diff options
Diffstat (limited to 'table/sprites.h')
-rw-r--r-- | table/sprites.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/table/sprites.h b/table/sprites.h index 125b84857..8ee56c20d 100644 --- a/table/sprites.h +++ b/table/sprites.h @@ -1102,14 +1102,13 @@ enum PaletteSprites { //sets color to bare land stuff, for rail and road (and crossings) PALETTE_TO_BARE_LAND = PALETTE_RECOLOR_SPRITE(0x317), //XXX is 318-31A really not used? - //XXX FIXME I dunno yet what this is - PALETTE_31B = PALETTE_RECOLOR_SPRITE(0x31B), + PALETTE_TO_STRUCT_BLUE = PALETTE_RECOLOR_SPRITE(0x31B), //structure color to something brownish (for the cantilever bridges for example) PALETTE_TO_STRUCT_BROWN = PALETTE_RECOLOR_SPRITE(0x31C), - PALETTE_31D = PALETTE_RECOLOR_SPRITE(0x31D), //XXX FIXME Don't know this either + PALETTE_TO_STRUCT_WHITE = PALETTE_RECOLOR_SPRITE(0x31D), //sets bridge or structure to red, little concrete one and cantilever use this one for example PALETTE_TO_STRUCT_RED = PALETTE_RECOLOR_SPRITE(0x31E), - //XXX 31F + PALETTE_TO_STRUCT_GREEN = PALETTE_RECOLOR_SPRITE(0x31F), PALETTE_TO_STRUCT_CONCRETE = PALETTE_RECOLOR_SPRITE(0x320), //Sets the suspension bridge to concrete, also other strucutures use it PALETTE_TO_STRUCT_YELLOW = PALETTE_RECOLOR_SPRITE(0x321), //Sets the bridge color to yellow (suspension and tubular) PALETTE_TO_TRANSPARENT = 0x322 << PALETTE_SPRITE_START | PALETTE_MODIFIER_TRANSPARENT, //This sets the sprite to transparent |