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-rw-r--r--train_cmd.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/train_cmd.c b/train_cmd.c
index 58100e871..0e79e76a0 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -1876,6 +1876,10 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v)
(v->vehstatus & VS_HIDDEN) || (v->u.rail.track & 0xC0))
continue;
+ // No smoke in depots or tunnels
+ if (IsTileDepotType(v->tile, TRANSPORT_RAIL) || IsTunnelTile(v->tile))
+ continue;
+
if (effect_type == 0) {
// Use default effect type for engine class.
effect_type = RailVehInfo(engtype)->engclass;
@@ -1889,21 +1893,21 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v)
switch (effect_type) {
case 0:
// steam smoke.
- if ( (v->tick_counter&0xF) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile)) {
+ if (GB(v->tick_counter, 0, 4) == 0) {
CreateEffectVehicleRel(v, x, y, 10, EV_STEAM_SMOKE);
}
break;
case 1:
// diesel smoke
- if (u->cur_speed <= 40 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && GB(Random(), 0, 16) <= 0x1E00) {
+ if (u->cur_speed <= 40 && GB(Random(), 0, 16) <= 0x1E00) {
CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
}
break;
case 2:
// blue spark
- if (GB(v->tick_counter, 0, 2) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && GB(Random(), 0, 16) <= 0x5B0) {
+ if (GB(v->tick_counter, 0, 2) == 0 && GB(Random(), 0, 16) <= 0x5B0) {
CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
}
break;