diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crashlog.cpp | 11 | ||||
-rw-r--r-- | src/sdl.cpp | 119 | ||||
-rw-r--r-- | src/sdl.h | 71 | ||||
-rw-r--r-- | src/sound/sdl_s.cpp | 22 | ||||
-rw-r--r-- | src/video/sdl_v.cpp | 95 |
5 files changed, 66 insertions, 252 deletions
diff --git a/src/crashlog.cpp b/src/crashlog.cpp index 78d9b1465..5aa707eb5 100644 --- a/src/crashlog.cpp +++ b/src/crashlog.cpp @@ -62,7 +62,6 @@ #include <lzo/lzo1x.h> #endif #ifdef WITH_SDL -# include "sdl.h" # include <SDL.h> #endif /* WITH_SDL */ #ifdef WITH_ZLIB @@ -268,14 +267,8 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const #endif /* WITH_PNG */ #ifdef WITH_SDL -#ifdef DYNAMICALLY_LOADED_SDL - if (SDL_CALL SDL_Linked_Version != NULL) { -#else - { -#endif - const SDL_version *v = SDL_CALL SDL_Linked_Version(); - buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", v->major, v->minor, v->patch); - } + const SDL_version *v = SDL_Linked_Version(); + buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", v->major, v->minor, v->patch); #endif /* WITH_SDL */ #ifdef WITH_ZLIB diff --git a/src/sdl.cpp b/src/sdl.cpp deleted file mode 100644 index 79e9ed292..000000000 --- a/src/sdl.cpp +++ /dev/null @@ -1,119 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file sdl.cpp Implementation of SDL support. */ - -#include "stdafx.h" - -#ifdef WITH_SDL - -#include "sdl.h" -#include <SDL.h> - -/** Number of users of the SDL library. */ -static int _sdl_usage; - -#ifdef DYNAMICALLY_LOADED_SDL - -#include "os/windows/win32.h" - -#define M(x) x "\0" -static const char sdl_files[] = - M("sdl.dll") - M("SDL_Init") - M("SDL_InitSubSystem") - M("SDL_GetError") - M("SDL_QuitSubSystem") - M("SDL_UpdateRect") - M("SDL_UpdateRects") - M("SDL_SetColors") - M("SDL_WM_SetCaption") - M("SDL_ShowCursor") - M("SDL_FreeSurface") - M("SDL_PollEvent") - M("SDL_WarpMouse") - M("SDL_GetTicks") - M("SDL_OpenAudio") - M("SDL_PauseAudio") - M("SDL_CloseAudio") - M("SDL_LockSurface") - M("SDL_UnlockSurface") - M("SDL_GetModState") - M("SDL_Delay") - M("SDL_Quit") - M("SDL_SetVideoMode") - M("SDL_EnableKeyRepeat") - M("SDL_EnableUNICODE") - M("SDL_VideoDriverName") - M("SDL_ListModes") - M("SDL_GetKeyState") - M("SDL_LoadBMP_RW") - M("SDL_RWFromFile") - M("SDL_SetColorKey") - M("SDL_WM_SetIcon") - M("SDL_MapRGB") - M("SDL_VideoModeOK") - M("SDL_Linked_Version") - M("") -; -#undef M - -SDLProcs sdl_proc; - -static const char *LoadSdlDLL() -{ - if (sdl_proc.SDL_Init != NULL) { - return NULL; - } - if (!LoadLibraryList((Function *)(void *)&sdl_proc, sdl_files)) { - return "Unable to load sdl.dll"; - } - return NULL; -} - -#endif /* DYNAMICALLY_LOADED_SDL */ - -#include "safeguards.h" - -/** - * Open the SDL library. - * @param x The subsystem to load. - */ -const char *SdlOpen(uint32 x) -{ -#ifdef DYNAMICALLY_LOADED_SDL - { - const char *s = LoadSdlDLL(); - if (s != NULL) return s; - } -#endif - if (_sdl_usage++ == 0) { - if (SDL_CALL SDL_Init(x | SDL_INIT_NOPARACHUTE) == -1) return SDL_CALL SDL_GetError(); - } else if (x != 0) { - if (SDL_CALL SDL_InitSubSystem(x) == -1) return SDL_CALL SDL_GetError(); - } - - return NULL; -} - -/** - * Close the SDL library. - * @param x The subsystem to close. - */ -void SdlClose(uint32 x) -{ - if (x != 0) { - SDL_CALL SDL_QuitSubSystem(x); - } - if (--_sdl_usage == 0) { - SDL_CALL SDL_Quit(); - } -} - -#endif diff --git a/src/sdl.h b/src/sdl.h deleted file mode 100644 index 9033899a5..000000000 --- a/src/sdl.h +++ /dev/null @@ -1,71 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file sdl.h SDL support. */ - -#ifndef SDL_H -#define SDL_H - -const char *SdlOpen(uint32 x); -void SdlClose(uint32 x); - -#ifdef _WIN32 - #define DYNAMICALLY_LOADED_SDL -#endif - -#ifdef DYNAMICALLY_LOADED_SDL - #include <SDL.h> - - struct SDLProcs { - int (SDLCALL *SDL_Init)(Uint32); - int (SDLCALL *SDL_InitSubSystem)(Uint32); - char *(SDLCALL *SDL_GetError)(); - void (SDLCALL *SDL_QuitSubSystem)(Uint32); - void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32); - void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *); - int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int); - void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *); - int (SDLCALL *SDL_ShowCursor)(int); - void (SDLCALL *SDL_FreeSurface)(SDL_Surface *); - int (SDLCALL *SDL_PollEvent)(SDL_Event *); - void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16); - uint32 (SDLCALL *SDL_GetTicks)(); - int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*); - void (SDLCALL *SDL_PauseAudio)(int); - void (SDLCALL *SDL_CloseAudio)(); - int (SDLCALL *SDL_LockSurface)(SDL_Surface*); - void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*); - SDLMod (SDLCALL *SDL_GetModState)(); - void (SDLCALL *SDL_Delay)(Uint32); - void (SDLCALL *SDL_Quit)(); - SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32); - int (SDLCALL *SDL_EnableKeyRepeat)(int, int); - void (SDLCALL *SDL_EnableUNICODE)(int); - void (SDLCALL *SDL_VideoDriverName)(char *, int); - SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int); - Uint8 *(SDLCALL *SDL_GetKeyState)(int *); - SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int); - SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *); - int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32); - void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *); - Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8); - int (SDLCALL *SDL_VideoModeOK)(int, int, int, Uint32); - SDL_version *(SDLCALL *SDL_Linked_Version)(); - int (SDLCALL *SDL_BlitSurface)(SDL_Surface *, SDL_Rect *, SDL_Surface *, SDL_Rect *); - SDL_Surface *(SDLCALL *SDL_CreateRGBSurface)(Uint32, int, int, int, Uint32, Uint32, Uint32, Uint32); - }; - - extern SDLProcs sdl_proc; - - #define SDL_CALL sdl_proc. -#else - #define SDL_CALL -#endif - -#endif /* SDL_H */ diff --git a/src/sound/sdl_s.cpp b/src/sound/sdl_s.cpp index e3fb99eaa..b37016c24 100644 --- a/src/sound/sdl_s.cpp +++ b/src/sound/sdl_s.cpp @@ -14,7 +14,6 @@ #include "../stdafx.h" #include "../mixer.h" -#include "../sdl.h" #include "sdl_s.h" #include <SDL.h> @@ -38,8 +37,14 @@ const char *SoundDriver_SDL::Start(const char * const *parm) { SDL_AudioSpec spec; - const char *s = SdlOpen(SDL_INIT_AUDIO); - if (s != NULL) return s; + /* Only initialise SDL if the video driver hasn't done it already */ + int ret_code = 0; + if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) { + ret_code = SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE); + } else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) { + ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO); + } + if (ret_code == -1) return SDL_GetError(); spec.freq = GetDriverParamInt(parm, "hz", 44100); spec.format = AUDIO_S16SYS; @@ -47,15 +52,18 @@ const char *SoundDriver_SDL::Start(const char * const *parm) spec.samples = GetDriverParamInt(parm, "samples", 1024); spec.callback = fill_sound_buffer; MxInitialize(spec.freq); - SDL_CALL SDL_OpenAudio(&spec, &spec); - SDL_CALL SDL_PauseAudio(0); + SDL_OpenAudio(&spec, &spec); + SDL_PauseAudio(0); return NULL; } void SoundDriver_SDL::Stop() { - SDL_CALL SDL_CloseAudio(); - SdlClose(SDL_INIT_AUDIO); + SDL_CloseAudio(); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) { + SDL_Quit(); // If there's nothing left, quit SDL + } } #endif /* WITH_SDL */ diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index e96decb45..8493ae89f 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -14,7 +14,6 @@ #include "../stdafx.h" #include "../openttd.h" #include "../gfx_func.h" -#include "../sdl.h" #include "../rev.h" #include "../blitter/factory.hpp" #include "../network/network.h" @@ -73,7 +72,7 @@ static void UpdatePalette(bool init = false) pal[i].unused = 0; } - SDL_CALL SDL_SetColors(_sdl_screen, pal, _local_palette.first_dirty, _local_palette.count_dirty); + SDL_SetColors(_sdl_screen, pal, _local_palette.first_dirty, _local_palette.count_dirty); if (_sdl_screen != _sdl_realscreen && init) { /* When using a shadow surface, also set our palette on the real screen. This lets SDL @@ -96,7 +95,7 @@ static void UpdatePalette(bool init = false) * palette change and the blitting below, so we only set * the real palette during initialisation. */ - SDL_CALL SDL_SetColors(_sdl_realscreen, pal, _local_palette.first_dirty, _local_palette.count_dirty); + SDL_SetColors(_sdl_realscreen, pal, _local_palette.first_dirty, _local_palette.count_dirty); } if (_sdl_screen != _sdl_realscreen && !init) { @@ -110,8 +109,8 @@ static void UpdatePalette(bool init = false) * best