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-rw-r--r--table/unicode.h21
1 files changed, 0 insertions, 21 deletions
diff --git a/table/unicode.h b/table/unicode.h
deleted file mode 100644
index 2bbd6624c..000000000
--- a/table/unicode.h
+++ /dev/null
@@ -1,21 +0,0 @@
-/* $Id$ */
-
-
-typedef struct DefaultUnicodeMapping {
- WChar code; ///< Unicode value
- byte key; ///< Character index of sprite
-} DefaultUnicodeMapping;
-
-
-/* Default unicode mapping table for sprite based glyphs.
- * This table allows us use unicode characters even though the glyphs don't
- * exist, or are in the wrong place, in the standard sprite fonts.
- * This is not used for FreeType rendering */
-
-static DefaultUnicodeMapping _default_unicode_map[] = {
- { 0x010D, 0x63 }, /* Small letter c with caron */
- { 0x0160, 0xA6 }, /* Capital letter s with caron */
- { 0x0161, 0xA8 }, /* Small letter s with caron */
- { 0x017E, 0xB8 }, /* Small letter z with caron */
- { 0x20AC, 0xA4 }, /* Euro symbol */
-};