diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/ai/trolly/trolly.h | 1 | ||||
-rw-r--r-- | src/articulated_vehicles.h | 1 | ||||
-rw-r--r-- | src/engine.h | 168 | ||||
-rw-r--r-- | src/engine_type.h | 177 | ||||
-rw-r--r-- | src/openttd.h | 4 | ||||
-rw-r--r-- | src/vehicle_base.h | 1 | ||||
-rw-r--r-- | src/vehicle_func.h | 1 | ||||
-rw-r--r-- | src/vehicle_gui.h | 1 |
8 files changed, 183 insertions, 171 deletions
diff --git a/src/ai/trolly/trolly.h b/src/ai/trolly/trolly.h index 43966f423..352a62761 100644 --- a/src/ai/trolly/trolly.h +++ b/src/ai/trolly/trolly.h @@ -7,6 +7,7 @@ #include "../../player_type.h" #include "../../vehicle_type.h" #include "../../date_type.h" +#include "../../engine_type.h" /* * These defines can be altered to change the behavoir of the AI diff --git a/src/articulated_vehicles.h b/src/articulated_vehicles.h index 6db647df1..74f4b3f8e 100644 --- a/src/articulated_vehicles.h +++ b/src/articulated_vehicles.h @@ -6,6 +6,7 @@ #define ARTICULATED_VEHICLES_H #include "vehicle_type.h" +#include "engine_type.h" uint CountArticulatedParts(EngineID engine_type, bool purchase_window); uint16 *GetCapacityOfArticulatedParts(EngineID engine, VehicleType type); diff --git a/src/engine.h b/src/engine.h index 4a24dd5c6..7b5cac1d5 100644 --- a/src/engine.h +++ b/src/engine.h @@ -5,157 +5,7 @@ #ifndef ENGINE_H #define ENGINE_H -#include "rail_type.h" -#include "cargo_type.h" -#include "vehicle_type.h" -#include "gfx_type.h" -#include "date_type.h" -#include "sound_type.h" -#include "player_type.h" -#include "strings_type.h" - -enum RailVehicleTypes { - RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive - RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives - RAILVEH_WAGON, ///< simple wagon, not motorized -}; - -enum EngineClass { - EC_STEAM, - EC_DIESEL, - EC_ELECTRIC, - EC_MONORAIL, - EC_MAGLEV, -}; - -struct RailVehicleInfo { - byte image_index; - RailVehicleTypes railveh_type; - byte base_cost; - RailTypeByte railtype; - uint16 max_speed; - uint16 power; - uint16 weight; - byte running_cost; - byte running_cost_class; - EngineClass engclass; ///< Class of engine for this vehicle - byte capacity; - CargoID cargo_type; - byte ai_rank; - byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only - uint16 pow_wag_power; - byte pow_wag_weight; - byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value - // for when the 'powered wagon' callback fails. But it should really also determine what - // kind of visual effect to generate for a vehicle (default, steam, diesel, electric). - // Same goes for the callback result, which atm is only used to check if a wagon is powered. - byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor - byte tractive_effort; ///< Tractive effort coefficient - byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles -}; - -struct ShipVehicleInfo { - byte image_index; - byte base_cost; - uint16 max_speed; - CargoID cargo_type; - uint16 capacity; - byte running_cost; - SoundFxByte sfx; - bool refittable; -}; - -/* AircraftVehicleInfo subtypes, bitmask type. - * If bit 0 is 0 then it is a helicopter, otherwise it is a plane - * in which case bit 1 tells us whether it's a big(fast) plane or not */ -enum { - AIR_HELI = 0, - AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes - AIR_FAST = 2 -}; - -struct AircraftVehicleInfo { - byte image_index; - byte base_cost; - byte running_cost; - byte subtype; - SoundFxByte sfx; - byte acceleration; - uint16 max_speed; - byte mail_capacity; - uint16 passenger_capacity; -}; - -struct RoadVehicleInfo { - byte image_index; - byte base_cost; - byte running_cost; - byte running_cost_class; - SoundFxByte sfx; - byte max_speed; - byte capacity; - CargoID cargo_type; -}; - -/** Information about a vehicle - * @see table/engines.h - */ -struct EngineInfo { - Date base_intro; - Year lifelength; - Year base_life; - byte unk2; ///< flag for carriage(bit 7) and decay speed(bits0..6) - byte load_amount; - byte climates; - uint32 refit_mask; - byte refit_cost; - byte misc_flags; - byte callbackmask; - int8 retire_early; ///< Number of years early to retire vehicle - StringID string_id; ///< Default name of engine -}; - -struct Engine { - char *name; ///< Custom name of engine - Date intro_date; - Date age; - uint16 