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-rw-r--r--train_cmd.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/train_cmd.c b/train_cmd.c
index a01fafc7d..1e230bc14 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -596,7 +596,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
Vehicle *v, *u;
UnitID unit_num;
Engine *e;
- TileIndex tile = TILE_FROM_XY(x,y);
+ TileIndex tile = TileVirtXY(x, y);
/* Check if the engine-type is valid (for the player) */
if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
@@ -2366,7 +2366,7 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
if (new_z != old_z) {
- TileIndex tile = TILE_FROM_XY(v->x_pos, v->y_pos);
+ TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
// XXX workaround, whole UP/DOWN detection needs overhaul
if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_map5[tile] & 0x80) != 0)
@@ -2582,13 +2582,13 @@ static void CheckTrainCollision(Vehicle *v)
if (v->u.rail.track == 0x80)
return;
- assert(v->u.rail.track == 0x40 || TILE_FROM_XY(v->x_pos, v->y_pos) == v->tile);
+ assert(v->u.rail.track == 0x40 || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
tcc.v = v;
tcc.v_skip = v->next;
/* find colliding vehicle */
- realcoll = VehicleFromPos(TILE_FROM_XY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
+ realcoll = VehicleFromPos(TileVirtXY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
if (realcoll == NULL)
return;