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-rw-r--r--station_cmd.c2546
1 files changed, 2546 insertions, 0 deletions
diff --git a/station_cmd.c b/station_cmd.c
new file mode 100644
index 000000000..e903d4ecc
--- /dev/null
+++ b/station_cmd.c
@@ -0,0 +1,2546 @@
+#include "stdafx.h"
+#include "ttd.h"
+#include "station.h"
+#include "gfx.h"
+#include "window.h"
+#include "viewport.h"
+#include "command.h"
+#include "town.h"
+#include "vehicle.h"
+#include "news.h"
+#include "saveload.h"
+#include "economy.h"
+#include "player.h"
+#include "airport.h"
+
+// FIXME -- need to be embedded into Airport variable. Is dynamically
+// deducteable from graphics-tile array, so will not be needed
+const byte _airport_size_x[5] = {4, 6, 1, 6, 7 };
+const byte _airport_size_y[5] = {3, 6, 1, 6, 7 };
+
+void ShowAircraftDepotWindow(uint tile);
+extern void UpdateAirplanesOnNewStation(Station *st);
+
+static void MarkStationDirty(Station *st)
+{
+ if (st->sign.width_1 != 0) {
+ InvalidateWindowWidget(WC_STATION_VIEW, st->index, 1);
+
+ MarkAllViewportsDirty(
+ st->sign.left - 6,
+ st->sign.top,
+ st->sign.left + (st->sign.width_1 << 2) + 12,
+ st->sign.top + 48);
+ }
+}
+
+#define CHECK_STATIONS_ERR ((Station*)-1)
+
+static Station *GetStationAround(uint tile, int w, int h, int closest_station)
+{
+ // check around to see if there's any stations there
+ BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TILE_XY(1,1))
+ if (IS_TILETYPE(tile_cur, MP_STATION)) {
+ int t;
+ t = _map2[tile_cur];
+ if (closest_station == -1) {
+ closest_station = t;
+ } else if (closest_station != t) {
+ _error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
+ return CHECK_STATIONS_ERR;
+ }
+ }
+ END_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TILE_XY(1,1))
+ return (closest_station == -1) ? NULL : DEREF_STATION(closest_station);
+}
+
+
+static bool CheckStationSpreadOut(Station *st, uint tile, int w, int h)
+{
+ byte station_index = st->index;
+ uint i;
+ uint x1 = GET_TILE_X(tile);
+ uint y1 = GET_TILE_Y(tile);
+ uint x2 = x1 + w - 1;
+ uint y2 = y1 + h - 1;
+ uint t;
+
+ for(i=0; i!=TILES_X*TILES_Y; i++) {
+ if (IS_TILETYPE(i, MP_STATION) && _map2[i] == station_index) {
+ t = GET_TILE_X(i);
+ if (t < x1) x1 = t;
+ if (t > x2) x2 = t;
+
+ t = GET_TILE_Y(i);
+ if (t < y1) y1 = t;
+ if (t > y2) y2 = t;
+ }
+ }
+
+ if (y2-y1 >= _patches.station_spread || x2-x1 >= _patches.station_spread) {
+ _error_message = STR_306C_STATION_TOO_SPREAD_OUT;
+ return false;
+ }
+
+ return true;
+}
+
+static Station *AllocateStation()
+{
+ Station *st, *a_free = NULL;
+ int count;
+ int num_free = 0;
+ int i;
+
+ for(st = _stations, count = lengthof(_stations); count != 0; count--, st++) {
+ if (st->xy == 0) {
+ num_free++;
+ if (a_free==NULL)
+ a_free = st;
+ }
+ }
+
+ if (a_free == NULL ||
+ (num_free < 30 && IS_HUMAN_PLAYER(_current_player))) {
+ _error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
+ return NULL;
+ }
+
+ i = a_free->index;
+ memset(a_free, 0, sizeof(Station));
+ a_free->index = i;
+ return a_free;
+}
+
+
+static int CountMapSquareAround(uint tile, byte type, byte min, byte max) {
+ static const TileIndexDiff _count_square_table[7*7+1] = {
+ TILE_XY(-3,-3), 1, 1, 1, 1, 1, 1,
+ TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
+ TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
+ TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
+ TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
+ TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
+ TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
+ 0,
+ };
+ int j;
+ const TileIndexDiff *p = _count_square_table;
+ int num = 0;
+
+ while ( (j=*p++) != 0 ) {
+ tile = TILE_MASK(tile + j);
+
+ if (IS_TILETYPE(tile, type) && _map5[tile] >= min && _map5[tile] <= max)
+ num++;
+ }
+
+ return num;
+}
+
+#define M(x) ((x) - STR_SV_STNAME)
+
+static bool GenerateStationName(Station *st, uint tile, int flag)
+{
+ static const uint32 _gen_station_name_bits[] = {
+ 0, /* 0 */
+ 1 << M(STR_SV_STNAME_AIRPORT), /* 1 */
+ 1 << M(STR_SV_STNAME_OILFIELD), /* 2 */
+ 1 << M(STR_SV_STNAME_DOCKS), /* 3 */
+ 0x1FF << M(STR_SV_STNAME_BUOY_1), /* 4 */
+ 1 << M(STR_SV_STNAME_HELIPORT), /* 5 */
+ };
+
+ Town *t = st->town;
+ uint32 free_names = (uint32)-1;
+ int found;
+ uint z,z2;
+ unsigned long tmp;
+
+ {
+ Station *s;
+
+ FOR_ALL_STATIONS(s) {
+ if (s != st && s->xy != 0 && s->town==t) {
+ uint str = M(s->string_id);
+ if (str <= 0x20) {
+ if (str == M(STR_SV_STNAME_FOREST))
+ str = M(STR_SV_STNAME_WOODS);
+ CLRBIT(free_names, str);
+ }
+ }
+ }
+ }
+
+ /* check default names */
+ tmp = free_names & _gen_station_name_bits[flag];
+ if (tmp != 0) {
+ found = FindFirstBit(tmp);
+ goto done;
+ }
+
+ /* check mine? */
+ if (HASBIT(free_names, M(STR_SV_STNAME_MINES))) {
+ if (CountMapSquareAround(tile, MP_INDUSTRY, 0, 6) >= 2 ||
+ CountMapSquareAround(tile, MP_INDUSTRY, 0x64, 0x73) >= 2 ||
+ CountMapSquareAround(tile, MP_INDUSTRY, 0x2F, 0x33) >= 2 ||
+ CountMapSquareAround(tile, MP_INDUSTRY, 0x48, 0x58) >= 2 ||
+ CountMapSquareAround(tile, MP_INDUSTRY, 0x5B, 0x63) >= 2) {
+ found = M(STR_SV_STNAME_MINES);
+ goto done;
+ }
+ }
+
+ /* check close enough to town to get central as name? */
+ if (GetTileDist1D(tile,t->xy) < 8) {
+ found = M(STR_SV_STNAME);
+ if (HASBIT(free_names, M(STR_SV_STNAME))) goto done;
+
+ found = M(STR_SV_STNAME_CENTRAL);
+ if (HASBIT(free_names, M(STR_SV_STNAME_CENTRAL))) goto done;
+ }
+
+ /* Check lakeside */
+ if (HASBIT(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
+ !CheckDistanceFromEdge(tile, 20) &&
+ CountMapSquareAround(tile, MP_WATER, 0, 0) >= 5) {
+ found = M(STR_SV_STNAME_LAKESIDE);
+ goto done;
+ }
+
+ /* Check woods */
+ if (HASBIT(free_names, M(STR_SV_STNAME_WOODS)) && (
+ CountMapSquareAround(tile, MP_TREES, 0, 255) >= 8 ||
+ CountMapSquareAround(tile, MP_INDUSTRY, 0x10, 0x11) >= 2 )) {
+ found = (_opt.landscape==LT_DESERT) ? M(STR_SV_STNAME_FOREST) : M(STR_SV_STNAME_WOODS);
+ goto done;
+ }
+
+ /* check elevation compared to town */
+ z = GetTileZ(tile);
+ z2 = GetTileZ(t->xy);
+ if (z < z2) {
+ found = M(STR_SV_STNAME_VALLEY);
+ if (HASBIT(free_names, M(STR_SV_STNAME_VALLEY))) goto done;
+ } else if (z > z2) {
+ found = M(STR_SV_STNAME_HEIGHTS);
+ if (HASBIT(free_names, M(STR_SV_STNAME_HEIGHTS))) goto done;
+ }
+
+ /* check direction compared to town */
+ {
+ static const int8 _direction_and_table[] = {
+ ~( (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_EAST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
+ ~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
+ ~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_EAST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
+ ~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_EAST)) ),
+ };
+
+ free_names &= _direction_and_table[
+ (GET_TILE_X(tile) < GET_TILE_X(t->xy)) +
+ (GET_TILE_Y(tile) < GET_TILE_Y(t->xy))*2];
+ }
+
+ tmp = free_names & ((1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<6)|(1<<7)|(1<<12)|(1<<26)|(1<<27)|(1<<28)|(1<<29)|(1<<30));
+ if (tmp == 0) {
+ _error_message = STR_3007_TOO_MANY_STATIONS_LOADING;
+ return false;
+ }
+ found = FindFirstBit(tmp);
+
+done:
+ st->string_id = found + STR_SV_STNAME;
+ return true;
+}
+#undef M
+
+static Station *GetClosestStationFromTile(uint tile, uint threshold, byte owner)
+{
+ Station *st, *best_station = NULL;
+ uint cur_dist;
+
+ FOR_ALL_STATIONS(st) {
+ cur_dist = GetTileDist(tile, st->xy);
+ if (cur_dist < threshold && (owner == 0xFF || st->owner == owner)) {
+ threshold = cur_dist;
+ best_station = st;
+ }
+ }
+
+ return best_station;
+}
+
+static void StationInitialize(Station *st, TileIndex tile)
+{
+ int i;
+ GoodsEntry *ge;
+
+ st->xy = tile;
+ st->bus_tile = st->lorry_tile = st->airport_tile = st->dock_tile = st->train_tile = 0;
+ st->had_vehicle_of_type = 0;
+ st->time_since_load = 255;
+ st->time_since_unload = 255;
+ st->delete_ctr = 0;
+ st->facilities = 0;
+
+ st->blocked_months = 0;
+ st->last_vehicle = INVALID_VEHICLE;
+
+ for(i=0,ge=st->goods; i!=NUM_CARGO; i++, ge++) {
+ ge->waiting_acceptance = 0;
+ ge->days_since_pickup = 0;
+ ge->enroute_from = 0xFF;
+ ge->rating = 175;
+ ge->last_speed = 0;
+ ge->last_age = 0xFF;
+ }
+ _station_sort_dirty = true;
+}
+
+// Update the virtual coords needed to draw the station sign.
