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-rw-r--r--src/newgrf_airport.h34
-rw-r--r--src/script/api/script_airport.cpp14
-rw-r--r--src/station_base.h31
-rw-r--r--src/station_cmd.cpp62
-rw-r--r--src/tilearea_type.h15
5 files changed, 118 insertions, 38 deletions
diff --git a/src/newgrf_airport.h b/src/newgrf_airport.h
index b00c3667c..ca2ce1576 100644
--- a/src/newgrf_airport.h
+++ b/src/newgrf_airport.h
@@ -18,6 +18,7 @@
#include "newgrf_class.h"
#include "newgrf_commons.h"
#include "gfx_type.h"
+#include "tilearea_type.h"
/** Copy from station_map.h */
typedef byte StationGfx;
@@ -28,6 +29,39 @@ struct AirportTileTable {
StationGfx gfx; ///< AirportTile to use for this tile.
};
+/** Iterator to iterate over all tiles belonging to an airport spec. */
+class AirportTileTableIterator : public TileIterator {
+private:
+ const AirportTileTable *att; ///< The offsets.
+ TileIndex base_tile; ///< The tile we base the offsets off.
+
+public:
+ /**
+ * Construct the iterator.
+ * @param att The TileTable we want to iterate over.
+ * @param base_tile The basetile for all offsets.
+ */
+ AirportTileTableIterator(const AirportTileTable *att, TileIndex base_tile) : TileIterator(base_tile + ToTileIndexDiff(att->ti)), att(att), base_tile(base_tile)
+ {
+ }
+
+ FORCEINLINE TileIterator& operator ++()
+ {
+ this->att++;
+ if (this->att->ti.x == -0x80) {
+ this->tile = INVALID_TILE;
+ } else {
+ this->tile = base_tile + ToTileIndexDiff(att->ti);
+ }
+ return *this;
+ }
+
+ virtual AirportTileTableIterator *Clone() const
+ {
+ return new AirportTileTableIterator(*this);
+ }
+};
+
/** List of default airport classes. */
enum AirportClassID {
APC_BEGIN = 0, ///< Lowest valid airport class id
diff --git a/src/script/api/script_airport.cpp b/src/script/api/script_airport.cpp
index d040d3094..43f809057 100644
--- a/src/script/api/script_airport.cpp
+++ b/src/script/api/script_airport.cpp
@@ -127,16 +127,17 @@
/* static */ int ScriptAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type)
{
- extern Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile);
- extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex tile);
+ extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it);
+ extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile);
if (!::IsValidTile(tile)) return -1;
if (!IsAirportInformationAvailable(type)) return -1;
if (_settings_game.economy.station_noise_level) {
const AirportSpec *as = ::AirportSpec::Get(type);
- const Town *t = AirportGetNearestTown(as, 0, tile);
- return GetAirportNoiseLevelForTown(as, 0, t->xy, tile);
+ AirportTileTableIterator it(as->table[0], tile);
+ const Town *t = AirportGetNearestTown(as, it);
+ return GetAirportNoiseLevelForTown(as, it, t->xy);
}
return 1;
@@ -144,12 +145,13 @@
/* static */ TownID ScriptAirport::GetNearestTown(TileIndex tile, AirportType type)
{
- extern Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile);
+ extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it);
if (!::IsValidTile(tile)) return INVALID_TOWN;
if (!IsAirportInformationAvailable(type)) return INVALID_TOWN;
- return AirportGetNearestTown(AirportSpec::Get(type), 0, tile)->index;
+ const AirportSpec *as = AirportSpec::Get(type);
+ return AirportGetNearestTown(as, AirportTileTableIterator(as->table[0], tile))->index;
}
/* static */ uint16 ScriptAirport::GetMaintenanceCostFactor(AirportType type)
diff --git a/src/station_base.h b/src/station_base.h
index 2a7fedbf7..5ec337f56 100644
--- a/src/station_base.h
+++ b/src/station_base.h
@@ -17,6 +17,7 @@
#include "cargopacket.h"
#include "industry_type.h"
#include "newgrf_storage.h"
+#include "town.h"
typedef Pool<BaseStation, StationID, 32, 64000> StationPool;
extern StationPool _station_pool;
@@ -261,4 +262,34 @@ public:
#define FOR_ALL_STATIONS(var) FOR_ALL_BASE_STATIONS_OF_TYPE(Station, var)
+/** Iterator to iterate over all tiles belonging to an airport. */
+class AirportTileIterator : public OrthogonalTileIterator {
+private:
+ const Station *st; ///< The station the airport is a part of.
