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-rw-r--r--table/autorail.h12
-rw-r--r--table/bridge_land.h42
-rw-r--r--table/elrail_data.h58
-rw-r--r--table/engines.h26
-rw-r--r--table/sprites.h97
-rw-r--r--table/town_land.h79
6 files changed, 156 insertions, 158 deletions
diff --git a/table/autorail.h b/table/autorail.h
index bc5a9cbbd..d94747ec1 100644
--- a/table/autorail.h
+++ b/table/autorail.h
@@ -1,12 +1,12 @@
/* $Id$ */
/* Rail selection types (directions):
- / \ / \ / \ / \ / \ / \
-/ /\ /\ \ /===\ / \ /| \ / |\
-\/ / \ \/ \ / \===/ \| / \ |/
- \ / \ / \ / \ / \ / \ /
- 0 1 2 3 4 5
-*/
+ * / \ / \ / \ / \ / \ / \
+ * / /\ /\ \ /===\ / \ /| \ / |\
+ * \/ / \ \/ \ / \===/ \| / \ |/
+ * \ / \ / \ / \ / \ / \ /
+ * 0 1 2 3 4 5
+ */
// mark invalid tiles red
#define RED(c) c | PALETTE_SEL_TILE_RED
diff --git a/table/bridge_land.h b/table/bridge_land.h
index 7374ad390..8589c6e20 100644
--- a/table/bridge_land.h
+++ b/table/bridge_land.h
@@ -1,27 +1,27 @@
/* $Id$ */
/** @file bridge_land.h This file contains all the sprites for bridges
- * It consists of a number of arrays.
- * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
- * n defines the number of the bridge type, m the number of the section. the highest m for
- * each bridge set defines the heads.<br>
- * Sprites for middle secionts are arranged in groups of four, the elements are:
- * <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
- * <li>Element containing the structure that is logically between the vehicle and the camera</li>
- * <li>Element containing the pylons.</li></ol>
- * First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p>
- * <br>Elements for heads are arranged in groups of eight:
- * <ol><li>X direction, north end, flat</li>
- * <li>Y direction, north end, flat</li>
- * <li>X direction, south end, flat</li>
- * <li>Y direction, south end, flat</li>
- * <li>X direction, north end, sloped</li>
- * <li>Y direction, north end, sloped</li>
- * <li>X direction, south end, sloped</li>
- * <li>Y direction, south end, sloped</li></ol>
- * This is repeated 4 times, for rail, road, monorail, maglev</li>
- * </ul>
- */
+ * It consists of a number of arrays.
+ * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
+ * n defines the number of the bridge type, m the number of the section. the highest m for
+ * each bridge set defines the heads.<br>
+ * Sprites for middle secionts are arranged in groups of four, the elements are:
+ * <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
+ * <li>Element containing the structure that is logically between the vehicle and the camera</li>
+ * <li>Element containing the pylons.</li></ol>
+ * First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p>
+ * <br>Elements for heads are arranged in groups of eight:
+ * <ol><li>X direction, north end, flat</li>
+ * <li>Y direction, north end, flat</li>
+ * <li>X direction, south end, flat</li>
+ * <li>Y direction, south end, flat</li>
+ * <li>X direction, north end, sloped</li>
+ * <li>Y direction, north end, sloped</li>
+ * <li>X direction, south end, sloped</li>
+ * <li>Y direction, south end, sloped</li></ol>
+ * This is repeated 4 times, for rail, road, monorail, maglev</li>
+ * </ul>
+ */
static const PalSpriteID _bridge_sprite_table_2_0[] = {
0x9C3, 0x9C7, 0x9C9, 0x0, 0x9C4, 0x9C8, 0x9CA, 0x0,
diff --git a/table/elrail_data.h b/table/elrail_data.h
index a14f08c74..63e803f8e 100644
--- a/table/elrail_data.h
+++ b/table/elrail_data.h
@@ -1,12 +1,12 @@
/* $Id */
/** @file elrail_data.h Stores all the data for overhead wire and pylon drawing.
- @see elrail.c */
+ * @see elrail.c */
#ifndef ELRAIL_DATA_H
#define ELRAIL_DATA_H
/** Tile Location group.