+// st = Station to update for.
+static void UpdateStationVirtCoord(Station *st)
+{
+ Point pt = RemapCoords2(GET_TILE_X(st->xy) * 16, GET_TILE_Y(st->xy) * 16);
+ pt.y -= 32;
+ if (st->facilities&FACIL_AIRPORT && st->airport_type==AT_OILRIG) pt.y -= 16;
+
+ SET_DPARAM16(0, st->index);
+ SET_DPARAM8(1, st->facilities);
+ UpdateViewportSignPos(&st->sign, pt.x, pt.y, STR_305C_0);
+}
+
+// Update the virtual coords needed to draw the station sign for all stations.
+void UpdateAllStationVirtCoord()
+{
+ Station *st;
+ FOR_ALL_STATIONS(st) {
+ if (st->xy != 0)
+ UpdateStationVirtCoord(st);
+ }
+}
+
+// Update the station virt coords while making the modified parts dirty.
+static void UpdateStationVirtCoordDirty(Station *st)
+{
+ MarkStationDirty(st);
+ UpdateStationVirtCoord(st);
+ MarkStationDirty(st);
+}
+
+// Get a mask of the cargo types that the station accepts.
+static uint GetAcceptanceMask(Station *st)
+{
+ uint mask = 0;
+ uint cur_mask = 1;
+ int i;
+ for(i=0; i!=NUM_CARGO; i++,cur_mask*=2) {
+ if (st->goods[i].waiting_acceptance & 0x8000)
+ mask |= cur_mask;
+ }
+ return mask;
+}
+
+// Items contains the two cargo names that are to be accepted or rejected.
+// msg is the string id of the message to display.
+static void ShowRejectOrAcceptNews(Station *st, uint32 items, StringID msg)
+{
+ if (items) {
+ SET_DPARAM32(2, items >> 16);
+ SET_DPARAM32(1, items & 0xFFFF);
+ SET_DPARAM16(0, st->index);
+ AddNewsItem(msg + ((items >> 16)?1:0), NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_TILE, NT_ACCEPTANCE, 0), st->xy, 0);
+ }
+}
+
+// Get a list of the cargo types being produced around the tile.
+void GetProductionAroundTiles(uint *produced, uint tile, int w, int h)
+{
+ int x,y;
+ int x1,y1,x2,y2;
+ int xc,yc;
+ byte cargos[2];
+
+ memset(produced, 0, NUM_CARGO * sizeof(uint));
+
+ x = GET_TILE_X(tile);
+ y = GET_TILE_Y(tile);
+
+ // expand the region by 4 tiles on each side
+ // while making sure that we remain inside the board.
+ x2 = min(x + w+4, TILE_X_MAX+1);
+ x1 = max(x-4, 0);
+
+ y2 = min(y + h+4, TILE_Y_MAX+1);
+ y1 = max(y-4, 0);
+
+ assert(x1 < x2);
+ assert(y1 < y2);
+ assert(w > 0);
+ assert(h > 0);
+
+ yc = y1;
+ do {
+ xc = x1;
+ do {
+ if (!(IS_INSIDE_1D(xc, x, w) && IS_INSIDE_1D(yc, y, h))) {
+ GetProducedCargoProc *gpc;
+ uint tile = TILE_XY(xc, yc);
+ gpc = _tile_type_procs[GET_TILETYPE(tile)]->get_produced_cargo_proc;
+ if (gpc != NULL) {
+ cargos[0] = cargos[1] = 0xFF;
+ gpc(tile, cargos);
+ if (cargos[0] != 0xFF) {
+ produced[cargos[0]]++;
+ if (cargos[1] != 0xFF) {
+ produced[cargos[1]]++;
+ }
+ }
+ }
+ }
+ } while (++xc != x2);
+ } while (++yc != y2);
+}
+
+// Get a list of the cargo types that are accepted around the tile.
+void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h)
+{
+ int x,y;
+ int x1,y1,x2,y2;
+ int xc,yc;
+ AcceptedCargo ac;
+
+ memset(accepts, 0, NUM_CARGO * sizeof(uint));
+
+ x = GET_TILE_X(tile);
+ y = GET_TILE_Y(tile);
+
+ // expand the region by 4 tiles on each side
+ // while making sure that we remain inside the board.
+ x2 = min(x + w + 4, TILE_X_MAX+1);
+ y2 = min(y + h + 4, TILE_Y_MAX+1);
+ x1 = max(x-4, 0);
+ y1 = max(y-4, 0);
+
+ assert(x1 < x2);
+ assert(y1 < y2);
+ assert(w > 0);
+ assert(h > 0);
+
+ yc = y1;
+ do {
+ xc = x1;
+ do {
+ uint tile = TILE_XY(xc, yc);
+ if (!IS_TILETYPE(tile, MP_STATION)) {
+ GetAcceptedCargo(tile, &ac);
+ accepts[ac.type_1] += ac.amount_1;
+ accepts[ac.type_2] += ac.amount_2;
+ accepts[ac.type_3] += ac.amount_3;
+ }
+ } while (++xc != x2);
+ } while (++yc != y2);
+}
+
+// Update the acceptance for a station.
+// show_msg controls whether to display a message that acceptance was changed.
+static void UpdateStationAcceptance(Station *st, bool show_msg)
+{
+ uint old_acc, new_acc;
+ TileIndex span[1+1+2+2+1];
+ int i;
+ int min_x, min_y, max_x, max_y;
+ uint accepts[NUM_CARGO];
+
+ // Don't update acceptance for a buoy
+ if (st->had_vehicle_of_type & HVOT_BUOY)
+ return;
+
+ /* old accepted goods types */
+ old_acc = GetAcceptanceMask(st);
+
+ // Put all the tiles that span an area in the table.
+ span[3] = span[5] = 0;
+ span[0] = st->bus_tile;
+ span[1] = st->lorry_tile;
+ span[2] = st->train_tile;
+ if (st->train_tile != 0) {
+ span[3] = st->train_tile + TILE_XY(st->trainst_w-1, st->trainst_h-1);
+ }
+ span[4] = st->airport_tile;
+ if (st->airport_tile != 0) {
+ span[5] = st->airport_tile + TILE_XY(_airport_size_x[st->airport_type]-1, _airport_size_y[st->airport_type]-1);
+ }
+ span[6] = st->dock_tile;
+
+ // Construct a rectangle from those points
+ min_x = min_y = 0x7FFFFFFF;
+ max_x = max_y = 0;
+
+ for(i=0; i!=7; i++) {
+ uint tile = span[i];
+ if (tile) {
+ min_x = min(min_x,GET_TILE_X(tile));
+ max_x = max(max_x,GET_TILE_X(tile));
+ min_y = min(min_y,GET_TILE_Y(tile));
+ max_y = max(max_y,GET_TILE_Y(tile));
+ }
+ }
+
+ // And retrieve the acceptance.
+ if (max_x != 0) {
+ GetAcceptanceAroundTiles(accepts, TILE_XY(min_x, min_y), max_x - min_x + 1, max_y-min_y+1);
+ } else {
+ memset(accepts, 0, sizeof(accepts));
+ }
+
+ // Adjust in case our station only accepts fewer kinds of goods
+ for(i=0; i!=NUM_CARGO; i++) {
+ uint amt = min(accepts[i], 15);
+
+ // Make sure the station can accept the goods type.
+ if ((i != CT_PASSENGERS && !(st->facilities & (byte)~FACIL_BUS_STOP)) ||
+ (i == CT_PASSENGERS && !(st->facilities & (byte)~FACIL_TRUCK_STOP)))
+ amt = 0;
+
+ st->goods[i].waiting_acceptance = (st->goods[i].waiting_acceptance & ~0xF000) + (amt << 12);
+ }
+
+ // Only show a message in case the acceptance was actually changed.
+ new_acc = GetAcceptanceMask(st);
+ if (old_acc == new_acc)
+ return;
+
+ // show a message to report that the acceptance was changed?
+ if (show_msg && st->owner == _local_player && st->facilities) {
+ uint32 accept=0, reject=0; /* these contain two string ids each */
+ const StringID *str = _cargoc.names_s;
+
+ do {
+ if (new_acc & 1) {
+ if (!(old_acc & 1)) accept = (accept << 16) | *str;
+ } else {
+ if (old_acc & 1) reject = (reject << 16) | *str;
+ }
+ } while (str++,(new_acc>>=1) != (old_acc>>=1));
+
+ ShowRejectOrAcceptNews(st, accept, STR_3040_NOW_ACCEPTS);
+ ShowRejectOrAcceptNews(st, reject, STR_303E_NO_LONGER_ACCEPTS);
+ }
+
+ // redraw the station view since acceptance changed
+ InvalidateWindowWidget(WC_STATION_VIEW, st->index, 4);
+}
+
+// This is called right after a station was deleted.
+// It checks if the whole station is free of substations, and if so, the station will be
+// deleted after a little while.
+static void DeleteStationIfEmpty(Station *st) {
+ if (st->facilities == 0) {
+ st->delete_ctr = 0;
+ InvalidateWindow(WC_STATION_LIST, st->owner);
+ }
+}
+
+// Tries to clear the given area. Returns the cost in case of success.
+// Or an error code if it failed.
+int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *station)
+{
+ int32 cost = 0, ret;
+
+ uint tileh;
+ int z, allowed_z = -1, flat_z;
+
+ BEGIN_TILE_LOOP(tile_cur, w, h, tile)
+ if (!EnsureNoVehicle(tile_cur))
+ return CMD_ERROR;
+
+ tileh = GetTileSlope(tile_cur, &z);
+
+ // steep slopes are completely prohibited
+ if (tileh & 0x10 || ((_is_ai_player || !_patches.build_on_slopes) && tileh != 0)) {
+ _error_message = STR_0007_FLAT_LAND_REQUIRED;
+ return CMD_ERROR;
+ }
+
+ flat_z = z;
+ if (tileh) {
+ // need to check so the entrance to the station is not pointing at a slope.
+ if ((invalid_dirs&1 && !(tileh & 0xC) && (uint)w_cur == w) ||
+ (invalid_dirs&2 && !(tileh & 6) && h_cur == 1) ||
+ (invalid_dirs&4 && !(tileh & 3) && w_cur == 1) ||
+ (invalid_dirs&8 && !(tileh & 9) && (uint)h_cur == h)) {
+ _error_message = STR_0007_FLAT_LAND_REQUIRED;
+ return CMD_ERROR;
+ }
+ cost += _price.terraform;
+ flat_z += 8;
+ }
+
+ // get corresponding flat level and make sure that all parts of the station have the same level.