reliability; - uint16 reliability_spd_dec; - uint16 reliability_start, reliability_max, reliability_final; - uint16 duration_phase_1, duration_phase_2, duration_phase_3; - byte lifelength; - byte flags; - uint8 preview_player_rank; - byte preview_wait; - byte player_avail; - VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc. -}; - -/** - * EngineInfo.misc_flags is a bitmask, with the following values - */ -enum { - EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves - EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle - EF_USES_2CC = 1, ///< Vehicle uses two company colours - EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU) -}; - -/** - * Engine.flags is a bitmask, with the following values. - */ -enum { - ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone. - ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a player. - ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a player. -}; - -enum { - NUM_VEHICLE_TYPES = 6 -}; - -static const EngineID INVALID_ENGINE = 0xFFFF; - +#include "engine_type.h" void SetupEngines(); void StartupEngines(); @@ -172,20 +22,6 @@ void DeleteCustomEngineNames(); bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player); CargoID GetEngineCargoType(EngineID engine); -enum { - NUM_NORMAL_RAIL_ENGINES = 54, - NUM_MONORAIL_ENGINES = 30, - NUM_MAGLEV_ENGINES = 32, - NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES, - NUM_ROAD_ENGINES = 88, - NUM_SHIP_ENGINES = 11, - NUM_AIRCRAFT_ENGINES = 41, - TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES, - AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES, - SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES, - ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES, -}; - static inline EngineID GetFirstEngineOfType(VehicleType type) { const EngineID start[] = {0, ROAD_ENGINES_INDEX, SHIP_ENGINES_INDEX, AIRCRAFT_ENGINES_INDEX}; @@ -263,8 +99,6 @@ static inline const RoadVehicleInfo* RoadVehInfo(EngineID e) return &_road_vehicle_info[e - ROAD_ENGINES_INDEX]; } -typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp) - /* Engine list manipulators - current implementation is only C wrapper of CBlobT<EngineID> class (helpers.cpp) */ void EngList_Create(EngineList *el); ///< Creates engine list void EngList_Destroy(EngineList *el); ///< Deallocate and destroy engine list diff --git a/src/engine_type.h b/src/engine_type.h new file mode 100644 index 000000000..6079cdc6a --- /dev/null +++ b/src/engine_type.h @@ -0,0 +1,177 @@ +/* $Id$ */ + +/** @file engine_type.h Types related to engines. */ + +#ifndef ENGINE_TYPE_H +#define ENGINE_TYPE_H + +#include "rail_type.h" +#include "cargo_type.h" +#include "vehicle_type.h" +#include "gfx_type.h" +#include "date_type.h" +#include "sound_type.h" +#include "player_type.h" +#include "strings_type.h" + +typedef uint16 EngineID; +typedef uint16 EngineRenewID; +typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp) + +enum RailVehicleTypes { + RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive + RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives + RAILVEH_WAGON, ///< simple wagon, not motorized +}; + +enum EngineClass { + EC_STEAM, + EC_DIESEL, + EC_ELECTRIC, + EC_MONORAIL, + EC_MAGLEV, +}; + +struct RailVehicleInfo { + byte image_index; + RailVehicleTypes railveh_type; + byte base_cost; + RailTypeByte railtype; + uint16 max_speed; + uint16 power; + uint16 weight; + byte running_cost; + byte running_cost_class; + EngineClass engclass; ///< Class of engine for this vehicle + byte capacity; + CargoID cargo_type; + byte ai_rank; + byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only + uint16 pow_wag_power; + byte pow_wag_weight; + byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value + // for when the 'powered wagon' callback fails. But it should really also determine what + // kind of visual effect to generate for a vehicle (default, steam, diesel, electric). + // Same goes for the callback result, which atm is only used to check if a wagon is powered. + byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor + byte tractive_effort; ///< Tractive effort coefficient + byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles +}; + +struct ShipVehicleInfo { + byte image_index; + byte base_cost; + uint16 