- This defines whether the X and or Y coordinate of a tile is even */
+ * This defines whether the X and or Y coordinate of a tile is even */
typedef enum TLG {
XEVEN_YEVEN = 0,
XEVEN_YODD = 1,
@@ -16,8 +16,8 @@ typedef enum TLG {
} TLG;
/** When determining the pylon configuration on the edge, two tiles are taken
- into account: the tile being drawn itself (the home tile, the one in
- ti->tile), and the neighbouring tile */
+ * into account: the tile being drawn itself (the home tile, the one in
+ * ti->tile), and the neighbouring tile */
typedef enum {
TS_HOME = 0,
TS_NEIGHBOUR = 1,
@@ -38,8 +38,8 @@ static byte AllowedPPPonPCP[DIAGDIR_END] = {
};
/** Which of the PPPs are inside the tile. For the two PPPs on the tile border
- the following system is used: if you rotate the PCP so that it is in the
- north, the eastern PPP belongs to the tile. */
+ * the following system is used: if you rotate the PCP so that it is in the
+ * north, the eastern PPP belongs to the tile. */
static byte OwnedPPPonPCP[DIAGDIR_END] = {
1 << DIR_SE | 1 << DIR_S | 1 << DIR_SW | 1 << DIR_W,
1 << DIR_N | 1 << DIR_SW | 1 << DIR_W | 1 << DIR_NW,
@@ -59,9 +59,9 @@ static const DiagDirection PCPpositions[TRACK_END][2] = {
#define PCP_NOT_ON_TRACK 0xFF
/** Preferred points of each trackbit. Those are the ones perpendicular to the
- track, plus the point in extension of the track (to mark end-of-track). PCPs
- which are not on either end of the track are fully preferred.
- @see PCPpositions */
+ * track, plus the point in extension of the track (to mark end-of-track). PCPs
+ * which are not on either end of the track are fully preferred.
+ * @see PCPpositions */
static byte PreferredPPPofTrackAtPCP[TRACK_END][DIAGDIR_END] = {
{ /* X */
1 << DIR_NE | 1 << DIR_SE | 1 << DIR_NW, /* NE */
@@ -101,8 +101,8 @@ static byte PreferredPPPofTrackAtPCP[TRACK_END][DIAGDIR_END] = {
#define NUM_IGNORE_GROUPS 3
#define IGNORE_NONE 0xFF
/** In case we have a staight line, we place pylon only every two tiles,
- so there are certain tiles which we ignore. A straight line is found if
- we have exactly two PPPs. */
+ * so there are certain tiles which we ignore. A straight line is found if
+ * we have exactly two PPPs. */
static byte IgnoredPCP[NUM_IGNORE_GROUPS][TLG_END][DIAGDIR_END] = {
{ /* Ignore group 1, X and Y tracks */
{ /* X even, Y even */
@@ -196,7 +196,7 @@ static const Track TracksAtPCP[DIAGDIR_END][NUM_TRACKS_AT_PCP] = {
};
/* takes each of the 6 track bits from the array above and
- assigns it to the home tile or neighbour tile */
+ * assigns it to the home tile or neighbour tile */
static const TileSource TrackSourceTile[DIAGDIR_END][NUM_TRACKS_AT_PCP] = {
{TS_HOME, TS_NEIGHBOUR, TS_HOME , TS_NEIGHBOUR, TS_NEIGHBOUR, TS_HOME },
{TS_HOME, TS_NEIGHBOUR, TS_NEIGHBOUR, TS_HOME , TS_NEIGHBOUR, TS_HOME },
@@ -232,8 +232,8 @@ static const Direction PPPorder[DIAGDIR_END][TLG_END][DIR_END] = { /* X -
static const int8 x_pcp_offsets[DIAGDIR_END] = {0, 8, 15, 8};
static const int8 y_pcp_offsets[DIAGDIR_END] = {8, 15, 8, 0};
/* Geometric placement of the PPP relative to the PCP*/
-static const int8 x_ppp_offsets[DIR_END] = {-3, -4, -3, 0, +3, +4, +3, 0};
-static const int8 y_ppp_offsets[DIR_END] = {-3, 0, +3, +4, +3, 0, -3, -4};
+static const int8 x_ppp_offsets[DIR_END] = {-3, -4, -3, 0, 3, 4, 3, 0};
+static const int8 y_ppp_offsets[DIR_END] = {-3, 0, 3, 4, 3, 0, -3, -4};
/* The type of pylon to draw at each PPP */
static const SpriteID pylons_normal[] = {
SPR_PYLON_EW_N,
@@ -341,16 +341,16 @@ static const SortableSpriteStruct CatenarySpriteData_Depot[] = {
};
/** Refers to a certain element of the catenary.
