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-rw-r--r--src/heightmap.cpp7
-rw-r--r--src/map.cpp87
-rw-r--r--src/map.h120
-rw-r--r--src/rail_map.h152
-rw-r--r--src/tunnel_map.h53
5 files changed, 342 insertions, 77 deletions
diff --git a/src/heightmap.cpp b/src/heightmap.cpp
index 3d5ddb499..360127dc5 100644
--- a/src/heightmap.cpp
+++ b/src/heightmap.cpp
@@ -275,6 +275,13 @@ static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
return true;
}
+/**
+ * Converts a given grayscale map to something that fits in OTTD map system
+ * and create a map of that data.
+ * @param img_width the with of the image in pixels/tiles
+ * @param img_height the height of the image in pixels/tiles
+ * @param map the input map
+ */
static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
{
/* Defines the detail of the aspect ratio (to avoid doubles) */
diff --git a/src/map.cpp b/src/map.cpp
index 092603b4d..5e511772f 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -16,24 +16,29 @@
extern "C" _CRTIMP void __cdecl _assert(void *, void *, unsigned);
#endif
-uint _map_log_x;
-uint _map_size_x;
-uint _map_size_y;
-uint _map_tile_mask;
-uint _map_size;
+uint _map_log_x; ///< 2^_map_log_x == _map_size_x
+uint _map_size_x; ///< Size of the map along the X
+uint _map_size_y; ///< Size of the map along the Y
+uint _map_size; ///< The number of tiles on the map
+uint _map_tile_mask; ///< _map_size - 1 (to mask the mapsize)
-Tile *_m = NULL;
-TileExtended *_me = NULL;
+Tile *_m = NULL; ///< Tiles of the map
+TileExtended *_me = NULL; ///< Extended Tiles of the map
+/**
+ * (Re)allocates a map with the given dimension
+ * @param size_x the width of the map along the NE/SW edge
+ * @param size_y the 'height' of the map along the SE/NW edge
+ */
void AllocateMap(uint size_x, uint size_y)
{
/* Make sure that the map size is within the limits and that
* the x axis size is a power of 2. */
if (size_x < 64 || size_x > 2048 ||
size_y < 64 || size_y > 2048 ||
- (size_x&(size_x-1)) != 0 ||
- (size_y&(size_y-1)) != 0)
+ (size_x & (size_x - 1)) != 0 ||
+ (size_y & (size_y - 1)) != 0)
error("Invalid map size");
DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y);
@@ -92,7 +97,12 @@ TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
}
#endif
-
+/**
+ * Scales the given value by the map size, where the given value is
+ * for a 256 by 256 map
+ * @param n the value to scale
+ * @return the scaled size
+ */
uint ScaleByMapSize(uint n)
{
/* First shift by 12 to prevent integer overflow for large values of n.
@@ -102,7 +112,12 @@ uint ScaleByMapSize(uint n)
}
-/* Scale relative to the circumference of the map */
+/**
+ * Scales the given value by the maps circumference, where the given
+ * value is for a 256 by 256 map
+ * @param n the value to scale
+ * @return the scaled size
+ */
uint ScaleByMapSize1D(uint n)
{
/* Normal circumference for the X+Y is 256+256 = 1<<9
@@ -113,12 +128,18 @@ uint ScaleByMapSize1D(uint n)
}
-/* This function checks if we add addx/addy to tile, if we
+/**
+ * This function checks if we add addx/addy to tile, if we
* do wrap around the edges. For example, tile = (10,2) and
* addx = +3 and addy = -4. This function will now return
* INVALID_TILE, because the y is wrapped. This is needed in
* for example, farmland. When the tile is not wrapped,
- * the result will be tile + TileDiffXY(addx, addy) */
+ * the result will be tile + TileDiffXY(addx, addy)
+ * @param tile the 'starting' point of the adding
+ * @param addx the amount of tiles in the X direction to add
+ * @param addy the amount of tiles in the Y direction to add
+ * @return translated tile, or INVALID_TILE when it would've wrapped.
