diff options
Diffstat (limited to 'town_cmd.c')
-rw-r--r-- | town_cmd.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/town_cmd.c b/town_cmd.c index 9b09c4b7c..54f5f861b 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -203,7 +203,7 @@ static void ChangePopulation(Town *t, int mod) if (_town_sort_order & 2) _town_sort_dirty = true; } -uint32 GetWorldPopulation() +uint32 GetWorldPopulation(void) { uint32 pop; Town *t; @@ -403,7 +403,7 @@ static void TownTickHandler(Town *t) UpdateTownRadius(t); } -void OnTick_Town() +void OnTick_Town(void) { uint i; Town *t; @@ -730,7 +730,7 @@ static int GrowTownAtRoad(Town *t, uint tile) // Generate a random road block // The probability of a straight road // is somewhat higher than a curved. -static int GenRandomRoadBits() +static int GenRandomRoadBits(void) { uint32 r = Random(); int a = r&3, b = (r >> 8) & 3; @@ -948,7 +948,7 @@ static void DoCreateTown(Town *t, TileIndex tile) UpdateTownMaxPass(t); } -static Town *AllocateTown() +static Town *AllocateTown(void) { Town *t; FOR_ALL_TOWNS(t) { @@ -995,7 +995,7 @@ int32 CmdBuildTown(int x, int y, uint32 flags, uint32 p1, uint32 p2) return 0; } -Town *CreateRandomTown() +Town *CreateRandomTown(void) { uint tile; TileInfo ti; @@ -1034,7 +1034,7 @@ static const byte _num_initial_towns[3] = { 11, 23, 46 }; -void GenerateTowns() +void GenerateTowns(void) { uint n; n = _num_initial_towns[_opt.diff.number_towns] + (Random()&7); @@ -1806,7 +1806,7 @@ bool CheckforTownRating(uint tile, uint32 flags, Town *t, byte type) return true; } -void TownsMonthlyLoop() +void TownsMonthlyLoop(void) { Town *t; @@ -1824,7 +1824,7 @@ void TownsMonthlyLoop() } } -void InitializeTowns() +void InitializeTowns(void) { Subsidy *s; Town *t; @@ -1917,7 +1917,7 @@ static const byte _town_desc[] = { SLE_END() }; -static void Save_TOWN() +static void Save_TOWN(void) { Town *t; @@ -1929,7 +1929,7 @@ static void Save_TOWN() } } -static void Load_TOWN() +static void Load_TOWN(void) { int index; while ((index = SlIterateArray()) != -1) { @@ -1940,7 +1940,7 @@ static void Load_TOWN() } } -void AfterLoadTown() +void AfterLoadTown(void) { Town *t; FOR_ALL_TOWNS(t) { |