diff options
Diffstat (limited to 'station_cmd.c')
-rw-r--r-- | station_cmd.c | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/station_cmd.c b/station_cmd.c index 9f56d7836..921c3bf42 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -313,7 +313,8 @@ static void StationInitialize(Station *st, TileIndex tile) ge->last_speed = 0; ge->last_age = 0xFF; } - _station_sort_dirty = true; + + _global_station_sort_dirty = true; // build a new station } // Update the virtual coords needed to draw the station sign. @@ -2026,7 +2027,7 @@ static void DeleteStation(Station *st) DeleteName(st->string_id); MarkStationDirty(st); - _station_sort_dirty = true; + _global_station_sort_dirty = true; // delete station, remove sign InvalidateWindowClasses(WC_STATION_LIST); index = st->index; @@ -2247,7 +2248,7 @@ int32 CmdRenameStation(int x, int y, uint32 flags, uint32 p1, uint32 p2) st->string_id = str; UpdateStationVirtCoord(st); DeleteName(old_str); - _station_sort_dirty = true; + _station_sort_dirty[st->owner] = true; // rename a station MarkWholeScreenDirty(); } else { DeleteName(str); @@ -2426,7 +2427,7 @@ static void ChangeTileOwner_Station(uint tile, byte old_player, byte new_player) Station *st = DEREF_STATION(_map2[tile]); _map_owner[tile] = new_player; st->owner = new_player; - _station_sort_dirty = true; + _global_station_sort_dirty = true; // transfer ownership of station to another player InvalidateWindowClasses(WC_STATION_LIST); } else { DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); @@ -2476,11 +2477,16 @@ static int32 ClearTile_Station(uint tile, byte flags) { void InitializeStations() { int i; + memset(_stations, 0, sizeof(_stations)); - for(i=0;i!=lengthof(_stations); i++) + for(i = 0; i != lengthof(_stations); i++) _stations[i].index=i; + _station_tick_ctr = 0; - _station_sort_dirty = true; // set stations to be sorted on first load + + // set stations to be sorted on load of savegame + memset(_station_sort_dirty, true, sizeof(_station_sort_dirty)); + _global_station_sort_dirty = true; // load of savegame } |