+ */
uint TileAddWrap(TileIndex tile, int addx, int addy)
{
uint x = TileX(tile) + addx;
@@ -131,6 +152,7 @@ uint TileAddWrap(TileIndex tile, int addx, int addy)
return INVALID_TILE;
}
+/** 'Lookup table' for tile offsets given a DiagDirection */
extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
{-1, 0}, ///< DIAGDIR_NE
{ 0, 1}, ///< DIAGDIR_SE
@@ -138,6 +160,7 @@ extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
{ 0, -1} ///< DIAGDIR_NW
};
+/** 'Lookup table' for tile offsets given a Direction */
extern const TileIndexDiffC _tileoffs_by_dir[] = {
{-1, -1}, ///< DIR_N
{-1, 0}, ///< DIR_NE
@@ -149,6 +172,15 @@ extern const TileIndexDiffC _tileoffs_by_dir[] = {
{ 0, -1} ///< DIR_NW
};
+/**
+ * Gets the Manhattan distance between the two given tiles.
+ * The Manhattan distance is the sum of the delta of both the
+ * X and Y component.
+ * Also known as L1-Norm
+ * @param t0 the start tile
+ * @param t1 the end tile
+ * @return the distance
+ */
uint DistanceManhattan(TileIndex t0, TileIndex t1)
{
const uint dx = delta(TileX(t0), TileX(t1));
@@ -157,6 +189,15 @@ uint DistanceManhattan(TileIndex t0, TileIndex t1)
}
+/**
+ * Gets the 'Square' distance between the two given tiles.
+ * The 'Square' distance is the square of the shortest (straight line)
+ * distance between the two tiles.
+ * Also known as euclidian- or L2-Norm squared.
+ * @param t0 the start tile
+ * @param t1 the end tile
+ * @return the distance
+ */
uint DistanceSquare(TileIndex t0, TileIndex t1)
{
const int dx = TileX(t0) - TileX(t1);
@@ -165,6 +206,13 @@ uint DistanceSquare(TileIndex t0, TileIndex t1)
}
+/**
+ * Gets the biggest distance component (x or y) between the two given tiles.
+ * Also known as L-Infinity-Norm.
+ * @param t0 the start tile
+ * @param t1 the end tile
+ * @return the distance
+ */
uint DistanceMax(TileIndex t0, TileIndex t1)
{
const uint dx = delta(TileX(t0), TileX(t1));
@@ -173,6 +221,14 @@ uint DistanceMax(TileIndex t0, TileIndex t1)
}
+/**
+ * Gets the biggest distance component (x or y) between the two given tiles
+ * plus the Manhattan distance, i.e. two times the biggest distance component
+ * and once the smallest component.
+ * @param t0 the start tile
+ * @param t1 the end tile
+ * @return the distance
+ */
uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
{
const uint dx = delta(TileX(t0), TileX(t1));
@@ -180,6 +236,11 @@ uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
return dx > dy ? 2 * dx + dy : 2 * dy + dx;
}
+/**
+ * Param the minimum distance to an edge
+ * @param tile the tile to get the distance from
+ * @return the distance from the edge in tiles
+ */
uint DistanceFromEdge(TileIndex tile)
{
const uint xl = TileX(tile);
diff --git a/src/map.h b/src/map.h
index b3e5eef5d..5b11e2627 100644
--- a/src/map.h
+++ b/src/map.h
@@ -7,29 +7,41 @@
#include "stdafx.h"
-/* Putting externs inside inline functions seems to confuse the aliasing
- * checking on MSVC6. Never use those variables directly. */
-extern uint _map_log_x;
-extern uint _map_size_x;
-extern uint _map_size_y;
extern uint _map_tile_mask;
-extern uint _map_size;
+
+/**
+ * 'Wraps' the given tile to it is within the map. It does
+ * this by masking the 'high' bits of.
+ * @param x the tile to 'wrap'
+ */
#define TILE_MASK(x) ((x) & _map_tile_mask)
+/**
+ * Asserts when the tile is outside of the map.
+ * @param x the tile to check
+ */
#define TILE_ASSERT(x) assert(TILE_MASK(x) == (x));
+/**
+ * Data that is stored per tile. Also used TileExtended for this.
+ * Look at docs/landscape.html for the exact meaning of the members.
