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-rw-r--r--src/autoreplace_gui.cpp4
-rw-r--r--src/build_vehicle_gui.cpp8
2 files changed, 6 insertions, 6 deletions
diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp
index 88d5a9db8..3f1caf10f 100644
--- a/src/autoreplace_gui.cpp
+++ b/src/autoreplace_gui.cpp
@@ -27,7 +27,7 @@
#include "table/sprites.h"
#include "table/strings.h"
-void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group);
+void DrawEngineList(VehicleType type, int x, int y, const EngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group);
static const StringID _rail_types_list[] = {
STR_RAIL_VEHICLES,
@@ -386,7 +386,7 @@ public:
EngineID end = min((i == 0 ? this->vscroll.cap : this->vscroll2.cap) + start, list.size());
/* Do the actual drawing */
- DrawEngineList((VehicleType)this->window_number, this->widget[widget].left + 2, this->widget[widget].top + 1, list, start, end, this->sel_engine[i], i == 0 ? this->widget[RVW_WIDGET_LEFT_MATRIX].right - 2 : 0, selected_group);
+ DrawEngineList((VehicleType)this->window_number, this->widget[widget].left + 2, this->widget[widget].top + 1, &list, start, end, this->sel_engine[i], i == 0 ? this->widget[RVW_WIDGET_LEFT_MATRIX].right - 2 : 0, selected_group);
/* Also draw the details if an engine is selected */
if (this->sel_engine[i] != INVALID_ENGINE) {
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index 715938a9d..8f453170f 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -745,13 +745,13 @@ static void DrawVehicleEngine(VehicleType type, int x, int y, EngineID engine, S
* @param selected_id what engine to highlight as selected, if any
* @param count_location Offset to print the engine count (used by autoreplace). 0 means it's off
*/
-void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group)
+void DrawEngineList(VehicleType type, int x, int y, const EngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group)
{
byte step_size = GetVehicleListHeight(type);
byte x_offset = 0;
byte y_offset = 0;
- assert(max <= eng_list.size());
+ assert(max <= eng_list->size());
switch (type) {
case VEH_TRAIN:
@@ -779,7 +779,7 @@ void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, u
}
for (; min < max; min++, y += step_size) {
- const EngineID engine = eng_list[min];
+ const EngineID engine = (*eng_list)[min];
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_player here. */
const uint num_engines = GetGroupNumEngines(_local_player, selected_group, engine);
@@ -1117,7 +1117,7 @@ struct BuildVehicleWindow : Window {
this->DrawWidgets();
- DrawEngineList(this->vehicle_type, this->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, this->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, this->eng_list, this->vscroll.pos, max, this->sel_engine, 0, DEFAULT_GROUP);
+ DrawEngineList(this->vehicle_type, this->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, this->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, &this->eng_list, this->vscroll.pos, max, this->sel_engine, 0, DEFAULT_GROUP);
if (this->sel_engine != INVALID_ENGINE) {
const Widget *wi = &this->widget[BUILD_VEHICLE_WIDGET_PANEL];