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-rw-r--r--src/table/genland.h136
1 files changed, 68 insertions, 68 deletions
diff --git a/src/table/genland.h b/src/table/genland.h
index 53801e2f6..7bc6294ec 100644
--- a/src/table/genland.h
+++ b/src/table/genland.h
@@ -10,121 +10,121 @@
#define M(x, y) {x, y}
static const TileIndexDiffC _make_desert_or_rainforest_data[] = {
- M(-5, -6),
- M(-4, -6),
- M(-3, -6),
- M(-2, -6),
- M(-1, -6),
+ M(-5, -5),
+ M(-4, -5),
+ M(-3, -5),
+ M(-2, -5),
+ M(-1, -5),
M( 0, -5),
M( 1, -5),
M( 2, -5),
M( 3, -5),
M( 4, -5),
M( 5, -5),
- M(-5, -5),
- M(-4, -5),
- M(-3, -5),
- M(-2, -5),
- M(-1, -5),
+ M(-5, -4),
+ M(-4, -4),
+ M(-3, -4),
+ M(-2, -4),
+ M(-1, -4),
M( 0, -4),
M( 1, -4),
M( 2, -4),
M( 3, -4),
M( 4, -4),
M( 5, -4),
- M(-5, -4),
- M(-4, -4),
- M(-3, -4),
- M(-2, -4),
- M(-1, -4),
+ M(-5, -3),
+ M(-4, -3),
+ M(-3, -3),
+ M(-2, -3),
+ M(-1, -3),
M( 0, -3),
M( 1, -3),
M( 2, -3),
M( 3, -3),
M( 4, -3),
M( 5, -3),
- M(-5, -3),
- M(-4, -3),
- M(-3, -3),
- M(-2, -3),
- M(-1, -3),
+ M(-5, -2),
+ M(-4, -2),
+ M(-3, -2),
+ M(-2, -2),
+ M(-1, -2),
M( 0, -2),
M( 1, -2),
M( 2, -2),
M( 3, -2),
M( 4, -2),
M( 5, -2),
- M(-5, -2),
- M(-4, -2),
- M(-3, -2),
- M(-2, -2),
- M(-1, -2),
+ M(-5, -1),
+ M(-4, -1),
+ M(-3, -1),
+ M(-2, -1),
+ M(-1, -1),
M( 0, -1),
M( 1, -1),
M( 2, -1),
M( 3, -1),
M( 4, -1),
M( 5, -1),
- M(-5, -1),
- M(-4, -1),
- M(-3, -1),
- M(-2, -1),
- M(-1, -1),
+ M(-5, 0),
+ M(-4, 0),
+ M(-3, 0),
+ M(-2, 0),
+ M(-1, 0),
M( 0, 0),
M( 1, 0),
M( 2, 0),
M( 3, 0),
M( 4, 0),
M( 5, 0),
- M(-5, 0),
- M(-4, 0),
- M(-3, 0),
- M(-2, 0),
- M(-1, 0),
+ M(-5, 1),
+ M(-4, 1),
+ M(-3, 1),
+ M(-2, 1),
+ M(-1, 1),
M( 0, 1),
M( 1, 1),
M( 2, 1),
M( 3, 1),
M( 4, 1),
M( 5, 1),
- M(-5, 1),
- M(-4, 1),
- M(-3, 1),
- M(-2, 1),
- M(-1, 1),
+ M(-5, 2),
+ M(-4, 2),
+ M(-3, 2),
+ M(-2, 2),
+ M(-1, 2),
M( 0, 2),
M( 1, 2),
M( 2, 2),
M( 3, 2),
M( 4, 2),
M( 5, 2),
- M(-5, 2),
- M(-4, 2),
- M(-3, 2),
- M(-2, 2),
- M(-1, 2),
+ M(-5, 3),
+ M(-4, 3),
+ M(-3, 3),
+ M(-2, 3),
+ M(-1, 3),
M( 0, 3),
M( 1, 3),
M( 2, 3),
M( 3, 3),
M( 4, 3),
M( 5, 3),
- M(-5, 3),
- M(-4, 3),
- M(-3, 3),
- M(-2, 3),
- M(-1, 3),
+ M(-5, 4),
+ M(-4, 4),
+ M(-3, 4),
+ M(-2, 4),
+ M(-1, 4),
M( 0, 4),
M( 1, 4),
M( 2, 4),
M( 3, 4),
M( 4, 4),
M( 5, 4),
- M(-5, 4),
- M(-4, 4),
- M(-3, 4),
- M(-2, 4),
- M(-1, 4),
+ M(-5, 5),
+ M(-4, 5),
+ M(-3, 5),
+ M(-2, 5),
+ M(-1, 5),
M( 0, 5),
M( 1, 5),
M( 2, 5),
@@ -132,31 +132,31 @@ static const TileIndexDiffC _make_desert_or_rainforest_data[] = {
M( 4, 5),
M( 5, 5),
M( 6, -3),
- M(-6, -4),
- M(-3, 5),
- M(-3, -7),
- M( 6, -2),
M(-6, -3),
- M(-2, 5),
- M(-2, -7),
- M( 6, -1),
+ M(-3, 6),
+ M(-3, -6),
+ M( 6, -2),
M(-6, -2),
- M(-1, 5),
- M(-1, -7),
- M( 6, 0),
+ M(-2, 6),
+ M(-2, -6),
+ M( 6, -1),
M(-6, -1),
+ M(-1, 6),
+ M(-1, -6),
+ M( 6, 0),
+ M(-6, 0),
M( 0, 6),
M( 0, -6),
M( 6, 1),
- M(-6, 0),
+ M(-6, 1),
M( 1, 6),
M( 1, -6),
M( 6, 2),
- M(-6, 1),
+ M(-6, 2),
M( 2, 6),
M( 2, -6),
M( 6, 3),
- M(-6, 2),
+ M(-6, 3),
M( 3, 6),
M( 3, -6)
};