+ */
struct Tile {
- byte type_height;
- byte m1;
- uint16 m2;
- byte m3;
- byte m4;
- byte m5;
- byte m6;
+ byte type_height; ///< The type (bits 4..7) and height of the northern corner
+ byte m1; ///< Primarily used for ownership information
+ uint16 m2; ///< Primarily used for indices to towns, industries and stations
+ byte m3; ///< General purpose
+ byte m4; ///< General purpose
+ byte m5; ///< General purpose
+ byte m6; ///< Primarily used for bridges and rainforest/desert
};
+/**
+ * Data that is stored per tile. Also used Tile for this.
+ * Look at docs/landscape.html for the exact meaning of the members.
+ */
struct TileExtended {
- byte m7;
+ byte m7; ///< Primarily used for newgrf support
};
extern Tile *_m;
@@ -37,16 +49,64 @@ extern TileExtended *_me;
void AllocateMap(uint size_x, uint size_y);
-/* binary logarithm of the map size, try to avoid using this one */
-static inline uint MapLogX() { return _map_log_x; }
-/* The size of the map */
-static inline uint MapSizeX() { return _map_size_x; }
-static inline uint MapSizeY() { return _map_size_y; }
-/* The maximum coordinates */
-static inline uint MapMaxX() { return _map_size_x - 1; }
-static inline uint MapMaxY() { return _map_size_y - 1; }
-/* The number of tiles in the map */
-static inline uint MapSize() { return _map_size; }
+/**
+ * Logarithm of the map size along the X side.
+ * @note try to avoid using this one
+ * @return 2^"return value" == MapSizeX()
+ */
+static inline uint MapLogX()
+{
+ extern uint _map_log_x;
+ return _map_log_x;
+}
+
+/**
+ * Get the size of the map along the X
+ * @return the number of tiles along the X of the map
+ */
+static inline uint MapSizeX()
+{
+ extern uint _map_size_x;
+ return _map_size_x;
+}
+
+/**
+ * Get the size of the map along the Y
+ * @return the number of tiles along the Y of the map
+ */
+static inline uint MapSizeY()
+{
+ extern uint _map_size_y;
+ return _map_size_y;
+}
+
+/**
+ * Get the size of the map
+ * @return the number of tiles of the map
+ */
+static inline uint MapSize()
+{
+ extern uint _map_size;
+ return _map_size;
+}
+
+/**
+ * Gets the maximum X coordinate within the map, including MP_VOID
+ * @return the maximum X coordinate
+ */
+static inline uint MapMaxX()
+{
+ return MapSizeX() - 1;
+}
+
+/**
+ * Gets the maximum X coordinate within the map, including MP_VOID
+ * @return the maximum X coordinate
+ */
+static inline uint MapMaxY()
+{
+ return MapSizeY() - 1;
+}
/* Scale a number relative to the map size */
uint ScaleByMapSize(uint); // Scale relative to the number of tiles
@@ -76,7 +136,7 @@ static inline TileIndex TileVirtXY(uint x, uint y)
enum {
- INVALID_TILE = (TileIndex)-1
+ INVALID_TILE = (TileIndex)-1 ///< The very nice invalid tile marker
};
enum {
@@ -86,11 +146,21 @@ enum {
};
+/**
+ * Get the X component of a tile
+ * @param tile the tile to get the X component of
+ * @return the X component
+ */
static inline uint TileX(TileIndex tile)
{
return tile & MapMaxX();
}
+/**
+ * Get the Y component of a tile
+ * @param tile the tile to get the Y component of
+ * @return the Y component
+ */
static inline uint TileY(TileIndex tile)
{
return tile >> MapLogX();
diff --git a/src/rail_map.h b/src/rail_map.h
index b09bccf88..e4fd20b89 100644
--- a/src/rail_map.h
+++ b/src/rail_map.h
@@ -10,13 +10,21 @@
#include "tile.h"
+/** Different types of Rail-related tiles */
enum RailTileType {
- RAIL_TILE_NORMAL = 0,
- RAIL_TILE_SIGNALS = 1,
- RAIL_TILE_WAYPOINT = 2,
- RAIL_TILE_DEPOT = 3,
+ RAIL_TILE_NORMAL = 0, ///< Normal rail tile without signals
+ RAIL_TILE_SIGNALS = 1, ///< Normal rail tile with signals
+ RAIL_TILE_WAYPOINT = 2, ///< Waypoint (X or Y direction)
+ RAIL_TILE_DEPOT = 3, ///< Depot (one entrance)
};
+/**
+ * Returns the RailTileType (normal with or without signals,
+ * waypoint or depot).
