diff options
Diffstat (limited to 'table/train_cmd.h')
-rw-r--r-- | table/train_cmd.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/table/train_cmd.h b/table/train_cmd.h index ddcd381bb..10a74e123 100644 --- a/table/train_cmd.h +++ b/table/train_cmd.h @@ -1,43 +1,43 @@ static const SpriteID _engine_sprite_base[] = { -0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D, -0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9, -0x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95, -0x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9, -0x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9, -0x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9, -0x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1, -0x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19, -0x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25, -0x0B31, 0x0B35, +0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D, +0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9, +0x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95, +0x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9, +0x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9, +0x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9, +0x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1, +0x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19, +0x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25, +0x0B31, 0x0B35, }; /* For how many directions do we have sprites? (8 or 4; if 4, the other 4 * directions are symmetric. */ static const byte _engine_sprite_and[] = { -7, 7, 7, 7, 3, 3, 7, 7, -7, 7, 7, 7, 7, 7, 7, 3, -7, 7, 3, 7, 3, 7, 7, 7, -7, 3, 7, 7, 3, 3, 7, 7, -7, 3, 3, 3, 3, 3, 3, 3, -3, 3, 3, 3, 3, 3, 3, 3, -3, 3, 3, 3, 3, 3, 3, 3, -3, 3, 3, 3, 3, 3, 3, 3, -3, 3, 3, 3, 3, 3, 3, 3, -3, 3, +7, 7, 7, 7, 3, 3, 7, 7, +7, 7, 7, 7, 7, 7, 7, 3, +7, 7, 3, 7, 3, 7, 7, 7, +7, 3, 7, 7, 3, 3, 7, 7, +7, 3, 3, 3, 3, 3, 3, 3, +3, 3, 3, 3, 3, 3, 3, 3, +3, 3, 3, 3, 3, 3, 3, 3, +3, 3, 3, 3, 3, 3, 3, 3, +3, 3, 3, 3, 3, 3, 3, 3, +3, 3, }; /* Non-zero for multihead trains. */ static const byte _engine_sprite_add[] = { -0, 0, 0, 0, 0, 0, 0, 4, -0, 4, 0, 4, 0, 0, 0, 0, -0, 4, 0, 0, 0, 0, 4, 0, -4, 0, 0, 4, 0, 0, 0, 0, -4, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, -0, 0, +0, 0, 0, 0, 0, 0, 0, 4, +0, 4, 0, 4, 0, 0, 0, 0, +0, 4, 0, 0, 0, 0, 4, 0, +4, 0, 0, 4, 0, 0, 0, 0, +4, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, +0, 0, }; |