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Diffstat (limited to 'town_gui.c')
-rw-r--r--town_gui.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/town_gui.c b/town_gui.c
index 98d88fdca..975878a60 100644
--- a/town_gui.c
+++ b/town_gui.c
@@ -84,7 +84,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
uint buttons;
int numact;
Town *t = DEREF_TOWN(w->window_number);
-
+
switch(e->event) {
case WE_PAINT:
buttons = GetMaskOfTownActions(&numact, t);
@@ -129,7 +129,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
/* WARNING ugly hack!
GetPlayerNameString sets up (Player #) if the player is human in an extra DPARAM16
It seems that if player is non-human, nothing is set up, so param is 0. GetString doesn't like
- that because there is another param after it.
+ that because there is another param after it.
So we'll just shift the rating one back if player is AI and all is fine
*/
SET_DPARAM16((IS_HUMAN_PLAYER(p->index) ? 4 : 3), str);
@@ -167,7 +167,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
}
}
-
+
break;
case WE_CLICK:
@@ -225,11 +225,11 @@ static void TownViewWndProc(Window *w, WindowEvent *e)
case WE_PAINT:
SET_DPARAM16(0, t->index);
DrawWindowWidgets(w);
-
+
SET_DPARAM32(0, t->population);
SET_DPARAM32(1, t->num_houses);
DrawString(2,107,STR_2006_POPULATION,0);
-
+
SET_DPARAM16(0, t->act_pass);
SET_DPARAM16(1, t->max_pass);
DrawString(2,117,STR_200D_PASSENGERS_LAST_MONTH_MAX,0);
@@ -237,7 +237,7 @@ static void TownViewWndProc(Window *w, WindowEvent *e)
SET_DPARAM16(0, t->act_mail);
SET_DPARAM16(1, t->max_mail);
DrawString(2,127,STR_200E_MAIL_LAST_MONTH_MAX,0);
-
+
DrawWindowViewport(w);
break;
@@ -411,7 +411,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
DrawWindowWidgets(w);
DoDrawString(_town_sort_order & 1 ? "\xAA" : "\xA0", (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);
-
+
{
Town *t;
int n = 0;
@@ -447,7 +447,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
_town_sort_dirty = true;
SetWindowDirty(w);
} break;
-
+
case 4: { /* Click on Town Matrix */
uint16 id_v = (e->click.pt.y - 28) / 10;
@@ -460,17 +460,17 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
{
Town *t = DEREF_TOWN(_town_sort[id_v]);
assert(t->xy);
-
+
ScrollMainWindowToTile(t->xy);
}
} break;
}
break;
-
+
case WE_4:
SetWindowDirty(w);
break;
- }
+ }
}
static const WindowDesc _town_directory_desc = {