+
+public:
+ /**
+ * Construct the iterator.
+ * @param ta Area, i.e. begin point and width/height of to-be-iterated area.
+ */
+ AirportTileIterator(const Station *st) : OrthogonalTileIterator(st->airport), st(st)
+ {
+ if (!st->TileBelongsToAirport(this->tile)) ++(*this);
+ }
+
+ FORCEINLINE TileIterator& operator ++()
+ {
+ (*this).OrthogonalTileIterator::operator++();
+ while (this->tile != INVALID_TILE && !st->TileBelongsToAirport(this->tile)) {
+ (*this).OrthogonalTileIterator::operator++();
+ }
+ return *this;
+ }
+
+ virtual TileIterator *Clone() const
+ {
+ return new AirportTileIterator(*this);
+ }
+};
+
#endif /* STATION_BASE_H */
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 49711f2e6..27b0c0934 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -2019,24 +2019,17 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
/**
* Computes the minimal distance from town's xy to any airport's tile.
- * @param as airport's description
+ * @param it An iterator over all airport tiles.
* @param town_tile town's tile (t->xy)
- * @param airport_tile st->airport.tile
* @return minimal manhattan distance from town_tile to any airport's tile
*/
-static uint GetMinimalAirportDistanceToTile(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex airport_tile)
+static uint GetMinimalAirportDistanceToTile(TileIterator &it, TileIndex town_tile)
{
uint mindist = UINT_MAX;
- const AirportTileTable *it = as->table[layout];
- do {
- TileIndex cur_tile = airport_tile + ToTileIndexDiff(it->ti);
-
- uint dist = DistanceManhattan(town_tile, cur_tile);
- if (dist < mindist) {
- mindist = dist;
- }
- } while ((++it)->ti.x != -0x80);
+ for (TileIndex cur_tile = it; cur_tile != INVALID_TILE; cur_tile = ++it) {
+ mindist = min(mindist, DistanceManhattan(town_tile, cur_tile));
+ }
return mindist;
}
@@ -2046,18 +2039,17 @@ static uint GetMinimalAirportDistanceToTile(const AirportSpec *as, byte layout,
* The further you get, the less noise you generate.
* So all those folks at city council can now happily slee... work in their offices
* @param as airport information
+ * @param it An iterator over all airport tiles.
* @param town_tile TileIndex of town's center, the one who will receive the airport's candidature
- * @param tile TileIndex of northern tile of an airport (present or to-be-built), NOT the station tile
* @return the noise that will be generated, according to distance
*/
-uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex tile)
+uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile)
{
/* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
* So no need to go any further*/
if (as->noise_level < 2) return as->noise_level;
- assert(layout < as->num_table);
- uint distance = GetMinimalAirportDistanceToTile(as, layout, town_tile, tile);
+ uint distance = GetMinimalAirportDistanceToTile(it, town_tile);
/* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
* adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
@@ -2078,19 +2070,19 @@ uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex
* Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile.
* If two towns have the same distance, town with lower index is returned.