- * Identifiers for Wires:
- * <ol><li>Direction of the wire</li>
- * <li>Slope of the tile for diagonals, placement inside the track for horiz/vertical pieces</li>
- * <li>Place where a pylon shoule be</li></ol>
- * Identifiers for Pylons:
- * <ol><li>Direction of the wire</li>
- * <li>Slope of the tile</li>
- * <li>Position of the Pylon relative to the track</li>
- * <li>Position of the Pylon inside the tile</li></ol>
- */
+ * Identifiers for Wires:
+ * <ol><li>Direction of the wire</li>
+ * <li>Slope of the tile for diagonals, placement inside the track for horiz/vertical pieces</li>
+ * <li>Place where a pylon shoule be</li></ol>
+ * Identifiers for Pylons:
+ * <ol><li>Direction of the wire</li>
+ * <li>Slope of the tile</li>
+ * <li>Position of the Pylon relative to the track</li>
+ * <li>Position of the Pylon inside the tile</li></ol>
+ */
typedef enum {
WIRE_X_FLAT_SW,
WIRE_X_FLAT_NE,
@@ -398,11 +398,11 @@ typedef enum {
} CatenarySprite;
/* Selects a Wire (with white and grey ends) depending on whether:
- a) none (should never happen)
- b) the first
- c) the second
- d) both
- PCP exists.*/
+ * a) none (should never happen)
+ * b) the first
+ * c) the second
+ * d) both
+ * PCP exists.*/
static const CatenarySprite Wires[5][TRACK_END][4] = {
{ /* Tileh == 0 */
{INVALID_CATENARY, WIRE_X_FLAT_NE, WIRE_X_FLAT_SW, WIRE_X_FLAT_BOTH},
diff --git a/table/engines.h b/table/engines.h
index f468f0029..7cde8d9f1 100644
--- a/table/engines.h
+++ b/table/engines.h
@@ -4,25 +4,25 @@
#define ENGINES_H
/** @file table/engines.h
- * This file contains all the data for vehicles
- */
+ * This file contains all the data for vehicles
+ */
#include "../sound.h"
/** Writes the properties of a vehicle into the EngineInfo struct.
- * @see EngineInfo
- * @param a Introduction date
- * @param e Rail Type of the vehicle
- * @param f Bitmask of the climates
- */
+ * @see EngineInfo
+ * @param a Introduction date
+ * @param e Rail Type of the vehicle
+ * @param f Bitmask of the climates
+ */
#define MK(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, b, c, d, e, f, 0, 8, 0, 0 }
/** Writes the properties of a train carriage into the EngineInfo struct.
- * @see EngineInfo
- * @param a Introduction date
- * @param e Rail Type of the vehicle
- * @param f Bitmask of the climates
- * @note the 0x80 in parameter b sets the "is carriage bit"
- */
+ * @see EngineInfo
+ * @param a Introduction date
+ * @param e Rail Type of the vehicle
+ * @param f Bitmask of the climates
+ * @note the 0x80 in parameter b sets the "is carriage bit"
+ */
#define MW(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, b | 0x80, c, d, e, f, 0, 8, 0, 0 }
// Rail types
diff --git a/table/sprites.h b/table/sprites.h
index f081fbec6..6aa982f37 100644
--- a/table/sprites.h
+++ b/table/sprites.h
@@ -4,36 +4,36 @@
#define SPRITES_H
/** @file sprites.h
- This file contails all sprite-related enums and defines. These consist mainly of
- the sprite numbers and a bunch of masks and macros to handle sprites and to get
- rid of all the magic numbers in the code.
-
-@NOTE:
- ALL SPRITE NUMBERS BELOW 5126 are in the main files
- SPR_CANALS_BASE is in canalsw.grf
- SPR_SLOPES_BASE is in trkfoundw.grf
- SPR_OPENTTD_BASE is in openttd.grf
-
- All elements which consist of two elements should
- have the same name and then suffixes
- _GROUND and _BUILD for building-type sprites
- _REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
- These sprites are split because of the Z order of the elements
- (like some parts of a bridge are behind the vehicle, while others are before)
-
-
- All sprites which are described here are referenced only one to a handful of times
- throughout the code. When introducing new sprite enums, use meaningful names.
- Don't be lazy and typing, and only use abbrevations when their meaning is clear or
- the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
- IN THIS FILE, and perhaps add some comments in the code where it is used.
