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-rw-r--r--train_cmd.c37
1 files changed, 31 insertions, 6 deletions
diff --git a/train_cmd.c b/train_cmd.c
index 7bff82804..b38089300 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -26,6 +26,7 @@
#include "train.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
+#include "direction.h"
static bool TrainCheckIfLineEnds(Vehicle *v);
static void TrainController(Vehicle *v);
@@ -379,6 +380,8 @@ int GetTrainImage(const Vehicle* v, Direction direction)
int img = v->spritenum;
int base;
+ if (HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
+
if (is_custom_sprite(img)) {
base = GetCustomVehicleSprite(v, direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img));
if (base != 0) return base;
@@ -1579,7 +1582,7 @@ static void ReverseTrainDirection(Vehicle *v)
/** Reverse train.
* @param x,y unused
* @param p1 train to reverse
- * @param p2 unused
+ * @param p2 if true, reverse a unit in a train (needs to be in a depot)
*/
int32 CmdReverseTrainDirection(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
@@ -1591,18 +1594,35 @@ static void ReverseTrainDirection(Vehicle *v)
if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
+ if (p2) {
+ Vehicle *front;
+
+ if (IsMultiheaded(v) || HASBIT(RailVehInfo(v->engine_type)->callbackmask, CBM_ARTIC_ENGINE)) {
+ return_cmd_error(STR_ONLY_TURN_SINGLE_UNIT);
+ }
+
+ front = GetFirstVehicleInChain(v);
+ // make sure the vehicle is stopped in the depot
+ if (CheckTrainStoppedInDepot(front) < 0) {
+ return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
+ }
+ }
// if (v->u.rail.track & 0x80 || IsTileDepotType(v->tile, TRANSPORT_RAIL))
// return CMD_ERROR;
if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0) return CMD_ERROR;
if (flags & DC_EXEC) {
- if (_patches.realistic_acceleration && v->cur_speed != 0) {
- TOGGLEBIT(v->u.rail.flags, VRF_REVERSING);
+ if (p2) {
+ v->u.rail.flags ^= 1 << VRF_REVERSE_DIRECTION;
} else {
- v->cur_speed = 0;
- SetLastSpeed(v, 0);
- ReverseTrainDirection(v);
+ if (_patches.realistic_acceleration && v->cur_speed != 0) {
+ TOGGLEBIT(v->u.rail.flags, VRF_REVERSING);
+ } else {
+ v->cur_speed = 0;
+ SetLastSpeed(v, 0);
+ ReverseTrainDirection(v);
+ }
}
}
return 0;
@@ -1898,6 +1918,11 @@ static void HandleLocomotiveSmokeCloud(const Vehicle* v)
x = _vehicle_smoke_pos[v->direction] * effect_offset;
y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;
+ if (HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) {
+ x = -x;
+ y = -y;
+ }
+
switch (effect_type) {
case 0:
// steam smoke.