* @param as airport's description
- * @param airport_tile st->airport.tile
+ * @param it An iterator over all airport tiles
* @return nearest town to airport
*/
-Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile)
+Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it)
{
- assert(layout < as->num_table);
-
Town *t, *nearest = NULL;
uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
uint mindist = UINT_MAX - add; // prevent overflow
FOR_ALL_TOWNS(t) {
- if (DistanceManhattan(t->xy, airport_tile) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
- uint dist = GetMinimalAirportDistanceToTile(as, layout, t->xy, airport_tile);
+ if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
+ TileIterator *copy = it.Clone();
+ uint dist = GetMinimalAirportDistanceToTile(*copy, t->xy);
+ delete copy;
if (dist < mindist) {
nearest = t;
mindist = dist;
@@ -2113,8 +2105,9 @@ void UpdateAirportsNoise()
FOR_ALL_STATIONS(st) {
if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) {
const AirportSpec *as = st->airport.GetSpec();
- Town *nearest = AirportGetNearestTown(as, st->airport.layout, st->airport.tile);
- nearest->noise_reached += GetAirportNoiseLevelForTown(as, st->airport.layout, nearest->xy, st->airport.tile);
+ AirportTileIterator it(st);
+ Town *nearest = AirportGetNearestTown(as, it);
+ nearest->noise_reached += GetAirportNoiseLevelForTown(as, it, nearest->xy);
}
}
}
@@ -2166,8 +2159,9 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (cost.Failed()) return cost;
/* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
- Town *nearest = AirportGetNearestTown(as, layout, tile);
- uint newnoise_level = GetAirportNoiseLevelForTown(as, layout, nearest->xy, tile);
+ AirportTileTableIterator iter(as->table[layout], tile);
+ Town *nearest = AirportGetNearestTown(as, iter);
+ uint newnoise_level = GetAirportNoiseLevelForTown(as, iter, nearest->xy);
/* Check if local auth would allow a new airport */
StringID authority_refuse_message = STR_NULL;
@@ -2309,6 +2303,16 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
if (a->targetairport == st->index && a->state != FLYING) return CMD_ERROR;
}
+ if (flags & DC_EXEC) {
+ const AirportSpec *as = st->airport.GetSpec();
+ /* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
+ * And as for construction, always remove it, even if the setting is not set, in order to avoid the
+ * need of recalculation */
+ AirportTileIterator it(st);
+ Town *nearest = AirportGetNearestTown(as, it);
+ nearest->noise_reached -= GetAirportNoiseLevelForTown(as, it, nearest->xy);
+ }
+
TILE_AREA_LOOP(tile_cur, st->airport) {
if (!st->TileBelongsToAirport(tile_cur)) continue;
@@ -2336,12 +2340,6 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
);
}
- /* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
- * And as for construction, always remove it, even if the setting is not set, in order to avoid the
- * need of recalculation */
- Town *nearest = AirportGetNearestTown(as, st->airport.layout, tile);
- nearest->noise_reached -= GetAirportNoiseLevelForTown(as, st->airport.layout, nearest->xy, tile);
-
st->rect.AfterRemoveRect(st, st->airport);
st->airport.Clear();
diff --git a/src/tilearea_type.h b/src/tilearea_type.h
index 5826ce116..1b3832a84 100644
--- a/src/tilearea_type.h
+++ b/src/tilearea_type.h
@@ -94,6 +94,11 @@ public:
* Move ourselves to the next tile in the rectange on the map.
*/
virtual TileIterator& operator ++() = 0;
+
+ /**
+ * Allocate a new iterator that is a copy of this one.
+ */
+ virtual TileIterator *Clone() const = 0;
};
/** Iterator to iterate over a tile area (rectangle) of the map. */
@@ -129,6 +134,11 @@ public:
}
return *this;
}
+
+ virtual TileIterator *Clone() const
+ {
+ return new OrthogonalTileIterator(*this);
+ }
};
/** Iterator to iterate over a diagonal area of the map. */
@@ -145,6 +155,11 @@ public:
DiagonalTileIterator(TileIndex begin, TileIndex end);
TileIterator& operator ++();
+
+ virtual TileIterator *Clone() const
+ {
+ return new DiagonalTileIterator(*this);
+ }
};
/**