+ if (allowed_z == -1) {
+ // first tile
+ allowed_z = flat_z;
+ } else if (allowed_z != flat_z) {
+ _error_message = STR_0007_FLAT_LAND_REQUIRED;
+ return CMD_ERROR;
+ }
+
+ // if station is set, then we have special handling to allow building on top of already existing stations.
+ // so station points to -1 if we can build on any station. or it points to a station if we're only allowed to build
+ // on exactly that station.
+ if (station && IS_TILETYPE(tile_cur, MP_STATION)) {
+ if (_map5[tile] >= 8) {
+ _error_message = STR_0007_FLAT_LAND_REQUIRED;
+ return CMD_ERROR;
+ } else {
+ int st = _map2[tile_cur];
+ if (*station == -1)
+ *station = st;
+ else if (*station != st) {
+ _error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
+ return CMD_ERROR;
+ }
+ }
+ } else {
+ ret = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (ret == CMD_ERROR) return CMD_ERROR;
+ cost += ret;
+ }
+ END_TILE_LOOP(tile_cur, w, h, tile)
+
+ return cost;
+}
+
+static bool CanExpandRailroadStation(Station *st, uint *fin, int direction)
+{
+ uint curw = st->trainst_w, curh = st->trainst_h;
+ uint tile = fin[0];
+ uint w = fin[1];
+ uint h = fin[2];
+
+ if (_patches.nonuniform_stations) {
+ // determine new size of train station region..
+ int x = min(GET_TILE_X(st->train_tile), GET_TILE_X(tile));
+ int y = min(GET_TILE_Y(st->train_tile), GET_TILE_Y(tile));
+ curw = max(GET_TILE_X(st->train_tile) + curw, GET_TILE_X(tile) + w) - x;
+ curh = max(GET_TILE_Y(st->train_tile) + curh, GET_TILE_Y(tile) + h) - y;
+ tile = TILE_XY(x,y);
+ } else {
+ // check so the direction is the same
+ if ((_map5[st->train_tile] & 1) != direction) return false;
+
+ // check if the new station adjoins the old station in either direction
+ if (curw == w && st->train_tile == tile + TILE_XY(0, h)) {
+ // above
+ curh += h;
+ } else if (curw == w && st->train_tile == tile - TILE_XY(0, curh)) {
+ // below
+ tile -= TILE_XY(0, curh);
+ curh += h;
+ } else if (curh == h && st->train_tile == tile + TILE_XY(w, 0)) {
+ // to the left
+ curw += w;
+ } else if (curh == h && st->train_tile == tile - TILE_XY(curw, 0)) {
+ // to the right
+ tile -= TILE_XY(curw, 0);
+ curw += w;
+ } else
+ return false;
+ }
+ // make sure the final size is not too big.
+ if (curw > 15 || curh > 15) return false;
+
+ // now tile contains the new value for st->train_tile
+ // curw, curh contain the new value for width and height
+ fin[0] = tile;
+ fin[1] = curw;
+ fin[2] = curh;
+ return true;
+}
+
+static byte FORCEINLINE *CreateSingle(byte *layout, int n)
+{
+ int i = n;
+ do *layout++ = 0; while (--i);
+ layout[((n-1) >> 1)-n] = 2;
+ return layout;
+}
+
+static byte FORCEINLINE *CreateMulti(byte *layout, int n, byte b)
+{
+ int i = n;
+ do *layout++ = b; while (--i);
+ if (n > 4) {
+ layout[0-n] = 0;
+ layout[n-1-n] = 0;
+ }
+ return layout;
+}
+
+// stolen from TTDPatch
+static void GetStationLayout(byte *layout, int numtracks, int plat_len)
+{
+ if (plat_len == 1) {
+ CreateSingle(layout, numtracks);
+ } else {
+ if (numtracks & 1)
+ layout = CreateSingle(layout, plat_len);
+ numtracks>>=1;
+
+ while (--numtracks >= 0) {
+ layout = CreateMulti(layout, plat_len, 4);
+ layout = CreateMulti(layout, plat_len, 6);
+ }
+ }
+}
+
+/* build railroad station
+ * p1 & 1 - orientation
+ * (p1 >> 8) & 0xFF - numtracks
+ * (p1 >> 16) & 0xFF - platform length
+ * p2 - railtype
+ */
+
+int32 CmdBuildRailroadStation(int x_org, int y_org, uint32 flags, uint32 p1, uint32 p2)
+{
+ /* unpack params */
+ int w_org,h_org;
+ uint tile_org;
+ int32 cost, ret;
+ Station *st;
+ int est;
+ int plat_len, numtracks;
+ int direction;
+ uint finalvalues[3];
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ tile_org = TILE_FROM_XY(x_org,y_org);
+
+ /* Does the authority allow this? */
+ if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile_org))
+ return CMD_ERROR;
+
+ {
+ /* unpack parameters */
+ direction = p1 & 1;
+ plat_len = (p1 >> 16) & 0xFF;
+ numtracks = (p1 >> 8) & 0xFF;
+ /* w = length, h = num_tracks */
+ if (direction) {
+ h_org = plat_len;
+ w_org = numtracks;
+ } else {
+ w_org = plat_len;
+ h_org = numtracks;
+ }
+ }
+
+ // these values are those that will be stored in train_tile and station_platforms
+ finalvalues[0] = tile_org;
+ finalvalues[1] = w_org;
+ finalvalues[2] = h_org;
+
+ // Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station)
+ est = -1;
+ if ((ret=CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << direction, _patches.nonuniform_stations ? &est : NULL)) == CMD_ERROR) return CMD_ERROR;
+ cost = ret + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len;
+
+ // Make sure there are no similar stations around us.
+ st = GetStationAround(tile_org, w_org, h_org, est);
+ if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
+
+ // See if there is a deleted station close to us.
+ if (st == NULL) {
+ st = GetClosestStationFromTile(tile_org, 8, _current_player);
+ if (st != NULL && st->facilities) st = NULL;
+ }
+
+ if (st != NULL) {
+ // Reuse an existing station.
+ if (st->owner != OWNER_NONE && st->owner != _current_player)
+ return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
+
+ if (st->train_tile != 0) {
+ // check if we want to expanding an already existing station? Only human players can do this.
+ if (_is_ai_player || !_patches.join_stations || !CanExpandRailroadStation(st, finalvalues, direction))
+ return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD);
+ }
+
+ if (!CheckStationSpreadOut(st, tile_org, w_org, h_org))
+ return CMD_ERROR;
+
+ } else {
+ // Create a new station
+ st = AllocateStation();
+ if (st == NULL)
+ return CMD_ERROR;
+
+ st->town = ClosestTownFromTile(tile_org, (uint)-1);
+ if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
+ SETBIT(st->town->have_ratings, _current_player);
+
+ if (!GenerateStationName(st, tile_org, 0))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC)
+ StationInitialize(st, tile_org);
+ }
+
+ if (flags & DC_EXEC) {
+ int tile_delta;
+ byte *layout_ptr;
+ uint station_index = st->index;
+
+ st->train_tile = finalvalues[0];
+ if (!st->facilities) st->xy = finalvalues[0];
+ st->facilities |= FACIL_TRAIN;
+ st->owner = _current_player;
+
+ st->trainst_w = finalvalues[1];
+ st->trainst_h = finalvalues[2];
+
+ tile_delta = direction ? TILE_XY(0,1) : TILE_XY(1,0);
+
+ layout_ptr = alloca(numtracks * plat_len);
+ GetStationLayout(layout_ptr, numtracks, plat_len);
+
+ do {
+ int tile = tile_org;
+ int w = plat_len;
+ do {
+
+ ModifyTile(tile,
+ MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
+ MP_MAP2 | MP_MAP5 | MP_MAP3LO | MP_MAP3HI_CLEAR,
+ station_index, /* map2 parameter */
+ p2, /* map3lo parameter */
+ (*layout_ptr++) + direction /* map5 parameter */
+ );
+
+ tile += tile_delta;
+ } while (--w);
+ tile_org += tile_delta ^ TILE_XY(1,1);
+ } while (--numtracks);
+
+ UpdateStationVirtCoordDirty(st);
+ UpdateStationAcceptance(st, false);
+ InvalidateWindow(WC_STATION_LIST, st->owner);
+ }
+
+ return cost;
+}
+
+static bool TileBelongsToRailStation(Station *st, uint tile)
+{
+ return IS_TILETYPE(tile, MP_STATION) && _map2[tile] == st->index && _map5[tile] < 8;
+}
+
+static void MakeRailwayStationAreaSmaller(Station *st)
+{
+ uint w = st->trainst_w;
+ uint h = st->trainst_h;
+ uint tile = st->train_tile;
+ uint i;
+
+restart:
+
+ // too small?
+ if (w != 0 && h != 0) {
+ // check the left side, x = constant, y changes
+ for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(0,i)) ;)
+ // the left side is unused?
+ if (++i==h) { tile += TILE_XY(1, 0); w--; goto restart; }
+
+ // check the right side, x = constant, y changes
+ for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(w-1,i)) ;)
+ // the right side is unused?
+ if (++i==h) { w--; goto restart; }
+
+ // check the upper side, y = constant, x changes
+ for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(i,0)) ;)
+ // the left side is unused?
+ if (++i==w) { tile += TILE_XY(0, 1); h--; goto restart; }
+
+ // check the lower side, y = constant, x changes
+ for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(i,h-1)) ;)
+ // the left side is unused?
+ if (++i==w) { h--; goto restart; }
+ } else {
+ tile = 0;
+ }
+
+ st->trainst_w = w;
+ st->trainst_h = h;
+ st->train_tile = tile;
+}
+
+// remove a single tile from a railroad station
+int32 CmdRemoveFromRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile = TILE_FROM_XY(x, y);
+ Station *st;
+
+ // make sure the specified tile belongs to the current player, and that it is a railroad station.
+ if (!IS_TILETYPE(tile, MP_STATION) || _map5[tile] >= 8 || !_patches.nonuniform_stations) return CMD_ERROR;
+ st = DEREF_STATION(_map2[tile]);
+ if (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ // if we reached here, it means we can actually delete it. do that.
+ if (flags & DC_EXEC) {
+ DoClearSquare(tile);
+ // now we need to make the "spanned" area of the railway station smaller if we deleted something at the edges.
+ // we also need to adjust train_tile.
