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-rw-r--r--train_gui.c59
1 files changed, 34 insertions, 25 deletions
diff --git a/train_gui.c b/train_gui.c
index a9cf35f55..5f5811c26 100644
--- a/train_gui.c
+++ b/train_gui.c
@@ -58,6 +58,32 @@ static void CcBuildLoco(bool success, uint tile, uint32 p1, uint32 p2)
ShowTrainViewWindow(v);
}
+static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
+ int *selected_id, byte railtype, bool is_engine)
+{
+ int i;
+
+ for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
+ const Engine *e = DEREF_ENGINE(i);
+ const RailVehicleInfo *rvi = &rail_vehinfo(i);
+
+ if (e->railtype != railtype || !(rvi->flags & RVI_WAGON) != is_engine ||
+ !HASBIT(e->player_avail, _local_player))
+ continue;
+
+ if (*sel == 0) *selected_id = i;
+
+ if (IS_INT_INSIDE(--*pos, -8, 0)) {
+ DrawString(*x + 59, *y + 2, GetCustomEngineName(i),
+ *sel == 0 ? 0xC : 0x10);
+ DrawTrainEngine(*x + 29, *y + 6 + _traininfo_vehicle_pitch, i,
+ SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
+ *y += 14;
+ }
+ --*sel;
+ }
+}
+
static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
@@ -72,7 +98,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
int i;
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
- Engine *e = &_engines[i];
+ const Engine *e = DEREF_ENGINE(i);
if (e->railtype == railtype
&& HASBIT(e->player_avail, _local_player))
count++;
@@ -90,36 +116,19 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
int x = 1;
int y = 15;
int selected_id = -1;
- int i;
/* Ensure that custom engines which substituted wagons
- * are sorted correctly. */
-#define engine_drawing_loop(cmp_) \
- for (i = 0; i < NUM_TRAIN_ENGINES; i++) { \
- Engine *e = DEREF_ENGINE(i); \
- RailVehicleInfo *rvi = &rail_vehinfo(i); \
- \
- if (e->railtype != railtype || (rvi->flags & RVI_WAGON) cmp_ 0 \
- || !HASBIT(e->player_avail, _local_player)) \
- continue; \
- \
- if (sel == 0) selected_id = i; \
- if (IS_INT_INSIDE(--pos, -8, 0)) { \
- DrawString(x+59, y+2, GetCustomEngineName(i), sel == 0 ? 0xC : 0x10); \
- DrawTrainEngine(x+29, y+6+_traininfo_vehicle_pitch, i, \
- SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); \
- y += 14; \
- } \
- sel--; \
- }
-
- engine_drawing_loop(!=); // True engines
- engine_drawing_loop(==); // Feeble wagons
+ * are sorted correctly.
+ * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
+ * engines to get more types.. Stays here until we have our own format
+ * then it is exit!!! */
+ engine_drawing_loop(&x, &y, &pos, &sel, &selected_id, railtype, true); // True engines
+ engine_drawing_loop(&x, &y, &pos, &sel, &selected_id, railtype, false); // Feeble wagons
WP(w,buildtrain_d).sel_engine = selected_id;
if (selected_id != -1) {
- const RailVehicleInfo *rvi = &_rail_vehicle_info[selected_id];
+ const RailVehicleInfo *rvi = &rail_vehinfo(selected_id);
Engine *e;
YearMonthDay ymd;