max_speed; + CargoID cargo_type; + uint16 capacity; + byte running_cost; + SoundFxByte sfx; + bool refittable; +}; + +/* AircraftVehicleInfo subtypes, bitmask type. + * If bit 0 is 0 then it is a helicopter, otherwise it is a plane + * in which case bit 1 tells us whether it's a big(fast) plane or not */ +enum { + AIR_HELI = 0, + AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes + AIR_FAST = 2 +}; + +struct AircraftVehicleInfo { + byte image_index; + byte base_cost; + byte running_cost; + byte subtype; + SoundFxByte sfx; + byte acceleration; + uint16 max_speed; + byte mail_capacity; + uint16 passenger_capacity; +}; + +struct RoadVehicleInfo { + byte image_index; + byte base_cost; + byte running_cost; + byte running_cost_class; + SoundFxByte sfx; + byte max_speed; + byte capacity; + CargoID cargo_type; +}; + +/** Information about a vehicle + * @see table/engines.h + */ +struct EngineInfo { + Date base_intro; + Year lifelength; + Year base_life; + byte unk2; ///< flag for carriage(bit 7) and decay speed(bits0..6) + byte load_amount; + byte climates; + uint32 refit_mask; + byte refit_cost; + byte misc_flags; + byte callbackmask; + int8 retire_early; ///< Number of years early to retire vehicle + StringID string_id; ///< Default name of engine +}; + +struct Engine { + char *name; ///< Custom name of engine + Date intro_date; + Date age; + uint16 reliability; + uint16 reliability_spd_dec; + uint16 reliability_start, reliability_max, reliability_final; + uint16 duration_phase_1, duration_phase_2, duration_phase_3; + byte lifelength; + byte flags; + uint8 preview_player_rank; + byte preview_wait; + byte player_avail; + VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc. +}; + +/** + * EngineInfo.misc_flags is a bitmask, with the following values + */ +enum { + EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves + EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle + EF_USES_2CC = 1, ///< Vehicle uses two company colours + EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU) +}; + +/** + * Engine.flags is a bitmask, with the following values. + */ +enum { + ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone. + ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a player. + ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a player. +}; + +enum { + NUM_VEHICLE_TYPES = 6 +}; + +static const EngineID INVALID_ENGINE = 0xFFFF; + +enum { + NUM_NORMAL_RAIL_ENGINES = 54, + NUM_MONORAIL_ENGINES = 30, + NUM_MAGLEV_ENGINES = 32, + NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES, + NUM_ROAD_ENGINES = 88, + NUM_SHIP_ENGINES = 11, + NUM_AIRCRAFT_ENGINES = 41, + TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES, + AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES, + SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES, + ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES, +}; + +#endif /* ENGINE_TYPE_H */ diff --git a/src/openttd.h b/src/openttd.h index 633f10939..445d95b05 100644 --- a/src/openttd.h +++ b/src/openttd.h @@ -10,12 +10,8 @@ // Forward declarations of structs. typedef byte LandscapeID; -typedef uint16 EngineID; typedef uint16 UnitID; -/* IDs used in Pools */ -typedef uint16 EngineRenewID; - enum GameModes { GM_MENU, GM_NORMAL, diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 75982b0a7..80de9f4a4 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -21,6 +21,7 @@ #include "cargopacket.h" #include "texteff.hpp" #include "group_type.h" +#include "engine_type.h" /** Road vehicle states */ enum RoadVehicleStates { diff --git a/src/vehicle_func.h b/src/vehicle_func.h index affd3948a..28355dc11 100644 --- a/src/vehicle_func.h +++ b/src/vehicle_func.h @@ -12,6 +12,7 @@ #include "cargo_type.h" #include "command_type.h" #include "vehicle_type.h" +#include "engine_type.h" #define is_custom_sprite(x) (x >= 0xFD) #define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD) diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h index 9c28d1b41..d9e4ff173 100644 --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -9,6 +9,7 @@ #include "vehicle_type.h" #include "order_type.h" #include "station_type.h" +#include "engine_type.h" void DrawVehicleProfitButton(const Vehicle *v, int x, int y); void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order); |