- Now, don't whine about this being too much typing work if the enums are like
- 30 characters in length. If your editor doen't help you simplifying your work,
- get a proper editor. If your Operating Systems don't have any decent editors,
- get a proper Operating System.
-
- @todo Split the "Sprites" enum into smaller chunks and document them
-*/
+ * This file contails all sprite-related enums and defines. These consist mainly of
+ * the sprite numbers and a bunch of masks and macros to handle sprites and to get
+ * rid of all the magic numbers in the code.
+ *
+ * @NOTE:
+ * ALL SPRITE NUMBERS BELOW 5126 are in the main files
+ * SPR_CANALS_BASE is in canalsw.grf
+ * SPR_SLOPES_BASE is in trkfoundw.grf
+ * SPR_OPENTTD_BASE is in openttd.grf
+ *
+ * All elements which consist of two elements should
+ * have the same name and then suffixes
+ * _GROUND and _BUILD for building-type sprites
+ * _REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
+ * These sprites are split because of the Z order of the elements
+ * (like some parts of a bridge are behind the vehicle, while others are before)
+ *
+ *
+ * All sprites which are described here are referenced only one to a handful of times
+ * throughout the code. When introducing new sprite enums, use meaningful names.
+ * Don't be lazy and typing, and only use abbrevations when their meaning is clear or
+ * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
+ * IN THIS FILE, and perhaps add some comments in the code where it is used.
+ * Now, don't whine about this being too much typing work if the enums are like
+ * 30 characters in length. If your editor doen't help you simplifying your work,
+ * get a proper editor. If your Operating Systems don't have any decent editors,
+ * get a proper Operating System.
+ *
+ * @todo Split the "Sprites" enum into smaller chunks and document them
+ */
enum Sprites {
@@ -226,8 +226,8 @@ enum Sprites {
/* Elrail stuff */
/* Wires. First identifier is the direction of the track, second is the required placement of the pylon.
- "short" denotes a wire that requires a pylon on each end. Third identifier is the direction of the slope
- (in positive coordinate direction) */
+ * "short" denotes a wire that requires a pylon on each end. Third identifier is the direction of the slope
+ * (in positive coordinate direction) */
SPR_WIRE_X_SHORT = SPR_ELRAIL_BASE + 3,
SPR_WIRE_Y_SHORT = SPR_ELRAIL_BASE + 4,
SPR_WIRE_EW_SHORT = SPR_ELRAIL_BASE + 5,
@@ -561,19 +561,18 @@ enum Sprites {
/* BTSUS == Suspension bridge */
/* TILE_* denotes the different tiles a suspension bridge
- can have
- TILE_A and TILE_B are the "beginnings" and "ends" of the
- suspension system. they have small rectangluar endcaps
- TILE_C and TILE_D look almost identical to TILE_A and
- TILE_B, but they do not have the "endcaps". They form the
- middle part
- TILE_E is a condensed configuration of two pillars. while they
- are usually 2 pillars apart, they only have 1 pillar separation
- here
- TILE_F is an extended configuration of pillars. they are
- plugged in when pillars should be 3 tiles apart
-
- */
+ * can have
+ * TILE_A and TILE_B are the "beginnings" and "ends" of the
+ * suspension system. they have small rectangluar endcaps
+ * TILE_C and TILE_D look almost identical to TILE_A and
+ * TILE_B, but they do not have the "endcaps". They form the
+ * middle part
+ * TILE_E is a condensed configuration of two pillars. while they
+ * are usually 2 pillars apart, they only have 1 pillar separation
+ * here
+ * TILE_F is an extended configuration of pillars. they are
+ * plugged in when pillars should be 3 tiles apart
+ */
SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453,
SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454,
SPR_BTSUS_Y_FRONT_TILE_A = 2455,
@@ -713,10 +712,10 @@ enum Sprites {
/* tubular bridges */
/* tubular bridges have 3 kinds of tiles:
- a start tile (with only half a tube on the far side, marked _BEG
- a middle tile (full tunnel), marked _MID
- and an end tile (half a tube on the near side, maked _END
- */
+ * a start tile (with only half a tube on the far side, marked _BEG
+ * a middle tile (full tunnel), marked _MID
+ * and an end tile (half a tube on the near side, maked _END
+ */
SPR_BTTUB_X_FRONT_BEG = 2559,
SPR_BTTUB_X_FRONT_MID = 2660,
SPR_BTTUB_X_FRONT_END = 2561,
diff --git a/table/town_land.h b/table/town_land.h
index 06658ecd3..da158304c 100644
--- a/table/town_land.h
+++ b/table/town_land.h
@@ -1,7 +1,6 @@
/* $Id$ */
-/** @file town_land.h
- */
+/** @file town_land.h */
enum {
HOUSE_TEMP_CHURCH = 0x03,
@@ -16,16 +15,16 @@ enum {
};
/** Writes the data into the Town Tile Drawing Struct
- * @param s1 The first sprite of the building, mostly the ground sprite
- * @param s2 The second sprite of the building.
