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-rw-r--r--station_cmd.c84
1 files changed, 54 insertions, 30 deletions
diff --git a/station_cmd.c b/station_cmd.c
index edcefccb4..a29400a67 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -22,6 +22,10 @@ enum {
/* Max stations: 64000 (64 * 1000) */
STATION_POOL_BLOCK_SIZE_BITS = 6, /* In bits, so (1 << 6) == 64 */
STATION_POOL_MAX_BLOCKS = 1000,
+
+ /* Max roadstops: 64000 (32 * 2000) */
+ ROADSTOP_POOL_BLOCK_SIZE_BITS = 5, /* In bits, so (1 << 5) == 32 */
+ ROADSTOP_POOL_MAX_BLOCKS = 2000,
};
/**
@@ -35,8 +39,20 @@ static void StationPoolNewBlock(uint start_item)
st->index = start_item++;
}
-/* Initialize the station-pool */
+/**
+ * Called if a new block is added to the roadstop-pool
+ */
+static void RoadStopPoolNewBlock(uint start_item)
+{
+ RoadStop *rs;
+
+ FOR_ALL_ROADSTOPS_FROM(rs, start_item)
+ rs->index = start_item++;
+}
+
+/* Initialize the station-pool and roadstop-pool */
MemoryPool _station_pool = { "Stations", STATION_POOL_MAX_BLOCKS, STATION_POOL_BLOCK_SIZE_BITS, sizeof(Station), &StationPoolNewBlock, 0, 0, NULL };
+MemoryPool _roadstop_pool = { "RoadStop", ROADSTOP_POOL_MAX_BLOCKS, ROADSTOP_POOL_BLOCK_SIZE_BITS, sizeof(RoadStop), &RoadStopPoolNewBlock, 0, 0, NULL };
// FIXME -- need to be embedded into Airport variable. Is dynamically
@@ -110,18 +126,25 @@ uint GetNumRoadStops(const Station *st, RoadStopType type)
return num;
}
-RoadStop * GetFirstFreeRoadStop( void )
+RoadStop *AllocateRoadStop( void )
{
- RoadStop *rs = _roadstops;
- int i = 0;
+ RoadStop *rs;
- for ( i = 0; i < NUM_ROAD_STOPS; i++, rs++) {
+ FOR_ALL_ROADSTOPS(rs) {
if (!rs->used) {
- rs->index = i;
+ uint index = rs->index;
+
+ memset(rs, 0, sizeof(RoadStop));
+ rs->index = index;
+
return rs;
}
}
+ /* Check if we can add a block to the pool */
+ if (AddBlockToPool(&_roadstop_pool))
+ return AllocateRoadStop();
+
return NULL;
}
@@ -1448,7 +1471,7 @@ int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 direction, uint32 type
}
//give us a road stop in the list, and check if something went wrong
- road_stop = GetFirstFreeRoadStop();
+ road_stop = AllocateRoadStop();
if (road_stop == NULL)
return_cmd_error( (type) ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
@@ -2908,7 +2931,9 @@ void InitializeStations(void)
CleanPool(&_station_pool);
AddBlockToPool(&_station_pool);
- memset(_roadstops, 0, sizeof(_roadstops));
+ /* Clean the roadstop pool and create 1 block in it */
+ CleanPool(&_roadstop_pool);
+ AddBlockToPool(&_roadstop_pool);
_station_tick_ctr = 0;
@@ -2946,7 +2971,7 @@ static const byte _roadstop_desc[] = {
SLE_REF(RoadStop,next, REF_ROADSTOPS),
SLE_REF(RoadStop,prev, REF_ROADSTOPS),
- SLE_ARR(RoadStop,slot, SLE_UINT16, NUM_SLOTS),
+ SLE_ARR(RoadStop,slot, SLE_UINT16, NUM_SLOTS),
SLE_END()
};
@@ -3067,27 +3092,19 @@ static void Load_STNS(void)
if (_sl.full_version < 0x600) {
/* Convert old bus and truck tile to new-ones */
- RoadStop **currstop;
- RoadStop *prev = NULL;
- RoadStop *road_stop;
-
if (st->bus_tile_obsolete != 0) {
- road_stop = GetFirstFreeRoadStop();
- if (road_stop == NULL)
+ st->bus_stops = AllocateRoadStop();
+ if (st->bus_stops == NULL)
error("Station: too many busstations in savegame");
- FindRoadStationSpot(RS_BUS, st, &currstop, &prev);
- *currstop = road_stop;
- InitializeRoadStop(road_stop, prev, st->bus_tile_obsolete, st->index);
+ InitializeRoadStop(st->bus_stops, NULL, st->bus_tile_obsolete, st->index);
}
if (st->lorry_tile_obsolete != 0) {
- road_stop = GetFirstFreeRoadStop();
- if (road_stop == NULL)
+ st->truck_stops = AllocateRoadStop();
+ if (st->truck_stops == NULL)
error("Station: too many truckstations in savegame");
- FindRoadStationSpot(RS_TRUCK, st, &currstop, &prev);
- *currstop = road_stop;
- InitializeRoadStop(road_stop, prev, st->lorry_tile_obsolete, st->index);
+ InitializeRoadStop(st->truck_stops, NULL, st->lorry_tile_obsolete, st->index);
}
}
}
@@ -3100,12 +3117,12 @@ static void Load_STNS(void)
static void Save_ROADSTOP( void )
{
- uint i;
+ RoadStop *rs;
- for (i = 0; i < lengthof(_roadstops); i++) {
- if (_roadstops[i].used) {
- SlSetArrayIndex(i);
- SlObject(&_roadstops[i], _roadstop_desc);
+ FOR_ALL_ROADSTOPS(rs) {
+ if (rs->used) {
+ SlSetArrayIndex(rs->index);
+ SlObject(rs, _roadstop_desc);
}
}
}
@@ -3114,8 +3131,15 @@ static void Load_ROADSTOP( void )
{
int index;
- while ((index = SlIterateArray()) != -1)
- SlObject(&_roadstops[index], _roadstop_desc);
+ while ((index = SlIterateArray()) != -1) {
+ RoadStop *rs;
+
+ if (!AddBlockIfNeeded(&_roadstop_pool, index))
+ error("RoadStop: failed loading savegame: too many RoadStops");
+
+ rs = GetRoadStop(index);
+ SlObject(rs, _roadstop_desc);
+ }
}
const ChunkHandler _station_chunk_handlers[] = {