+ MakeRailwayStationAreaSmaller(st);
+
+ // if we deleted the whole station, delete the train facility.
+ if (st->train_tile == 0) {
+ st->facilities &= ~FACIL_TRAIN;
+ UpdateStationVirtCoordDirty(st);
+ DeleteStationIfEmpty(st);
+ }
+ }
+ return _price.remove_rail_station;
+}
+
+// determine the number of platforms for the station
+uint GetStationPlatforms(Station *st, uint tile)
+{
+ uint t;
+ int dir,delta;
+ int len;
+ assert(TileBelongsToRailStation(st, tile));
+
+ len = 0;
+ dir = _map5[tile]&1;
+ delta = dir ? TILE_XY(0,1) : TILE_XY(1,0);
+
+ // find starting tile..
+ t = tile;
+ do { t -= delta; len++; } while (TileBelongsToRailStation(st, t) && (_map5[t]&1) == dir);
+
+ // find ending tile
+ t = tile;
+ do { t += delta; len++; }while (TileBelongsToRailStation(st, t) && (_map5[t]&1) == dir);
+
+ return len - 1;
+}
+
+
+static int32 RemoveRailroadStation(Station *st, uint32 flags)
+{
+ uint tile;
+ int w,h;
+ int32 cost;
+
+ /* Current player owns the station? */
+ if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
+ return CMD_ERROR;
+
+ /* determine width and height of platforms */
+ tile = st->train_tile;
+ w = st->trainst_w;
+ h = st->trainst_h;
+
+ assert(w != 0 && h != 0);
+
+ /* cost is area * constant */
+ cost = w*h*_price.remove_rail_station;
+
+ /* clear all areas of the station */
+ do {
+ int w_bak = w;
+ do {
+ // for nonuniform stations, only remove tiles that are actually train station tiles
+ if (TileBelongsToRailStation(st, tile)) {
+ if (!EnsureNoVehicle(tile))
+ return CMD_ERROR;
+ if (flags & DC_EXEC)
+ DoClearSquare(tile);
+ }
+ tile += TILE_XY(1, 0);
+ } while (--w);
+ w = w_bak;
+ tile = tile + TILE_XY(-w, 1);
+ } while (--h);
+
+ if (flags & DC_EXEC) {
+ st->train_tile = 0;
+ st->facilities &= ~FACIL_TRAIN;
+
+ UpdateStationVirtCoordDirty(st);
+ DeleteStationIfEmpty(st);
+ }
+
+ return cost;
+}
+
+int32 DoConvertStationRail(uint tile, uint totype, bool exec)
+{
+ Station *st;
+
+ st = DEREF_STATION(_map2[tile]);
+ if (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ // tile is not a railroad station?
+ if (_map5[tile] >= 8) return CMD_ERROR;
+
+ // tile is already of requested type?
+ if ( (uint)(_map3_lo[tile] & 0xF) == totype) return CMD_ERROR;
+
+ if (exec) {
+ // change type.
+ _map3_lo[tile] = (_map3_lo[tile] & 0xF0) + totype;
+ MarkTileDirtyByTile(tile);
+ }
+
+ return _price.build_rail >> 1;
+}
+
+/* Build a bus station
+ * p1 - direction
+ * p2 - unused
+ */
+
+int32 CmdBuildBusStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile;
+ int32 cost;
+ Station *st;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ tile = TILE_FROM_XY(x,y);
+
+ if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
+ return CMD_ERROR;
+
+ if ((cost=CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL)) == CMD_ERROR)
+ return CMD_ERROR;
+
+ st = GetStationAround(tile, 1, 1, -1);
+ if (st == CHECK_STATIONS_ERR)
+ return CMD_ERROR;
+
+ /* Find a station close to us */
+ if (st == NULL) {
+ st = GetClosestStationFromTile(tile, 8, _current_player);
+ if (st!=NULL && st->facilities) st = NULL;
+ }
+
+ if (st != NULL) {
+ if (st->owner != OWNER_NONE && st->owner != _current_player)
+ return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
+
+ if (!CheckStationSpreadOut(st, tile, 1, 1))
+ return CMD_ERROR;
+
+ if (st->bus_tile != 0)
+ return_cmd_error(STR_3044_TOO_CLOSE_TO_ANOTHER_BUS);
+ } else {
+ Town *t;
+
+ st = AllocateStation();
+ if (st == NULL)
+ return CMD_ERROR;
+
+ st->town = t = ClosestTownFromTile(tile, (uint)-1);
+
+ if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
+ SETBIT(t->have_ratings, _current_player);
+
+ st->sign.width_1 = 0;
+
+ if (!GenerateStationName(st, tile, 0))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC)
+ StationInitialize(st, tile);
+ }
+
+ cost += _price.build_bus_station;
+
+ if (flags & DC_EXEC) {
+ st->bus_tile = tile;
+ if (!st->facilities) st->xy = tile;
+ st->facilities |= FACIL_BUS_STOP;
+ st->bus_stop_status = 3;
+ st->owner = _current_player;
+
+ ModifyTile(tile,
+ MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
+ MP_MAP2 | MP_MAP5 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
+ st->index, /* map2 parameter */
+ p1 + 0x47 /* map5 parameter */
+ );
+
+ UpdateStationVirtCoordDirty(st);
+ UpdateStationAcceptance(st, false);
+ InvalidateWindow(WC_STATION_LIST, st->owner);
+ }
+ return cost;
+}
+
+// Remove a bus station
+static int32 RemoveBusStation(Station *st, uint32 flags)
+{
+ uint tile;
+
+ if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
+ return CMD_ERROR;
+
+ tile = st->bus_tile;
+
+ if (!EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ DoClearSquare(tile);
+
+ st->bus_tile = 0;
+ st->facilities &= ~FACIL_BUS_STOP;
+
+ UpdateStationVirtCoordDirty(st);
+ DeleteStationIfEmpty(st);
+ }
+
+ return _price.remove_bus_station;
+}
+
+
+/* Build a truck station
+ * p1 - direction
+ * p2 - unused
+ */
+int32 CmdBuildTruckStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile;
+ int32 cost = 0;
+ Station *st;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ tile = TILE_FROM_XY(x,y);
+
+ if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
+ return CMD_ERROR;
+
+ if ((cost=CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL)) == CMD_ERROR)
+ return CMD_ERROR;
+
+ st = GetStationAround(tile, 1, 1, -1);
+ if (st == CHECK_STATIONS_ERR)
+ return CMD_ERROR;
+
+ /* Find a station close to us */
+ if (st == NULL) {
+ st = GetClosestStationFromTile(tile, 8, _current_player);
+ if (st!=NULL && st->facilities) st = NULL;
+ }
+
+ if (st != NULL) {
+ if (st->owner != OWNER_NONE && st->owner != _current_player)
+ return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
+
+ if (!CheckStationSpreadOut(st, tile, 1, 1))
+ return CMD_ERROR;
+
+ if (st->lorry_tile != 0)
+ return_cmd_error(STR_3045_TOO_CLOSE_TO_ANOTHER_TRUCK);
+ } else {
+ Town *t;
+
+ st = AllocateStation();
+ if (st == NULL)
+ return CMD_ERROR;
+
+ st->town = t = ClosestTownFromTile(tile, (uint)-1);
+
+ if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
+ SETBIT(t->have_ratings, _current_player);
+
+ st->sign.width_1 = 0;
+
+ if (!GenerateStationName(st, tile, 0))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC)
+ StationInitialize(st, tile);
+ }
+
+ cost += _price.build_truck_station;
+
+ if (flags & DC_EXEC) {
+ st->lorry_tile = tile;
+ if (!st->facilities) st->xy = tile;
+ st->facilities |= FACIL_TRUCK_STOP;
+ st->truck_stop_status = 3;
+ st->owner = _current_player;
+
+ ModifyTile(tile,
+ MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
+ MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
+ st->index, /* map2 parameter */
+ p1 + 0x43 /* map5 parameter */
+ );
+
+ UpdateStationVirtCoordDirty(st);
+ UpdateStationAcceptance(st, false);
+ InvalidateWindow(WC_STATION_LIST, st->owner);
+ }
+ return cost;
+}
+
+// Remove a truck station
+static int32 RemoveTruckStation(Station *st, uint32 flags)
+{
+ uint tile;
+
+ if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
+ return CMD_ERROR;
+
+ tile = st->lorry_tile;
+
+ if (!EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ DoClearSquare(tile);
+
+ st->lorry_tile = 0;
+ st->facilities &= ~FACIL_TRUCK_STOP;
+
+ UpdateStationVirtCoordDirty(st);
+ DeleteStationIfEmpty(st);
+ }
+
+ return _price.remove_truck_station;
+}
+
+// FIXME -- need to move to its corresponding Airport variable
+// Country Airfield (small)
+static const byte _airport_map5_tiles_country[] = {
+ 54, 53, 52, 65,
+ 58, 57, 56, 55,
+ 64, 63, 63, 62
+};
+
+// City Airport (large)
+static const byte _airport_map5_tiles_town[] = {
+ 31, 9, 33, 9, 9, 32,
+ 27, 36, 29, 34, 8, 10,
+ 30, 11, 35, 13, 20, 21,
+ 51, 12, 14, 17, 19, 28,
+ 38, 13, 15, 16, 18, 39,
+ 26, 22, 23, 24, 25, 26
+};
+
+// Metropolitain Airport (large) - 2 runways
+static const byte _airport_map5_tiles_metropolitan[] = {
+ 31, 9, 33, 9, 9, 32,
+ 27, 36, 29, 34, 8, 10,
+ 30, 11, 35, 13, 20, 21,
+ 102, 8, 8, 8, 8, 28,
+ 83, 84, 84, 84, 84, 83,
+ 26, 23, 23, 23, 23, 26
+};
+
+// International Airport (large) - 2 runways
+static const byte _airport_map5_tiles_international[] = {
+ 88, 89, 89, 89, 89, 89, 88,
+ 51, 8, 8, 8, 8, 8, 32,
+ 30, 8, 11, 27, 11, 8, 10,
+ 32, 8, 11, 27, 11, 8, 114,
+ 87, 8, 11, 85, 11, 8, 114,
+ 87, 8, 8, 8, 8, 8, 90,
+ 26, 23, 23, 23, 23, 23, 26
+};
+
+// Heliport
+static const byte _airport_map5_tiles_heliport[] = {
+ 66,
+};
+
+static const byte * const _airport_map5_tiles[] = {
+ _airport_map5_tiles_country, // Country Airfield (small)
+ _airport_map5_tiles_town, // City Airport (large)
+ _airport_map5_tiles_heliport, // Heliport
+ _airport_map5_tiles_metropolitan, // Metropolitain Airport (large)
+ _airport_map5_tiles_international, // International Airport (xlarge)
+};
+
+/* Place an Airport
+ * p1 - airport type
+ * p2 - unused
+ */
+int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile;
+ Town *t;
+ Station *st;
+ int32 cost;
+ int w,h;
+ bool airport_upgrade = true;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ tile = TILE_FROM_XY(x,y);
+
+ if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
