diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/network/network.cpp | 2 | ||||
-rw-r--r-- | src/network/network_coordinator.cpp | 61 | ||||
-rw-r--r-- | src/network/network_coordinator.h | 2 |
3 files changed, 32 insertions, 33 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index d5d6d8282..e9ef6300a 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -595,7 +595,7 @@ void NetworkClose(bool close_admins) MyClient::my_client->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT); } - _network_coordinator_client.CloseAllTokens(); + _network_coordinator_client.CloseAllConnections(); } TCPConnecter::KillAll(); diff --git a/src/network/network_coordinator.cpp b/src/network/network_coordinator.cpp index 21937c7c6..9fe1e78f0 100644 --- a/src/network/network_coordinator.cpp +++ b/src/network/network_coordinator.cpp @@ -144,7 +144,11 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *p) return false; case NETWORK_COORDINATOR_ERROR_INVALID_INVITE_CODE: { - this->CloseToken(detail); + auto connecter_pre_it = this->connecter_pre.find(detail); + if (connecter_pre_it != this->connecter_pre.end()) { + connecter_pre_it->second->SetFailure(); + this->connecter_pre.erase(connecter_pre_it); + } /* Mark the server as offline. */ NetworkGameList *item = NetworkGameListAddItem(detail); @@ -258,15 +262,15 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(Packet *p) std::string invite_code = p->Recv_string(NETWORK_INVITE_CODE_LENGTH); /* Find the connecter based on the invite code. */ - auto connecter_it = this->connecter_pre.find(invite_code); - if (connecter_it == this->connecter_pre.end()) { + auto connecter_pre_it = this->connecter_pre.find(invite_code); + if (connecter_pre_it == this->connecter_pre.end()) { this->CloseConnection(); return false; } /* Now store it based on the token. */ - this->connecter[token] = connecter_it->second; - this->connecter_pre.erase(connecter_it); + this->connecter[token] = connecter_pre_it->second; + this->connecter_pre.erase(connecter_pre_it); return true; } @@ -274,14 +278,6 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(Packet *p) bool ClientNetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(Packet *p) { std::string token = p->Recv_string(NETWORK_TOKEN_LENGTH); - - auto connecter_it = this->connecter.find(token); - if (connecter_it != this->connecter.end()) { - connecter_it->second->SetFailure(); - this->connecter.erase(connecter_it); - } - - /* Close all remaining connections. */ this->CloseToken(token); return true; @@ -382,7 +378,7 @@ NetworkRecvStatus ClientNetworkCoordinatorSocketHandler::CloseConnection(bool er _network_server_connection_type = CONNECTION_TYPE_UNKNOWN; this->next_update = {}; - this->CloseAllTokens(); + this->CloseAllConnections(); SetWindowDirty(WC_CLIENT_LIST, 0); @@ -524,11 +520,14 @@ void ClientNetworkCoordinatorSocketHandler::ConnectSuccess(const std::string &to p->Send_string(token); this->SendPacket(p); + /* Find the connecter; it can happen it no longer exist, in cases where + * we aborted the connect but the Game Coordinator was already in the + * processes of connecting us. */ auto connecter_it = this->connecter.find(token); - assert(connecter_it != this->connecter.end()); - - connecter_it->second->SetConnected(sock); - this->connecter.erase(connecter_it); + if (connecter_it != this->connecter.end()) { + connecter_it->second->SetConnected(sock); + this->connecter.erase(connecter_it); + } } /* Close all remaining connections. */ @@ -552,6 +551,11 @@ void ClientNetworkCoordinatorSocketHandler::StunResult(const std::string &token, this->SendPacket(p); } +/** + * Close the STUN handler. + * @param token The token used for the STUN handlers. + * @param family The family of STUN handlers to close. AF_UNSPEC to close all STUN handlers for this token. + */ void ClientNetworkCoordinatorSocketHandler::CloseStunHandler(const std::string &token, uint8 family) { auto stun_it = this->stun_handlers.find(token); @@ -581,12 +585,6 @@ void ClientNetworkCoordinatorSocketHandler::CloseStunHandler(const std::string & */ void ClientNetworkCoordinatorSocketHandler::CloseToken(const std::string &token) { - /* Ensure all other pending connection attempts are also killed. */ - if (this->game_connecter != nullptr) { - this->game_connecter->Kill(); - this->game_connecter = nullptr; - } - /* Close all remaining STUN connections. */ this->CloseStunHandler(token); @@ -596,17 +594,12 @@ void ClientNetworkCoordinatorSocketHandler::CloseToken(const std::string &token) connecter_it->second->SetFailure(); this->connecter.erase(connecter_it); } - auto connecter_pre_it = this->connecter_pre.find(token); - if (connecter_pre_it != this->connecter_pre.end()) { - connecter_pre_it->second->SetFailure(); - this->connecter_pre.erase(connecter_pre_it); - } } /** * Close all pending connection tokens. */ -void ClientNetworkCoordinatorSocketHandler::CloseAllTokens() +void ClientNetworkCoordinatorSocketHandler::CloseAllConnections() { /* Ensure all other pending connection attempts are also killed. */ if (this->game_connecter != nullptr) { @@ -618,11 +611,17 @@ void ClientNetworkCoordinatorSocketHandler::CloseAllTokens() for (auto &[token, it] : this->connecter) { this->CloseStunHandler(token); it->SetFailure(); + + /* Inform the Game Coordinator he can stop trying to connect us to the server. */ + this->ConnectFailure(token, 0); } + this->stun_handlers.clear(); + this->connecter.clear(); + + /* Also close any pending invite-code requests. */ for (auto &[invite_code, it] : this->connecter_pre) { it->SetFailure(); } - this->connecter.clear(); this->connecter_pre.clear(); } diff --git a/src/network/network_coordinator.h b/src/network/network_coordinator.h index 63ced5121..6a7c79e70 100644 --- a/src/network/network_coordinator.h +++ b/src/network/network_coordinator.h @@ -86,7 +86,7 @@ public: void Connect(); void CloseToken(const std::string &token); - void CloseAllTokens(); + void CloseAllConnections(); void CloseStunHandler(const std::string &token, uint8 family = AF_UNSPEC); void Register(); |