mapping of shadow palette colors to real palette * colors from scratch. */ - SDL_CALL SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL); - SDL_CALL SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0); + SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL); + SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0); } } @@ -157,16 +156,16 @@ static void DrawSurfaceToScreen() _num_dirty_rects = 0; if (n > MAX_DIRTY_RECTS) { if (_sdl_screen != _sdl_realscreen) { - SDL_CALL SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL); + SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL); } - SDL_CALL SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0); + SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0); } else { if (_sdl_screen != _sdl_realscreen) { for (int i = 0; i < n; i++) { - SDL_CALL SDL_BlitSurface(_sdl_screen, &_dirty_rects[i], _sdl_realscreen, &_dirty_rects[i]); + SDL_BlitSurface(_sdl_screen, &_dirty_rects[i], _sdl_realscreen, &_dirty_rects[i]); } } - SDL_CALL SDL_UpdateRects(_sdl_realscreen, n, _dirty_rects); + SDL_UpdateRects(_sdl_realscreen, n, _dirty_rects); } } @@ -206,14 +205,14 @@ static const Dimension _default_resolutions[] = { static void GetVideoModes() { - SDL_Rect **modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE | SDL_FULLSCREEN); + SDL_Rect **modes = SDL_ListModes(NULL, SDL_SWSURFACE | SDL_FULLSCREEN); if (modes == NULL) usererror("sdl: no modes available"); - _all_modes = (SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE | (_fullscreen ? SDL_FULLSCREEN : 0)) == (void*)-1); + _all_modes = (SDL_ListModes(NULL, SDL_SWSURFACE | (_fullscreen ? SDL_FULLSCREEN : 0)) == (void*)-1); if (modes == (void*)-1) { int n = 0; for (uint i = 0; i < lengthof(_default_resolutions); i++) { - if (SDL_CALL SDL_VideoModeOK(_default_resolutions[i].width, _default_resolutions[i].height, 8, SDL_FULLSCREEN) != 0) { + if (SDL_VideoModeOK(_default_resolutions[i].width, _default_resolutions[i].height, 8, SDL_FULLSCREEN) != 0) { _resolutions[n] = _default_resolutions[i]; if (++n == lengthof(_resolutions)) break; } @@ -264,13 +263,6 @@ static void GetAvailableVideoMode(uint *w, uint *h) *h = _resolutions[best].height; } -#ifdef _WIN32 -/* Let's redefine the LoadBMP macro with because we are dynamically - * loading SDL and need to 'SDL_CALL' all functions */ -#undef SDL_LoadBMP -#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_CALL SDL_RWFromFile(file, "rb"), 1) -#endif - bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) { SDL_Surface *newscreen, *icon; @@ -287,14 +279,14 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) char icon_path[MAX_PATH]; if (FioFindFullPath(icon_path, lastof(icon_path), BASESET_DIR, "openttd.32.bmp") != NULL) { /* Give the application an icon */ - icon = SDL_CALL SDL_LoadBMP(icon_path); + icon = SDL_LoadBMP(icon_path); if (icon != NULL) { /* Get the colourkey, which will be magenta */ - uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255); + uint32 rgbmap = SDL_MapRGB(icon->format, 255, 0, 255); - SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap); - SDL_CALL SDL_WM_SetIcon(icon, NULL); - SDL_CALL SDL_FreeSurface(icon); + SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap); + SDL_WM_SetIcon(icon, NULL); + SDL_FreeSurface(icon); } } @@ -329,7 +321,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) if (want_hwpalette) DEBUG(driver, 1, "SDL: requesting hardware palette"); /* Free any previously allocated shadow surface */ - if (_sdl_screen != NULL && _sdl_screen != _sdl_realscreen) SDL_CALL SDL_FreeSurface(_sdl_screen); + if (_sdl_screen != NULL && _sdl_screen != _sdl_realscreen) SDL_FreeSurface(_sdl_screen); if (_sdl_realscreen != NULL) { if (_requested_hwpalette != want_hwpalette) { @@ -342,8 +334,8 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) * subsystem to force creating a new window. */ DEBUG(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change"); - SDL_CALL SDL_QuitSubSystem(SDL_INIT_VIDEO); - SDL_CALL SDL_InitSubSystem(SDL_INIT_VIDEO); + SDL_QuitSubSystem(SDL_INIT_VIDEO); + SDL_InitSubSystem(SDL_INIT_VIDEO); ClaimMousePointer(); SetupKeyboard(); } @@ -355,7 +347,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) _requested_hwpalette = want_hwpalette; /* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */ - newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE)); + newscreen = SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE)); if (newscreen == NULL) { DEBUG(driver, 0, "SDL: Couldn't allocate a window to draw on"); return false; @@ -382,7 +374,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) * we won't create a second shadow surface in this case. */ DEBUG(driver, 1, "SDL: using shadow surface"); - newscreen = SDL_CALL SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, bpp, 0, 0, 0, 0); + newscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, bpp, 0, 0, 0, 0); if (newscreen == NULL) { DEBUG(driver, 0, "SDL: Couldn't allocate a shadow surface to draw on"); return false; @@ -409,7 +401,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) InitPalette(); seprintf(caption, lastof(caption), "OpenTTD %s", _openttd_revision); - SDL_CALL SDL_WM_SetCaption(caption, caption); + SDL_WM_SetCaption(caption, caption); GameSizeChanged(); @@ -418,7 +410,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) bool VideoDriver_SDL::ClaimMousePointer() { - SDL_CALL SDL_ShowCursor(0); + SDL_ShowCursor(0); return true; } @@ -531,18 +523,18 @@ int VideoDriver_SDL::PollEvent() { SDL_Event ev; - if (!SDL_CALL SDL_PollEvent(&ev)) return -2; + if (!SDL_PollEvent(&ev)) return -2; switch (ev.type) { case SDL_MOUSEMOTION: if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) { - SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y); + SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y); } HandleMouseEvents(); break; case SDL_MOUSEBUTTONDOWN: - if (_rightclick_emulate && SDL_CALL SDL_GetModState() & KMOD_CTRL) { + if (_rightclick_emulate && SDL_GetModState() & KMOD_CTRL) { ev.button.button = SDL_BUTTON_RIGHT; } @@ -626,15 +618,23 @@ const char *VideoDriver_SDL::Start(const char * const *parm) char buf[30]; _use_hwpalette = GetDriverParamInt(parm, "hw_palette", 2); - const char *s = SdlOpen(SDL_INIT_VIDEO); - if (s != NULL) return s; + /* Just on the offchance the audio subsystem started before the video system, + * check whether any part of SDL has been initialised before getting here. + * Slightly duplicated with sound/sdl_s.cpp */ + int ret_code = 0; + if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) { + ret_code = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE); + } else if (SDL_WasInit(SDL_INIT_VIDEO) == 0) { + ret_code = SDL_InitSubSystem(SDL_INIT_VIDEO); + } + if (ret_code == -1) return SDL_GetError(); GetVideoModes(); if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height)) { - return SDL_CALL SDL_GetError(); + return SDL_GetError(); } - SDL_CALL SDL_VideoDriverName(buf, sizeof buf); + SDL_VideoDriverName(buf, sizeof buf); DEBUG(driver, 1, "SDL: using driver '%s'", buf); MarkWholeScreenDirty(); @@ -647,18 +647,21 @@ const char *VideoDriver_SDL::Start(const char * const *parm) void VideoDriver_SDL::SetupKeyboard() { - SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); - SDL_CALL SDL_EnableUNICODE(1); + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + SDL_EnableUNICODE(1); } void VideoDriver_SDL::Stop() { - SdlClose(SDL_INIT_VIDEO); + SDL_QuitSubSystem(SDL_INIT_VIDEO); + if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) { + SDL_Quit(); // If there's nothing left, quit SDL + } } void VideoDriver_SDL::MainLoop() { - uint32 cur_ticks = SDL_CALL SDL_GetTicks(); + uint32 cur_ticks = SDL_GetTicks(); uint32 last_cur_ticks = cur_ticks; uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK; uint32 mod; @@ -700,11 +703,11 @@ void VideoDriver_SDL::MainLoop() while (PollEvent() == -1) {} if (_exit_game) break; - mod = SDL_CALL SDL_GetModState(); + mod = SDL_GetModState(); #if SDL_VERSION_ATLEAST(1, 3, 0) - keys = SDL_CALL SDL_GetKeyboardState(&numkeys); + keys = SDL_GetKeyboardState(&numkeys); #else - keys = SDL_CALL SDL_GetKeyState(&numkeys); + keys = SDL_GetKeyState(&numkeys); #endif #if defined(_DEBUG) if (_shift_pressed) @@ -723,7 +726,7 @@ void VideoDriver_SDL::MainLoop() _fast_forward = 0; } - cur_ticks = SDL_CALL SDL_GetTicks(); + cur_ticks = SDL_GetTicks(); if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) { _realtime_tick += cur_ticks - last_cur_ticks; last_cur_ticks = cur_ticks; |