+ return CMD_ERROR;
+
+ t = ClosestTownFromTile(tile, (uint)-1);
+
+ /* Check if local auth refuses a new airport */
+ {
+ uint num = 0;
+ FOR_ALL_STATIONS(st) {
+ if (st->xy != 0 && st->town == t && st->facilities&FACIL_AIRPORT && st->airport_type != AT_OILRIG)
+ num++;
+ }
+ if (num >= 2) {
+ SET_DPARAM16(0, t->index);
+ return_cmd_error(STR_2035_LOCAL_AUTHORITY_REFUSES);
+ }
+ }
+
+ w = _airport_size_x[p1];
+ h = _airport_size_y[p1];
+
+ cost = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
+ if (cost == CMD_ERROR)
+ return CMD_ERROR;
+
+ st = GetStationAround(tile, w, h, -1);
+ if (st == CHECK_STATIONS_ERR)
+ return CMD_ERROR;
+
+ /* Find a station close to us */
+ if (st == NULL) {
+ st = GetClosestStationFromTile(tile, 8, _current_player);
+ if (st!=NULL && st->facilities) st = NULL;
+ }
+
+ if (st != NULL) {
+ if (st->owner != OWNER_NONE && st->owner != _current_player)
+ return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
+
+ if (!CheckStationSpreadOut(st, tile, 1, 1))
+ return CMD_ERROR;
+
+ if (st->airport_tile != 0)
+ return_cmd_error(STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT);
+ } else {
+ Town *t;
+
+ airport_upgrade = false;
+
+ st = AllocateStation();
+ if (st == NULL)
+ return CMD_ERROR;
+
+ st->town = t = ClosestTownFromTile(tile, (uint)-1);
+
+ if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
+ SETBIT(t->have_ratings, _current_player);
+
+ st->sign.width_1 = 0;
+
+ // if airport type equals Heliport then generate
+ // type 5 name, which is heliport, otherwise airport names (1)
+ if (!GenerateStationName(st, tile, p1 == AT_HELIPORT ? 5 : 1))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC)
+ StationInitialize(st, tile);
+ }
+
+ cost += _price.build_airport * w * h;
+
+ if (flags & DC_EXEC) {
+ st->owner = _current_player;
+ if (_current_player == _local_player && p1 <= AT_INTERNATIONAL) {
+ _last_built_aircraft_depot_tile = tile + GetAirport(p1)->airport_depots[0];
+ }
+
+ st->airport_tile = tile;
+ if (!st->facilities) st->xy = tile;
+ st->facilities |= FACIL_AIRPORT;
+ st->airport_type = (byte)p1;
+ st->airport_flags = 0;
+
+ /* if airport was demolished while planes were en-route to it, the positions can no longer
+ be the same (v->u.air.pos), since different airports have different indexes. So update
+ all planes en-route to this airport. Only update if
+ 1. airport is upgraded
+ 2. airport is added to existing station (unfortunately unavoideable)
+ */
+ if (airport_upgrade) {UpdateAirplanesOnNewStation(st);}
+
+ {
+ const byte *b = _airport_map5_tiles[p1];
+BEGIN_TILE_LOOP(tile_cur,w,h,tile)
+ ModifyTile(tile_cur,
+ MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
+ MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
+ st->index, *b++);
+END_TILE_LOOP(tile_cur,w,h,tile)
+ }
+
+ UpdateStationVirtCoordDirty(st);
+ UpdateStationAcceptance(st, false);
+ InvalidateWindow(WC_STATION_LIST, st->owner);
+ }
+
+ return cost;
+}
+
+static int32 RemoveAirport(Station *st, uint32 flags)
+{
+ uint tile;
+ int w,h;
+ int32 cost;
+
+ if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
+ return CMD_ERROR;
+
+ tile = st->airport_tile;
+
+ w = _airport_size_x[st->airport_type];
+ h = _airport_size_y[st->airport_type];
+
+ cost = w * h * _price.remove_airport;
+
+ {
+BEGIN_TILE_LOOP(tile_cur,w,h,tile)
+ if (!EnsureNoVehicle(tile_cur))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ DeleteAnimatedTile(tile_cur);
+ DoClearSquare(tile_cur);
+ }
+END_TILE_LOOP(tile_cur, w,h,tile)
+ }
+
+ if (flags & DC_EXEC) {
+ if (st->airport_type <= AT_INTERNATIONAL)
+ DeleteWindowById(WC_VEHICLE_DEPOT, tile + GetAirport(st->airport_type)->airport_depots[0]);
+ st->airport_tile = 0;
+ st->facilities &= ~FACIL_AIRPORT;
+
+ UpdateStationVirtCoordDirty(st);
+ DeleteStationIfEmpty(st);
+ }
+
+ return cost;
+}
+
+/* Build a buoy
+ * p1,p2 unused
+ */
+
+int32 CmdBuildBuoy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ TileInfo ti;
+ Station *st;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ FindLandscapeHeight(&ti, x, y);
+
+ if (ti.type != MP_WATER || ti.tileh != 0 || ti.map5 != 0 || ti.tile == 0)
+ return_cmd_error(STR_304B_SITE_UNSUITABLE);
+
+ st = AllocateStation();
+ if (st == NULL)
+ return CMD_ERROR;
+
+ st->town = ClosestTownFromTile(ti.tile, (uint)-1);
+ st->sign.width_1 = 0;
+
+ if (!GenerateStationName(st, ti.tile, 4))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ StationInitialize(st, ti.tile);
+ st->dock_tile = ti.tile;
+ st->facilities |= FACIL_DOCK;
+ st->had_vehicle_of_type |= HVOT_BUOY;
+ st->owner = OWNER_NONE;
+
+ ModifyTile(ti.tile,
+ MP_SETTYPE(MP_STATION) |
+ MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
+ st->index, /* map2 */
+ OWNER_NONE, /* map_owner */
+ 0x52 /* map5 */
+ );
+
+ UpdateStationVirtCoordDirty(st);
+
+ UpdateStationAcceptance(st, false);
+ InvalidateWindow(WC_STATION_LIST, st->owner);
+ }
+
+ return _price.build_dock;
+}
+
+static int32 RemoveBuoy(Station *st, uint32 flags)
+{
+ uint tile;
+
+ if (_current_player >= MAX_PLAYERS) {
+ /* XXX: strange stuff */
+ return_cmd_error(INVALID_STRING_ID);
+ }
+
+ tile = st->dock_tile;
+
+ if (!EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ st->dock_tile = 0;
+ st->facilities &= ~FACIL_DOCK;
+ st->had_vehicle_of_type &= ~HVOT_BUOY;
+
+ ModifyTile(tile,
+ MP_SETTYPE(MP_WATER) |
+ MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR,
+ OWNER_WATER, /* map_owner */
+ 0 /* map5 */
+ );
+
+ UpdateStationVirtCoordDirty(st);
+ DeleteStationIfEmpty(st);
+ }
+
+ return _price.remove_truck_station;
+}
+
+static const TileIndexDiff _dock_tileoffs_chkaround[4] = {
+ TILE_XY(-1,0),
+ 0,0,
+ TILE_XY(0,-1),
+};
+static const byte _dock_w_chk[4] = { 2,1,2,1 };
+static const byte _dock_h_chk[4] = { 1,2,1,2 };
+
+int32 CmdBuildDock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ TileInfo ti;
+ int direction;
+ int32 cost;
+ uint tile, tile_cur;
+ Station *st;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ FindLandscapeHeight(&ti, x, y);
+
+ if ((direction=0,ti.tileh) != 3 &&
+ (direction++,ti.tileh) != 9 &&
+ (direction++,ti.tileh) != 12 &&
+ (direction++,ti.tileh) != 6)
+ return_cmd_error(STR_304B_SITE_UNSUITABLE);
+
+ if (!EnsureNoVehicle(ti.tile))
+ return CMD_ERROR;
+
+ cost = DoCommandByTile(ti.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (cost == CMD_ERROR)
+ return CMD_ERROR;
+
+ tile_cur = (tile=ti.tile) + _tileoffs_by_dir[direction];
+
+ if (!EnsureNoVehicle(tile_cur))
+ return CMD_ERROR;
+
+ FindLandscapeHeightByTile(&ti, tile_cur);
+ if (ti.tileh != 0 || ti.type != MP_WATER)
+ return_cmd_error(STR_304B_SITE_UNSUITABLE);
+
+ cost = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (cost == CMD_ERROR)
+ return CMD_ERROR;
+
+ tile_cur = tile_cur + _tileoffs_by_dir[direction];
+ FindLandscapeHeightByTile(&ti, tile_cur);
+ if (ti.tileh != 0 || ti.type != MP_WATER)
+ return_cmd_error(STR_304B_SITE_UNSUITABLE);
+
+ /* middle */
+ st = GetStationAround(tile + _dock_tileoffs_chkaround[direction],
+ _dock_w_chk[direction], _dock_h_chk[direction], -1);
+ if (st == CHECK_STATIONS_ERR)
+ return CMD_ERROR;
+
+ /* Find a station close to us */
+ if (st == NULL) {
+ st = GetClosestStationFromTile(tile, 8, _current_player);
+ if (st!=NULL && st->facilities) st = NULL;
+ }
+
+ if (st != NULL) {
+ if (st->owner != OWNER_NONE && st->owner != _current_player)
+ return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
+
+ if (!CheckStationSpreadOut(st, tile, 1, 1))
+ return CMD_ERROR;
+
+ if (st->dock_tile != 0)
+ return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
+ } else {
+ Town *t;
+
+ st = AllocateStation();
+ if (st == NULL)
+ return CMD_ERROR;
+
+ st->town = t = ClosestTownFromTile(tile, (uint)-1);
+
+ if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
+ SETBIT(t->have_ratings, _current_player);
+
+ st->sign.width_1 = 0;
+
+ if (!GenerateStationName(st, tile, 3))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC)
+ StationInitialize(st, tile);
+ }
+
+ if (flags & DC_EXEC) {
+ st->dock_tile = tile;
+ if (!st->facilities) st->xy = tile;
+ st->facilities |= FACIL_DOCK;
+ st->owner = _current_player;
+
+ ModifyTile(tile,
+ MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
+ MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR |
+ MP_MAP5,
+ st->index,
+ direction + 0x4C);
+
+ ModifyTile(tile + _tileoffs_by_dir[direction],
+ MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
+ MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR |
+ MP_MAP5,
+ st->index,
+ (direction&1) + 0x50);
+
+ UpdateStationVirtCoordDirty(st);
+ UpdateStationAcceptance(st, false);
+ InvalidateWindow(WC_STATION_LIST, st->owner);
+ }
+ return _price.build_dock;
+}
+
+static int32 RemoveDock(Station *st, uint32 flags)
+{
+ uint tile1, tile2;
+
+ if (!CheckOwnership(st->owner))
+ return CMD_ERROR;
+
+ tile1 = st->dock_tile;
+ tile2 = tile1 + _tileoffs_by_dir[_map5[tile1] - 0x4C];
+
+ if (!EnsureNoVehicle(tile1))
+ return CMD_ERROR;
+
+ if (!EnsureNoVehicle(tile2))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ DoClearSquare(tile1);
+
+ // convert the water tile to water.
+ ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
+
+ st->dock_tile = 0;
+ st->facilities &= ~FACIL_DOCK;
+
+ UpdateStationVirtCoordDirty(st);
+ DeleteStationIfEmpty(st);
+ }
+
+ return _price.remove_dock;
+}
+
+#include "table/station_land.h"
+
+
+typedef struct DrawTileSeqStruct {
+ int8 delta_x;
+ int8 delta_y;
+ int8 delta_z;
+ byte width,height;
+ byte unk;
+ SpriteID image;
+} DrawTileSeqStruct;
+
+
+static void DrawTile_Station(TileInfo *ti)
+{
+ uint32 image_or_modificator;
+ uint32 base_img, image;
+ const DrawTileSeqStruct *dtss;
+ const byte *t;
+
+ // station_land array has been increased from 82 elements to 114
+ // but this is something else. If AI builds station with 114 it looks all weird
+ base_img = (_map3_lo[ti->tile] & 0xF) * 82;
+
+ {
+ uint owner = _map_owner[ti->tile];
+ image_or_modificator = 0x315 << 16; /* NOTE: possible bug in ttd here? */
+ if (owner < MAX_PLAYERS)
+ image_or_modificator = PLAYER_SPRITE_COLOR(owner);
+ }
+
+ // don't show foundation for docks (docks are between 76 (0x4C) and 81 (0x51))
+ if (ti->tileh != 0 && (ti->map5 < 0x4C || ti->map5 > 0x51))
+ DrawFoundation(ti, ti->tileh);
+
+ t = _station_display_datas[ti->map5];
+
+ image = *(uint32*)t;
+ t += sizeof(uint32);
+ if (image & 0x8000)
+ image |= image_or_modificator;
+ DrawGroundSprite(image + base_img);
+
+ for(dtss = (DrawTileSeqStruct *)t; (byte)dtss->delta_x != 0x80; dtss++) {
+ if ((byte)dtss->delta_z != 0x80) {
+ image = dtss->image + base_img;
+ if (_display_opt & DO_TRANS_BUILDINGS) {
+ if (image&0x8000) image |= image_or_modificator;
+ } else {
+ image = (image & 0x3FFF) | 0x03224000;
+ }
+
+ AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
+ } else {
+ image = *(uint32*)&dtss->height + base_img; /* endian ok */
+
+ if (_display_opt & DO_TRANS_BUILDINGS) {
+ if (image&0x8000) image |= image_or_modificator;
+ } else {
+ image = (image & 0x3FFF) | 0x03224000;
+ }
+ AddChildSpriteScreen(image, dtss->delta_x, dtss->delta_y);
+ }
+ }
+}
+
+void StationPickerDrawSprite(int x, int y, int railtype, int image)
+{
+ uint32 ormod, img;
+ const DrawTileSeqStruct *dtss;
+ const byte *t;
+
+ /* baseimage */
+ railtype *= TRACKTYPE_SPRITE_PITCH;
+
+ ormod = PLAYER_SPRITE_COLOR(_local_player);
+
+ t = _station_display_datas[image];
+
+ img = *(uint32*)t;
+ t += sizeof(uint32);
+ if (img & 0x8000)
+ img |= ormod;
+ DrawSprite(img, x, y);
+
+ for(dtss = (DrawTileSeqStruct *)t; (byte)dtss->delta_x != 0x80; dtss++) {
+ Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
+ DrawSprite((dtss->image | ormod) + railtype, x + pt.x, y + pt.y);
+ }
+}
+
+static uint GetSlopeZ_Station(TileInfo *ti)
+{
+ uint z = ti->z;
+ if (ti->tileh != 0)
+ z += 8;
+ return z;
+}
+
+static void GetAcceptedCargo_Station(uint tile, AcceptedCargo *ac)
+{
+ /* not used */
+}
+
+static void GetTileDesc_Station(uint tile, TileDesc *td)
+{
+ byte m5;
+ StringID str;
+
+ td->owner = _map_owner[tile];
+
+ m5 = _map5[tile];
+ (str=STR_305E_RAILROAD_STATION, m5 < 8) ||
+ (str=STR_305F_AIRCRAFT_HANGAR, m5==32 || m5==45) || // hangars
+ (str=STR_3060_AIRPORT, m5 < 0x43 || (m5 >= 83 && m5 <= 114)) ||
+ (str=STR_3061_TRUCK_LOADING_AREA, m5 < 0x47) ||
+ (str=STR_3062_BUS_STATION, m5 < 0x4B) ||
+ (str=STR_4807_OIL_RIG, m5 == 0x4B) ||
+ (str=STR_3063_SHIP_DOCK, m5 != 0x52) ||
+ (str=STR_3069_BUOY, true);
+ td->str = str;
+}
+
+
+static const byte _tile_track_status_rail[8] = { 1,2,1,2,1,2,1,2 };
+
+static uint32 GetTileTrackStatus_Station(uint tile, int mode) {
+ uint i = _map5[tile];
+ uint j = 0;
+
+ if (mode == 0) {
+ if (i < 8)
+ j = _tile_track_status_rail[i];
+ } else if (mode == 2) {
+ // not needed
+ } else if (mode == 4) {
+ // buoy
+ if (i == 0x52) j = 0x3F;
+ }
+
+ return j + (j << 8);
+}
+
+static void TileLoop_Station(uint tile)
+{
+ //FIXME -- GetTileTrackStatus_Station -> animated stationtiles
+ // hardcoded.....not good
+ // 0x27 - large big airport (39)
+ // 0x66 - radar metropolitan airport (102)
+ // 0x5A - radar international airport (90)
+ // 0x3A - flag small airport (58)
+ if (_map5[tile] == 39 || _map5[tile] == 58 || _map5[tile] == 90 || _map5[tile] == 102)
+ AddAnimatedTile(tile);
+
+ // treat a bouy tile as water.
+ else if (_map5[tile] == 0x52)
+ TileLoop_Water(tile);
+}
+
+
+static void AnimateTile_Station(uint tile)
+{
+ byte m5 = _map5[tile];
+ //FIXME -- AnimateTile_Station -> not nice code, lots of things double
+ // again hardcoded...was a quick hack
+
+ // turning radar / windsack on airport
+ if (m5 >= 39 && m5 <= 50) { // turning radar (39 - 50)
+ if (_tick_counter & 3)
+ return;
+
+ if (++m5 == 50+1)
+ m5 = 39;
+
+ _map5[tile] = m5;
+ MarkTileDirtyByTile(tile);
+ //added - begin
+ } else if (m5 >= 90 && m5 <= 113) { // turning radar with ground under it (different fences) (90 - 101 | 102 - 113)
+ if (_tick_counter & 3)
+ return;
+
+ m5++;
+
+ if (m5 == 101+1) {m5 = 90;} // radar with fences in south
+ else if (m5 == 113+1) {m5 = 102;} // radar with fences in north
+
+ _map5[tile] = m5;
+ MarkTileDirtyByTile(tile);
+ //added - end
+ } else if (m5 >= 0x3A && m5 <= 0x3D) { // windsack (58 - 61)
+ if (_tick_counter & 1)
+ return;
+
+ if (++m5 == 0x3D+1)
+ m5 = 0x3A;
+
+ _map5[tile] = m5;
+ MarkTileDirtyByTile(tile);
+ }
+}
+
+static void ClickTile_Station(uint tile)
+{
+ // 0x20 - hangar large airport (32)
+ // 0x41 - hangar small airport (65)
+ if (_map5[tile] == 32 || _map5[tile] == 65) {
+ ShowAircraftDepotWindow(tile);
+ } else {
+ ShowStationViewWindow(_map2[tile]);
+ }
+}
+
+static INLINE bool IsTrainStationTile(uint tile) {
+ return IS_TILETYPE(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8);
+}
+
+static const byte _enter_station_speedtable[12] = {
+ 215, 195, 175, 155, 135, 115, 95, 75, 55, 35, 15, 0
+};
+
+static uint32 VehicleEnter_Station(Vehicle *v, uint tile, int x, int y)
+{
+ byte station_id;
+ byte dir;
+ uint16 spd;
+
+ if (v->type == VEH_Train) {
+ if (IS_BYTE_INSIDE(_map5[tile], 0, 8) && v->subtype == 0 &&
+ !IsTrainStationTile(tile + _tileoffs_by_dir[v->direction >> 1])) {
+
+ station_id = _map2[tile];
+ if ((!(v->next_order & OF_NON_STOP) && !_patches.new_nonstop) ||
+ (((v->next_order & OT_MASK) == OT_GOTO_STATION && v->next_order_param == station_id))) {
+
+ if (!(_patches.new_nonstop && (v->next_order & OF_NON_STOP)) && v->next_order != OT_LEAVESTATION && v->last_station_visited != station_id) {
+ x &= 0xF;
+ y &= 0xF;
+
+ dir = v->direction & 6;
+ if (dir & 2) intswap(x,y);
+ if (y == 8) {
+ if (dir != 2 && dir != 4) {
+ x = (~x)&0xF;
+ }
+ if (x == 12) return 2 | (station_id << 8); /* enter station */
+ if (x < 12) {
+ v->vehstatus |= VS_TRAIN_SLOWING;
+ spd = _enter_station_speedtable[x];
+ if (spd < v->cur_speed)
+ v->cur_speed = spd;
+ }
+ }
+ }
+ }
+ }
+ } else if (v->type == VEH_Road) {
+ if (v->u.road.state < 16 && (v->u.road.state&4)==0 && v->u.road.frame==0) {
+ Station *st = DEREF_STATION(_map2[tile]);
+ byte m5 = _map5[tile];
+ byte *b, bb,state;
+
+ if (IS_BYTE_INSIDE(m5, 0x43, 0x4B)) {
+ b = (m5 >= 0x47) ? &st->bus_stop_status : &st->truck_stop_status;
+
+ bb = *b;
+
+ /* bb bits 1..0 describe current the two parking spots.