- * @param sx The x-position of the sprite within the tile
- * @param xy the y-position of the sprite within the tile
- * @param w the width of the sprite
- * @param h the height of the sprite
- * @param dz the virtual height of the sprite
- * @param p set to 1 if a lift is present
- * @see DrawTownTileStruct
- */
+ * @param s1 The first sprite of the building, mostly the ground sprite
+ * @param s2 The second sprite of the building.
+ * @param sx The x-position of the sprite within the tile
+ * @param xy the y-position of the sprite within the tile
+ * @param w the width of the sprite
+ * @param h the height of the sprite
+ * @param dz the virtual height of the sprite
+ * @param p set to 1 if a lift is present
+ * @see DrawTownTileStruct
+ */
#define M(s1, s2, sx, sy, w, h, dz, p) {s1, s2, sx, sy, w - 1, h - 1, dz, p}
static const DrawBuildingsTileStruct _town_draw_tile_data[] = {
@@ -1928,20 +1927,20 @@ static const uint16 _housetype_flags[] = {
assert_compile(lengthof(_housetype_flags) == HOUSE_MAX);
static const byte _housetype_extra_flags[] = {
- 0, 0, 0, 0,32,32, 0, 8,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0,16, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 16, 0, 0, 0, 0, 0, 0, 0,
- 16, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 8, 0, 8, 0, 0, 0,
- 0, 0, 4, 0, 4, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 4,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 8, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 32, 32, 0, 8,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 16, 0, 0, 0, 0, 0, 0, 0,
+ 16, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 8, 0, 8, 0, 0, 0,
+ 0, 0, 4, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 4,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 8, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
};
assert_compile(lengthof(_housetype_extra_flags) == HOUSE_MAX);
@@ -2137,20 +2136,20 @@ static const HousetypeYear _housetype_years[] = {
assert_compile(lengthof(_housetype_years) == HOUSE_MAX);
static const byte _housetype_cargo_passengers[] = {
- 8, 8, 8, 2, 10,10,4, 6,
- 6, 2, 2, 2, 2, 8, 6, 6,
- 6, 10,6, 6, 4, 4, 4, 4,
- 3, 3, 3, 7, 8, 6, 8, 8,
- 4, 4, 4, 4, 8, 3, 3, 8,
- 8, 8, 8, 8, 5, 5, 3, 3,
- 3, 3, 8, 8, 9, 9,10, 10,
- 2, 2, 3, 3, 2, 2, 3, 3,
- 6, 6, 6, 6, 6, 6, 7, 7,
- 9, 9, 7, 7, 7, 7, 3, 3,
- 3, 3, 6, 2, 3, 6, 6, 8,
- 8, 6, 8, 2, 6, 3, 3, 3,
- 3, 3, 8, 4, 4, 8, 3, 3,
- 8, 8, 8, 4, 3, 3,
+ 8, 8, 8, 2, 10, 10, 4, 6,
+ 6, 2, 2, 2, 2, 8, 6, 6,
+ 6, 10, 6, 6, 4, 4, 4, 4,
+ 3, 3, 3, 7, 8, 6, 8, 8,
+ 4, 4, 4, 4, 8, 3, 3, 8,
+ 8, 8, 8, 8, 5, 5, 3, 3,
+ 3, 3, 8, 8, 9, 9, 10, 10,
+ 2, 2, 3, 3, 2, 2, 3, 3,
+ 6, 6, 6, 6, 6, 6, 7, 7,
+ 9, 9, 7, 7, 7, 7, 3, 3,
+ 3, 3, 6, 2, 3, 6, 6, 8,
+ 8, 6, 8, 2, 6, 3, 3, 3,
+ 3, 3, 8, 4, 4, 8, 3, 3,
+ 8, 8, 8, 4, 3, 3,
};
assert_compile(lengthof(_housetype_cargo_passengers) == HOUSE_MAX);