diff options
Diffstat (limited to 'table/bridge_land.h')
-rw-r--r-- | table/bridge_land.h | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/table/bridge_land.h b/table/bridge_land.h index 7374ad390..8589c6e20 100644 --- a/table/bridge_land.h +++ b/table/bridge_land.h @@ -1,27 +1,27 @@ /* $Id$ */ /** @file bridge_land.h This file contains all the sprites for bridges - * It consists of a number of arrays. - * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons. - * n defines the number of the bridge type, m the number of the section. the highest m for - * each bridge set defines the heads.<br> - * Sprites for middle secionts are arranged in groups of four, the elements are: - * <ol><li>Element containing the track. This element is logically behind the vehicle.</li> - * <li>Element containing the structure that is logically between the vehicle and the camera</li> - * <li>Element containing the pylons.</li></ol> - * First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p> - * <br>Elements for heads are arranged in groups of eight: - * <ol><li>X direction, north end, flat</li> - * <li>Y direction, north end, flat</li> - * <li>X direction, south end, flat</li> - * <li>Y direction, south end, flat</li> - * <li>X direction, north end, sloped</li> - * <li>Y direction, north end, sloped</li> - * <li>X direction, south end, sloped</li> - * <li>Y direction, south end, sloped</li></ol> - * This is repeated 4 times, for rail, road, monorail, maglev</li> - * </ul> - */ + * It consists of a number of arrays. + * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons. + * n defines the number of the bridge type, m the number of the section. the highest m for + * each bridge set defines the heads.<br> + * Sprites for middle secionts are arranged in groups of four, the elements are: + * <ol><li>Element containing the track. This element is logically behind the vehicle.</li> + * <li>Element containing the structure that is logically between the vehicle and the camera</li> + * <li>Element containing the pylons.</li></ol> + * First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p> + * <br>Elements for heads are arranged in groups of eight: + * <ol><li>X direction, north end, flat</li> + * <li>Y direction, north end, flat</li> + * <li>X direction, south end, flat</li> + * <li>Y direction, south end, flat</li> + * <li>X direction, north end, sloped</li> + * <li>Y direction, north end, sloped</li> + * <li>X direction, south end, sloped</li> + * <li>Y direction, south end, sloped</li></ol> + * This is repeated 4 times, for rail, road, monorail, maglev</li> + * </ul> + */ static const PalSpriteID _bridge_sprite_table_2_0[] = { 0x9C3, 0x9C7, 0x9C9, 0x0, 0x9C4, 0x9C8, 0x9CA, 0x0, |