+ 0 means occupied, 1 means free. */
+
+ // Station busy?
+ if (bb & 0x80 || (bb&3) == 0)
+ return 8;
+
+ state = v->u.road.state + 32;
+ if (bb & 1) {
+ bb &= ~1;
+ } else {
+ bb &= ~2;
+ state += 2;
+ }
+ *b = bb;
+ v->u.road.state = state;
+ }
+ }
+ }
+
+ return 0;
+}
+
+static void DeleteStation(Station *st)
+{
+ int index;
+ st->xy = 0;
+
+ DeleteName(st->string_id);
+ MarkStationDirty(st);
+ _station_sort_dirty = true;
+
+ index = st->index;
+ DeleteWindowById(WC_STATION_VIEW, index);
+ DeleteCommandFromVehicleSchedule((index << 8) + OT_GOTO_STATION);
+ DeleteSubsidyWithStation(index);
+}
+
+void DeleteAllPlayerStations()
+{
+ Station *st;
+
+ FOR_ALL_STATIONS(st) {
+ if (st->xy && st->owner < MAX_PLAYERS)
+ DeleteStation(st);
+ }
+}
+
+/* this function is called for one station each tick */
+static void StationHandleBigTick(Station *st)
+{
+ UpdateStationAcceptance(st, true);
+
+ if (st->facilities == 0) {
+ if (++st->delete_ctr >= 8)
+ DeleteStation(st);
+ }
+}
+
+static INLINE void byte_inc_sat(byte *p) { byte b = *p + 1; if (b != 0) *p = b; }
+
+static byte _rating_boost[3] = { 0, 31, 63};
+
+static void UpdateStationRating(Station *st)
+{
+ GoodsEntry *ge;
+ int rating, index;
+ int waiting;
+ bool waiting_changed = false;
+
+ byte_inc_sat(&st->time_since_load);
+ byte_inc_sat(&st->time_since_unload);
+
+ ge = st->goods;
+ do {
+ if (ge->enroute_from != 0xFF) {
+ byte_inc_sat(&ge->enroute_time);
+ byte_inc_sat(&ge->days_since_pickup);
+
+ rating = 0;
+
+ {
+ int b = ge->last_speed;
+ if ((b-=85) >= 0)
+ rating += b >> 2;
+ }
+
+ {
+ byte age = ge->last_age;
+ (age >= 3) ||
+ (rating += 10, age >= 2) ||
+ (rating += 10, age >= 1) ||
+ (rating += 13, true);
+ }
+
+ {
+ if (!IS_HUMAN_PLAYER(st->owner) && st->owner != OWNER_NONE)
+ rating += _rating_boost[_opt.diff.competitor_intelligence];
+ }
+
+ if (st->owner < 8 && HASBIT(st->town->statues, st->owner))
+ rating += 26;
+
+ {
+ byte days = ge->days_since_pickup;
+ if (st->last_vehicle != INVALID_VEHICLE &&
+ (&_vehicles[st->last_vehicle])->type == VEH_Ship)
+ days >>= 2;
+ (days > 21) ||
+ (rating += 25, days > 12) ||
+ (rating += 25, days > 6) ||
+ (rating += 45, days > 3) ||
+ (rating += 35, true);
+ }
+
+ {
+ waiting = ge->waiting_acceptance & 0xFFF;
+ (rating -= 90, waiting > 1500) ||
+ (rating += 55, waiting > 1000) ||
+ (rating += 35, waiting > 600) ||
+ (rating += 10, waiting > 300) ||
+ (rating += 20, waiting > 100) ||
+ (rating += 10, true);
+ }
+
+ {
+ int or = ge->rating; // old rating
+
+ // only modify rating in steps of -2, -1, 0, 1 or 2
+ ge->rating = rating = or + clamp(clamp(rating, 0, 255) - or, -2, 2);
+
+ // if rating is <= 64 and more than 200 items waiting, remove some random amount of goods from the station
+ if (rating <= 64 && waiting >= 200) {
+ int dec = Random() & 0x1F;
+ if (waiting < 400) dec &= 7;
+ waiting -= dec + 1;
+ waiting_changed = true;
+ }
+
+ // if rating is <= 127 and there are any items waiting, maybe remove some goods.
+ if (rating <= 127 && waiting != 0) {
+ uint32 r = Random();
+ if ( (uint)rating <= (r & 0x7F) ) {
+ waiting = max(waiting - ((r >> 8)&3) - 1, 0);
+ waiting_changed = true;
+ }
+ }
+
+ if (waiting_changed)
+ ge->waiting_acceptance = (ge->waiting_acceptance & ~0xFFF) + waiting;
+ }
+ }
+ } while (++ge != endof(st->goods));
+
+ index = st->index;
+
+ if (waiting_changed)
+ InvalidateWindow(WC_STATION_VIEW, index);
+ else
+ InvalidateWindowWidget(WC_STATION_VIEW, index, 5);
+}
+
+/* called for every station each tick */
+static void StationHandleSmallTick(Station *st)
+{
+ byte b;
+
+ if (st->facilities == 0)
+ return;
+
+ b = st->delete_ctr + 1;
+ if (b >= 185) b = 0;
+ st->delete_ctr = b;
+
+ if (b == 0)
+ UpdateStationRating(st);
+}
+
+void OnTick_Station()
+{
+ int i;
+ Station *st;
+
+ if (_game_mode == GM_EDITOR)
+ return;
+
+ i = _station_tick_ctr;
+ if (++_station_tick_ctr == lengthof(_stations))
+ _station_tick_ctr = 0;
+
+ st = DEREF_STATION(i);
+ if (st->xy != 0)
+ StationHandleBigTick(st);
+
+ FOR_ALL_STATIONS(st) {
+ if (st->xy != 0)
+ StationHandleSmallTick(st);
+ }
+
+}
+
+void StationMonthlyLoop()
+{
+ Station *st;
+
+ FOR_ALL_STATIONS(st) {
+ if (st->blocked_months != 0)
+ st->blocked_months--;
+ }
+
+}
+
+
+void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius)
+{
+ Station *st;
+ GoodsEntry *ge;
+ int i;
+
+ FOR_ALL_STATIONS(st) {
+ if (st->xy != 0 && st->owner == owner && GetTileDist(tile, st->xy) <= radius) {
+ ge = st->goods;
+ for(i=0; i!=NUM_CARGO; i++,ge++) {
+ if (ge->enroute_from != 0xFF) {
+ ge->rating = clamp(ge->rating + amount, 0, 255);
+ }
+ }
+ }
+ }
+}
+
+static void UpdateStationWaiting(Station *st, int type, uint amount)
+{
+ st->goods[type].waiting_acceptance =
+ (st->goods[type].waiting_acceptance & ~0xFFF) +
+ min(0xFFF, (st->goods[type].waiting_acceptance & 0xFFF) + amount);
+
+ st->goods[type].enroute_time = 0;
+ st->goods[type].enroute_from = st->index;
+ InvalidateWindow(WC_STATION_VIEW, st->index);
+}
+
+int32 CmdRenameStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ StringID str,old_str;
+ Station *st;
+
+ str = AllocateName((byte*)_decode_parameters, 6);
+ if (str == 0)
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ st = DEREF_STATION(p1);
+ old_str = st->string_id;
+ st->string_id = str;
+ UpdateStationVirtCoord(st);
+ DeleteName(old_str);
+ _station_sort_dirty = true;
+ MarkWholeScreenDirty();
+ } else {
+ DeleteName(str);
+ }
+
+ return 0;
+}
+
+
+uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount)
+{
+ Station *around_ptr[8];
+ byte around[8], st_index;
+ int i;
+ Station *st;
+ uint moved;
+ uint best_rating, best_rating2;
+ Station *st1, *st2;
+ int t;
+
+ memset(around, 0xff, sizeof(around));
+
+ w += 8;
+ h += 8;
+
+ BEGIN_TILE_LOOP(cur_tile, w, h, tile - TILE_XY(4,4))
+ cur_tile = TILE_MASK(cur_tile);
+ if (IS_TILETYPE(cur_tile, MP_STATION)) {
+ st_index = _map2[cur_tile];
+ for(i=0; i!=8; i++) {
+ if (around[i] == 0xFF) {
+ st = DEREF_STATION(st_index);
+ if ((st->had_vehicle_of_type & HVOT_BUOY) == 0 &&
+ st->blocked_months == 0 &&
+ st->goods[type].rating != 0 &&
+ (!_patches.selectgoods || st->goods[type].last_speed) && // if last_speed is 0, no vehicle has been there.