+ * @param t the tile to get the information from
+ * @pre IsTileType(t, MP_RAILWAY)
+ * @return the RailTileType
+ */
static inline RailTileType GetRailTileType(TileIndex t)
{
assert(IsTileType(t, MP_RAILWAY));
@@ -26,23 +34,32 @@ static inline RailTileType GetRailTileType(TileIndex t)
/**
* Returns whether this is plain rails, with or without signals. Iow, if this
* tiles RailTileType is RAIL_TILE_NORMAL or RAIL_TILE_SIGNALS.
+ * @param t the tile to get the information from
+ * @pre IsTileType(t, MP_RAILWAY)
+ * @return true if and only if the tile is normal rail (with or without signals)
*/
-static inline bool IsPlainRailTile(TileIndex tile)
+static inline bool IsPlainRailTile(TileIndex t)
{
- RailTileType rtt = GetRailTileType(tile);
+ RailTileType rtt = GetRailTileType(t);
return rtt == RAIL_TILE_NORMAL || rtt == RAIL_TILE_SIGNALS;
}
/**
* Checks if a rail tile has signals.
+ * @param t the tile to get the information from
+ * @pre IsTileType(t, MP_RAILWAY)
+ * @return true if and only if the tile has signals
*/
-static inline bool HasSignals(TileIndex tile)
+static inline bool HasSignals(TileIndex t)
{
- return GetRailTileType(tile) == RAIL_TILE_SIGNALS;
+ return GetRailTileType(t) == RAIL_TILE_SIGNALS;
}
/**
* Add/remove the 'has signal' bit from the RailTileType
+ * @param tile the tile to add/remove the signals to/from
+ * @param signals whether the rail tile should have signals or not
+ * @pre IsPlainRailTile(tile)
*/
static inline void SetHasSignals(TileIndex tile, bool signals)
{
@@ -50,81 +67,144 @@ static inline void SetHasSignals(TileIndex tile, bool signals)
SB(_m[tile].m5, 6, 1, signals);
}
-
+/**
+ * Is this tile a rail depot?
+ * @param t the tile to get the information from
+ * @pre IsTileType(t, MP_RAILWAY)
+ * @return true if and only if the tile is a rail depot
+ */
static inline bool IsRailDepot(TileIndex t)
{
return GetRailTileType(t) == RAIL_TILE_DEPOT;
}
-
+/**
+ * Is this tile a rail waypoint?
+ * @param t the tile to get the information from
+ * @pre IsTileType(t, MP_RAILWAY)
+ * @return true if and only if the tile is a rail waypoint
+ */
static inline bool IsRailWaypoint(TileIndex t)
{
return GetRailTileType(t) == RAIL_TILE_WAYPOINT;
}
+/**
+ * Gets the rail type of the given tile
+ * @param t the tile to get the rail type from
+ * @return the rail type of the tile
+ */
static inline RailType GetRailType(TileIndex t)
{
return (RailType)GB(_m[t].m3, 0, 4);
}
+/**
+ * Sets the track bits of the given tile
+ * @param t the tile to set the track bits of
+ * @param r the new track bits for the tile
+ */
static inline void SetRailType(TileIndex t, RailType r)
{
SB(_m[t].m3, 0, 4, r);
}
+/**
+ * Gets the rail type of the given tile
+ * @param t the tile to get the rail type from
+ * @return the rail type of the tile
+ */
static inline TrackBits GetTrackBits(TileIndex tile)
{
return (TrackBits)GB(_m[tile].m5, 0, 6);
}
+/**
+ * Sets the track bits of the given tile
+ * @param t the tile to set the track bits of
+ * @param b the new track bits for the tile
+ */
static inline void SetTrackBits(TileIndex t, TrackBits b)
{
SB(_m[t].m5, 0, 6, b);
}
/**
- * Returns whether the given track is present on the given tile. Tile must be
- * a plain rail tile (IsPlainRailTile()).
