diff options
Diffstat (limited to 'table')
-rw-r--r-- | table/engines.h | 2 | ||||
-rw-r--r-- | table/sprites.h | 37 |
2 files changed, 20 insertions, 19 deletions
diff --git a/table/engines.h b/table/engines.h index b1ace97c6..df9b9bc25 100644 --- a/table/engines.h +++ b/table/engines.h @@ -469,7 +469,7 @@ const AircraftVehicleInfo orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES] = { { 6, 18, 240, 3, SND_09_JET, 40, 74, 30, 200 }, /* 5 */ { 2, 17, 150, 1, SND_09_JET, 35, 74, 15, 100 }, /* 6 */ { 2, 18, 245, 3, SND_09_JET, 40, 74, 30, 150 }, /* 7 */ - { 3, 19, 192, 3, SND_09_JET, 40, 74, 40, 220 }, /* 8 */ + { 3, 19, 192, 3, SND_09_JET, 40, 74, 40, 220 }, /* 8 */ { 3, 20, 190, 3, SND_09_JET, 40, 74, 25, 230 }, /* 9 */ { 2, 16, 135, 3, SND_09_JET, 35, 74, 10, 95 }, /* 10 */ { 2, 18, 240, 3, SND_09_JET, 40, 74, 35, 170 }, /* 11 */ diff --git a/table/sprites.h b/table/sprites.h index 8ee56c20d..663fbdd28 100644 --- a/table/sprites.h +++ b/table/sprites.h @@ -51,7 +51,7 @@ enum Sprites { SPR_CANALS_BASE = 5382, SPR_SLOPES_BASE = SPR_CANALS_BASE + 70, SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78, - SPR_OPENTTD_BASE = SPR_AUTORAIL_BASE + 55, // can be lowered once autorail.grf is finalized + SPR_OPENTTD_BASE = SPR_AUTORAIL_BASE + 55, SPR_BLOT = SPR_OPENTTD_BASE + 29, // colored circle (mainly used as vehicle profit marker and for sever compatibility) @@ -963,7 +963,6 @@ typedef enum CursorSprites { SPR_CURSOR_EW_MAGLEV = 1273, SPR_CURSOR_NWSE_MAGLEV = 1274, - SPR_CURSOR_RAIL_DEPOT = 1296, SPR_CURSOR_RAIL_STATION = 1300, SPR_CURSOR_TUNNEL_RAIL = 2434, @@ -975,6 +974,8 @@ typedef enum CursorSprites { SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 6, SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 7, + + SPR_CURSOR_RAIL_DEPOT = 1296, SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 11, SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 12, @@ -1004,15 +1005,15 @@ enum AnimCursors { }; /** - * Bitmask setup. For the graphics system, 32 bits are used to define - * the sprite to be displayed. This variable contains various information:<p> - * <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed. - * This always starts at bit 0.</li> - * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li> - * <li> RECOLOR_BIT toggles the recoloring system</li> - * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of - * bits used for the recoloring process. For transparency, it must be 0x322.</li> - */ + * Bitmask setup. For the graphics system, 32 bits are used to define + * the sprite to be displayed. This variable contains various information:<p> + * <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed. + * This always starts at bit 0.</li> + * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li> + * <li> RECOLOR_BIT toggles the recoloring system</li> + * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of + * bits used for the recoloring process. For transparency, it must be 0x322.</li> + */ enum SpriteSetup { TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite RECOLOR_BIT = 15, ///< toggles recoloring in the sprite @@ -1022,13 +1023,13 @@ enum SpriteSetup { }; /** - these masks change the colors of the palette for a sprite. - Apart from this bit, a sprite number is needed to define - the palette used for recoloring. This palette is stored - in the bits marked by PALETTE_SPRITE_MASK. - @note Do not modify this enum. Alter SpriteSetup instead - @see SpriteSetup -*/ + * these masks change the colors of the palette for a sprite. + * Apart from this bit, a sprite number is needed to define + * the palette used for recoloring. This palette is stored + * in the bits marked by PALETTE_SPRITE_MASK. + * @note Do not modify this enum. Alter SpriteSetup instead + * @see SpriteSetup + */ enum Modifiers { ///when a sprite is to be displayed transparently, this bit needs to be set. PALETTE_MODIFIER_TRANSPARENT = 1 << TRANSPARENT_BIT, |