diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/train_cmd.cpp | 105 |
1 files changed, 58 insertions, 47 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 3028ad366..5cebea8d3 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2809,49 +2809,66 @@ static bool TryReserveSafeTrack(const Vehicle* v, TileIndex tile, Trackdir td, b } } -/** - * Query the next order after a certain order index. - * - * @param v The vehicle - * @param order_index [in/out] Index of the current order, returns index of the chosen order - * @return Pointer to the order or NULL if the order chain was completely followed - * without finding a suitable order. - */ -static const Order* GetNextTrainOrder(const Vehicle *v, VehicleOrderID *order_index) +/** This class will save the current order of a vehicle and restore it on destruction. */ +class VehicleOrderSaver { - ++(*order_index); +private: + Vehicle *v; + Order old_order; + TileIndex old_dest_tile; + VehicleOrderID index; + +public: + VehicleOrderSaver(Vehicle *_v) : v(_v), old_order(_v->current_order), old_dest_tile(_v->dest_tile), index(_v->cur_order_index) + { + } - do { - /* Wrap around. */ - if (*order_index >= v->num_orders) *order_index = 0; - - Order *order = GetVehicleOrder(v, *order_index); - assert(order != NULL); - - switch (order->GetType()) { - case OT_GOTO_DEPOT: - /* Skip service in depot orders when the train doesn't need service. */ - if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) break; - case OT_GOTO_STATION: - case OT_GOTO_WAYPOINT: - return order; - case OT_CONDITIONAL: { - VehicleOrderID next = ProcessConditionalOrder(order, v); - if (next != INVALID_VEH_ORDER_ID) { - *order_index = next; - continue; + ~VehicleOrderSaver() + { + this->v->current_order = this->old_order; + this->v->dest_tile = this->old_dest_tile; + } + + /** + * Set the current vehicle order to the next order in the order list. + * @return True if a suitable next order could be found. + */ + bool SwitchToNextOrder() + { + ++this->index; + + do { + /* Wrap around. */ + if (this->index >= this->v->num_orders) this->index = 0; + + Order *order = GetVehicleOrder(this->v, this->index); + assert(order != NULL); + + switch (order->GetType()) { + case OT_GOTO_DEPOT: + /* Skip service in depot orders when the train doesn't need service. */ + if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !this->v->NeedsServicing()) break; + case OT_GOTO_STATION: + case OT_GOTO_WAYPOINT: + this->v->current_order = *order; + UpdateOrderDest(this->v, order); + return true; + case OT_CONDITIONAL: { + VehicleOrderID next = ProcessConditionalOrder(order, this->v); + if (next != INVALID_VEH_ORDER_ID) { + this->index = next; + continue; + } + break; } - break; + default: + break; } - default: - break; - } - - ++(*order_index); - } while (*order_index != v->cur_order_index); + } while (++this->index != this->v->cur_order_index); - return NULL; -} + return false; + } +}; /* choose a track */ static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck) @@ -2964,10 +2981,9 @@ static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir if (got_reservation != NULL) *got_reservation = true; + /* Save the current train order. The destructor will restore the old order on function exit. */ + VehicleOrderSaver orders(v); /* Reservation target found and free, check if it is safe. */ - Order cur_order = v->current_order; - TileIndex cur_dest_tile = v->dest_tile; - VehicleOrderID order_index = v->cur_order_index; while (!IsSafeWaitingPosition(v, res_dest.tile, res_dest.trackdir, true, _settings_game.pf.forbid_90_deg)) { /* Extend reservation until we have found a safe position. */ DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir); @@ -2978,10 +2994,7 @@ static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir } /* Get next order with destination. */ - const Order *order = GetNextTrainOrder(v, &order_index); - if (order != NULL) { - v->current_order = *order; - UpdateOrderDest(v, order); + if (orders.SwitchToNextOrder()) { PBSTileInfo cur_dest; DoTrainPathfind(v, next_tile, exitdir, reachable, NULL, true, &cur_dest); if (cur_dest.tile != INVALID_TILE) { @@ -3004,8 +3017,6 @@ static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir } break; } - v->current_order = cur_order; - v->dest_tile = cur_dest_tile; TryReserveRailTrack(v->tile, TrackdirToTrack(GetVehicleTrackdir(v))); |