+ ((st->facilities & (byte)~FACIL_BUS_STOP)!=0 || type==CT_PASSENGERS) &&
+ ((st->facilities & (byte)~FACIL_TRUCK_STOP)!=0 || type!=CT_PASSENGERS)) {
+
+ around[i] = st_index;
+ around_ptr[i] = st;
+ }
+ break;
+ } else if (around[i] == st_index)
+ break;
+ }
+ }
+ END_TILE_LOOP(cur_tile, w, h, tile - TILE_XY(4,4))
+
+ /* no stations around at all? */
+ if (around[0] == 0xFF)
+ return 0;
+
+ if (around[1] == 0xFF) {
+ /* only one station around */
+ moved = (amount * around_ptr[0]->goods[type].rating >> 8) + 1;
+ UpdateStationWaiting(around_ptr[0], type, moved);
+ return moved;
+ }
+
+ /* several stations around, find the two with the highest rating */
+ st2 = st1 = NULL;
+ best_rating = best_rating2 = 0;
+ for(i=0; i!=8 && around[i] != 0xFF; i++) {
+ if (around_ptr[i]->goods[type].rating >= best_rating) {
+ best_rating2 = best_rating;
+ st2 = st1;
+
+ best_rating = around_ptr[i]->goods[type].rating;
+ st1 = around_ptr[i];
+ } else if (around_ptr[i]->goods[type].rating >= best_rating2) {
+ best_rating2 = around_ptr[i]->goods[type].rating;
+ st2 = around_ptr[i];
+ }
+ }
+
+ assert(st1 != NULL);
+ assert(st2 != NULL);
+ assert(best_rating != 0 || best_rating2 != 0);
+
+ /* the 2nd highest one gets a penalty */
+ best_rating2 >>= 1;
+
+ /* amount given to station 1 */
+ t = (best_rating * (amount + 1)) / (best_rating + best_rating2);
+
+ moved = 0;
+ if (t != 0) {
+ moved = (t * best_rating >> 8) + 1;
+ amount -= t;
+ UpdateStationWaiting(st1, type, moved);
+ }
+
+ assert(amount >= 0);
+
+ if (amount != 0) {
+ moved += (amount = (amount * best_rating2 >> 8) + 1);
+ UpdateStationWaiting(st2, type, amount);
+ }
+
+ return moved;
+}
+
+void BuildOilRig(uint tile)
+{
+ Station *st;
+ int j;
+
+ FOR_ALL_STATIONS(st) {
+ if (st->xy == 0) {
+ st->town = ClosestTownFromTile(tile, (uint)-1);
+ st->sign.width_1 = 0;
+ if (!GenerateStationName(st, tile, 2))
+ return;
+
+ _map_type_and_height[tile] &= 0xF;
+ _map_type_and_height[tile] |= MP_STATION << 4;
+ _map5[tile] = 0x4B;
+ _map_owner[tile] = OWNER_NONE;
+ _map3_lo[tile] = 0;
+ _map3_hi[tile] = 0;
+ _map2[tile] = st->index;
+
+ st->owner = 0x10;
+ st->airport_flags = 0;
+ st->airport_type = AT_OILRIG;
+ st->xy = tile;
+ st->bus_tile = 0;
+ st->lorry_tile = 0;
+ st->airport_tile = tile;
+ st->dock_tile = tile;
+ st->train_tile = 0;
+ st->had_vehicle_of_type = 0;
+ st->time_since_load = 255;
+ st->time_since_unload = 255;
+ st->delete_ctr = 0;
+ st->last_vehicle = INVALID_VEHICLE;
+ st->facilities = FACIL_AIRPORT | FACIL_DOCK;
+ for(j=0; j!=NUM_CARGO; j++) {
+ st->goods[j].waiting_acceptance = 0;
+ st->goods[j].days_since_pickup = 0;
+ st->goods[j].enroute_from = 0xFF;
+ st->goods[j].rating = 175;
+ st->goods[j].last_speed = 0;
+ st->goods[j].last_age = 255;
+ }
+
+ UpdateStationVirtCoordDirty(st);
+ UpdateStationAcceptance(st, false);
+ return;
+ }
+ }
+}
+
+void DeleteOilRig(uint tile)
+{
+ Station *st = DEREF_STATION(_map2[tile]);
+
+ DoClearSquare(tile);
+
+ st->dock_tile = 0;
+ st->airport_tile = 0;
+ st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK);
+ st->airport_flags = 0;
+ UpdateStationVirtCoordDirty(st);
+ DeleteStation(st);
+}
+
+static void ChangeTileOwner_Station(uint tile, byte old_player, byte new_player)
+{
+ if (_map_owner[tile] != old_player)
+ return;
+
+ if (new_player != 255) {
+ Station *st = DEREF_STATION(_map2[tile]);
+ _map_owner[tile] = new_player;
+ st->owner = new_player;
+ _station_sort_dirty = true;
+ } else {
+ DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ }
+}
+
+static int32 ClearTile_Station(uint tile, byte flags) {
+ byte m5 = _map5[tile];
+ Station *st;
+
+ if (flags & DC_AUTO) {
+ if (m5 < 8) return_cmd_error(STR_300B_MUST_DEMOLISH_RAILROAD);
+ if (m5 < 0x43 || (m5 >= 83 && m5 <= 114)) return_cmd_error(STR_300E_MUST_DEMOLISH_AIRPORT_FIRST);
+ if (m5 < 0x47) return_cmd_error(STR_3047_MUST_DEMOLISH_TRUCK_STATION);
+ if (m5 < 0x4B) return_cmd_error(STR_3046_MUST_DEMOLISH_BUS_STATION);
+ if (m5 == 0x52) return_cmd_error(STR_306A_BUOY_IN_THE_WAY);
+ if (m5 != 0x4B && m5 < 0x53) return_cmd_error(STR_304D_MUST_DEMOLISH_DOCK_FIRST);
+ SET_DPARAM16(0, STR_4807_OIL_RIG);
+ return_cmd_error(STR_4800_IN_THE_WAY);
+ }
+
+ st = DEREF_STATION(_map2[tile]);
+
+ if (m5 < 8)
+ return RemoveRailroadStation(st, flags);
+
+ // original airports < 67, new airports between 83 - 114
+ if (m5 < 0x43 || ( m5 >= 83 && m5 <= 114) )
+ return RemoveAirport(st, flags);
+
+ if (m5 < 0x47)
+ return RemoveTruckStation(st, flags);
+
+ if (m5 < 0x4B)
+ return RemoveBusStation(st, flags);
+
+ if (m5 == 0x52)
+ return RemoveBuoy(st, flags);
+
+ if (m5 != 0x4B && m5 < 0x53)
+ return RemoveDock(st, flags);
+
+ return CMD_ERROR;
+
+}
+
+void InitializeStations()
+{
+ int i;
+ memset(_stations, 0, sizeof(_stations));
+ for(i=0;i!=lengthof(_stations); i++)
+ _stations[i].index=i;
+ _station_tick_ctr = 0;
+ _station_sort_dirty = true; // set stations to be sorted on first load
+}
+
+
+const TileTypeProcs _tile_type_station_procs = {
+ DrawTile_Station, /* draw_tile_proc */
+ GetSlopeZ_Station, /* get_slope_z_proc */
+ ClearTile_Station, /* clear_tile_proc */
+ GetAcceptedCargo_Station, /* get_accepted_cargo_proc */
+ GetTileDesc_Station, /* get_tile_desc_proc */
+ GetTileTrackStatus_Station, /* get_tile_track_status_proc */
+ ClickTile_Station, /* click_tile_proc */
+ AnimateTile_Station, /* animate_tile_proc */
+ TileLoop_Station, /* tile_loop_clear */
+ ChangeTileOwner_Station, /* change_tile_owner_clear */
+ NULL, /* get_produced_cargo_proc */
+ VehicleEnter_Station, /* vehicle_enter_tile_proc */
+ NULL, /* vehicle_leave_tile_proc */
+};
+
+
+static const byte _station_desc[] = {
+ SLE_VAR(Station,xy, SLE_UINT16),
+ SLE_VAR(Station,bus_tile, SLE_UINT16),
+ SLE_VAR(Station,lorry_tile, SLE_UINT16),
+ SLE_VAR(Station,train_tile, SLE_UINT16),
+ SLE_VAR(Station,airport_tile, SLE_UINT16),
+ SLE_VAR(Station,dock_tile, SLE_UINT16),
+ SLE_REF(Station,town, REF_TOWN),
+ SLE_VAR(Station,trainst_w, SLE_UINT8),
+ SLE_CONDVAR(Station,trainst_h, SLE_UINT8, 2, 255),
+
+ // alpha_order was stored here in savegame format 0 - 3
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 1, 0, 3),
+
+ SLE_VAR(Station,string_id, SLE_STRINGID),
+ SLE_VAR(Station,had_vehicle_of_type,SLE_UINT16),
+
+ SLE_VAR(Station,time_since_load, SLE_UINT8),
+ SLE_VAR(Station,time_since_unload, SLE_UINT8),
+ SLE_VAR(Station,delete_ctr, SLE_UINT8),
+ SLE_VAR(Station,owner, SLE_UINT8),
+ SLE_VAR(Station,facilities, SLE_UINT8),
+ SLE_VAR(Station,airport_type, SLE_UINT8),
+ SLE_VAR(Station,truck_stop_status, SLE_UINT8),
+ SLE_VAR(Station,bus_stop_status, SLE_UINT8),
+ SLE_VAR(Station,blocked_months, SLE_UINT8),
+
+ SLE_CONDVAR(Station,airport_flags, SLE_VAR_U32 | SLE_FILE_U16, 0, 2),
+ SLE_CONDVAR(Station,airport_flags, SLE_UINT32, 3, 255),
+
+ SLE_VAR(Station,last_vehicle, SLE_UINT16),
+
+ SLE_CONDVAR(Station,class_id, SLE_UINT8, 3, 255),
+ SLE_CONDVAR(Station,stat_id, SLE_UINT8, 3, 255),
+ SLE_CONDVAR(Station,build_date, SLE_UINT16, 3, 255),
+
+ // reserve extra space in savegame here. (currently 32 bytes)
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 32, 2, 255),
+
+ SLE_END()
+};
+
+static const byte _goods_desc[] = {
+ SLE_VAR(GoodsEntry,waiting_acceptance,SLE_UINT16),
+ SLE_VAR(GoodsEntry,days_since_pickup, SLE_UINT8),
+ SLE_VAR(GoodsEntry,rating, SLE_UINT8),
+ SLE_VAR(GoodsEntry,enroute_from, SLE_UINT8),
+ SLE_VAR(GoodsEntry,enroute_time, SLE_UINT8),
+ SLE_VAR(GoodsEntry,last_speed, SLE_UINT8),
+ SLE_VAR(GoodsEntry,last_age, SLE_UINT8),
+
+ SLE_END()
+};
+
+
+static void SaveLoad_STNS(Station *st)
+{
+ int i;
+ SlObject(st, _station_desc);
+ for(i=0; i!=NUM_CARGO; i++)
+ SlObject(&st->goods[i], _goods_desc);
+}
+
+static void Save_STNS()
+{
+ Station *st;
+ // Write the vehicles
+ FOR_ALL_STATIONS(st) {
+ if (st->xy != 0) {
+ SlSetArrayIndex(st->index);
+ SlAutolength((AutolengthProc*)SaveLoad_STNS, st);
+ }
+ }
+}
+
+static void Load_STNS()
+{
+ int index;
+ while ((index = SlIterateArray()) != -1) {
+ Station *st = &_stations[index];
+ SaveLoad_STNS(st);
+
+ // this means it's an oldstyle savegame without support for nonuniform stations
+ if (st->train_tile && st->trainst_h == 0) {
+ int w = st->trainst_w >> 4;
+ int h = st->trainst_w & 0xF;
+ if (_map5[st->train_tile]&1) intswap(w,h);
+ st->trainst_w = w;
+ st->trainst_h = h;
+ }
+ }
+}
+
+const ChunkHandler _station_chunk_handlers[] = {
+ { 'STNS', Save_STNS, Load_STNS, CH_ARRAY | CH_LAST},
+};
+