 0, 0, ct == CL_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0);
+ MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0);
}
// byte underflow
@@ -546,11 +546,11 @@ void OnTick_Trees(void)
r = Random();
tile = TILE_MASK(r);
if (IsTileType(tile, MP_CLEAR) &&
- (ct = GetClearGround(tile), ct == CL_GRASS || ct == CL_ROUGH || ct == CL_SNOW) &&
+ (ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH || ct == CLEAR_SNOW) &&
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
switch (ct) {
- case CL_GRASS: MakeTree(tile, tree, 0, 0, TREE_GROUND_GRASS, 0); break;
- case CL_ROUGH: MakeTree(tile, tree, 0, 0, TREE_GROUND_ROUGH, 0); break;
+ case CLEAR_GRASS: MakeTree(tile, tree, 0, 0, TREE_GROUND_GRASS, 0); break;
+ case CLEAR_ROUGH: MakeTree(tile, tree, 0, 0, TREE_GROUND_ROUGH, 0); break;
default: MakeTree(tile, tree, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
}
}