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-rw-r--r--src/industry.h2
-rw-r--r--src/industry_cmd.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/industry.h b/src/industry.h
index 18a20a775..ba8c06ed5 100644
--- a/src/industry.h
+++ b/src/industry.h
@@ -41,7 +41,7 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
typedef PersistentStorageArray<int32, 16> PersistentStorage;
TileArea location; ///< Location of the industry
- const Town *town; ///< Nearest town
+ Town *town; ///< Nearest town
CargoID produced_cargo[2]; ///< 2 production cargo slots
uint16 produced_cargo_waiting[2]; ///< amount of cargo produced per cargo
uint16 incoming_cargo_waiting[3]; ///< incoming cargo waiting to be processed
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 4a0391a50..616dd317c 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1271,7 +1271,7 @@ static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
* @precond \c *t != NULL
* @postcon \c *t points to a town on success, and \c NULL on failure.
*/
-static CommandCost FindTownForIndustry(TileIndex tile, int type, const Town **t)
+static CommandCost FindTownForIndustry(TileIndex tile, int type, Town **t)
{
*t = ClosestTownFromTile(tile, UINT_MAX);
@@ -1540,7 +1540,7 @@ static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int t
* @param founder Founder of the industry; OWNER_NONE in case of random construction.
* @param initial_random_bits Random bits for the industry.
*/
-static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, const Town *t, Owner founder, uint16 initial_random_bits)
+static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, Town *t, Owner founder, uint16 initial_random_bits)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
@@ -1704,7 +1704,7 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
ret = CheckIfFarEnoughFromConflictingIndustry(tile, type);
if (ret.Failed()) return ret;
- const Town *t = NULL;
+ Town *t = NULL;
ret = FindTownForIndustry(tile, type, &t);
if (ret.Failed()) return ret;
assert(t != NULL);