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-rw-r--r--src/currency.cpp11
-rw-r--r--src/currency.h2
-rw-r--r--src/settings.cpp1
3 files changed, 10 insertions, 4 deletions
diff --git a/src/currency.cpp b/src/currency.cpp
index 4abf7cbd9..8d7ecbef7 100644
--- a/src/currency.cpp
+++ b/src/currency.cpp
@@ -158,12 +158,17 @@ void CheckSwitchToEuro()
}
/**
- * Called only from newgrf.c. Will fill _currency_specs array with
+ * Will fill _currency_specs array with
* default values from origin_currency_specs
+ * Called only from newgrf.cpp and settings.cpp.
+ * @param preserve_custom will not reset custom currency (the latest one on the list)
+ * if ever it is flagged to true. In which case, the total size of the memory to move
+ * will be one currency spec less, thus preserving the custom curreny from been
+ * overwritten.
**/
-void ResetCurrencies()
+void ResetCurrencies(bool preserve_custom)
{
- memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs));
+ memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
}
/**
diff --git a/src/currency.h b/src/currency.h
index a72eab7d0..86b46e713 100644
--- a/src/currency.h
+++ b/src/currency.h
@@ -40,7 +40,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY];
uint GetMaskOfAllowedCurrencies();
void CheckSwitchToEuro();
-void ResetCurrencies();
+void ResetCurrencies(bool preserve_custom = true);
StringID* BuildCurrencyDropdown();
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);
diff --git a/src/settings.cpp b/src/settings.cpp
index d82eec7d7..1aec9d641 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1685,6 +1685,7 @@ extern void CheckDifficultyLevels();
void LoadFromConfig()
{
IniFile *ini = ini_load(_config_file);
+ ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one
HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
_grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
_grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);