+ * Returns whether the given track is present on the given tile.
+ * @param tile the tile to check the track presence of
+ * @param track the track to search for on the tile
+ * @pre IsPlainRailTile(tile)
+ * @return true if and only if the given track exists on the tile
*/
static inline bool HasTrack(TileIndex tile, Track track)
{
return HASBIT(GetTrackBits(tile), track);
}
-
+/**
+ * Returns the direction the depot is facing to
+ * @param t the tile to get the depot facing from
+ * @pre IsRailDepotTile(t)
+ * @return the direction the depot is facing
+ */
static inline DiagDirection GetRailDepotDirection(TileIndex t)
{
return (DiagDirection)GB(_m[t].m5, 0, 2);
}
+/**
+ * Returns the axis of the waypoint
+ * @param t the tile to get the waypoint axis from
+ * @pre IsRailWaypointTile(t)
+ * @return the axis of the waypoint
+ */
static inline Axis GetWaypointAxis(TileIndex t)
{
return (Axis)GB(_m[t].m5, 0, 1);
}
+/**
+ * Returns the track of the waypoint
+ * @param t the tile to get the waypoint track from
+ * @pre IsRailWaypointTile(t)
+ * @return the track of the waypoint
+ */
static inline Track GetRailWaypointTrack(TileIndex t)
{
return AxisToTrack(GetWaypointAxis(t));
}
+/**
+ * Returns the track bits of the waypoint
+ * @param t the tile to get the waypoint track bits from
+ * @pre IsRailWaypointTile(t)
+ * @return the track bits of the waypoint
+ */
static inline TrackBits GetRailWaypointBits(TileIndex t)
{
return TrackToTrackBits(GetRailWaypointTrack(t));
}
+/**
+ * Returns waypoint index (for the waypoint pool)
+ * @param t the tile to get the waypoint index from
+ * @pre IsRailWaypointTile(t)
+ * @return the waypoint index
+ */
static inline WaypointID GetWaypointIndex(TileIndex t)
{
return (WaypointID)_m[t].m2;
}
+/** Type of signal, i.e. how does the signal behave? */
enum SignalType {
- SIGTYPE_NORMAL = 0, // normal signal
- SIGTYPE_ENTRY = 1, // presignal block entry
- SIGTYPE_EXIT = 2, // presignal block exit
- SIGTYPE_COMBO = 3 // presignal inter-block
+ SIGTYPE_NORMAL = 0, ///< normal signal
+ SIGTYPE_ENTRY = 1, ///< presignal block entry
+ SIGTYPE_EXIT = 2, ///< presignal block exit
+ SIGTYPE_COMBO = 3 ///< presignal inter-block
};
static inline SignalType GetSignalType(TileIndex t)
@@ -160,10 +240,10 @@ static inline void CycleSignalSide(TileIndex t, Track track)
SB(_m[t].m3, pos, 2, sig);
}
-
+/** Variant of the signal, i.e. how does the signal look? */
enum SignalVariant {
- SIG_ELECTRIC = 0,
- SIG_SEMAPHORE = 1
+ SIG_ELECTRIC = 0, ///< Light signal
+ SIG_SEMAPHORE = 1 ///< Old-fashioned semaphore signal
};
static inline SignalVariant GetSignalVariant(TileIndex t)
@@ -186,8 +266,8 @@ static inline bool IsSignalPresent(TileIndex t, byte signalbit)
* normal boolean evaluation, since that will make future additions easier.
*/
enum SignalState {
- SIGNAL_STATE_RED = 0,
- SIGNAL_STATE_GREEN = 1,
+ SIGNAL_STATE_RED = 0, ///< The signal is red
+ SIGNAL_STATE_GREEN = 1, ///< The signal is green
};
static inline SignalState GetSingleSignalState(TileIndex t, byte signalbit)
@@ -243,21 +323,21 @@ static inline SignalState GetSignalStateByTrackdir(TileIndex tile, Trackdir trac
*/
RailType GetTileRailType(TileIndex tile);
-
+/** The ground 'under' the rail */
enum RailGroundType {
- RAIL_GROUND_BARREN = 0,
- RAIL_GROUND_GRASS = 1,
- RAIL_GROUND_FENCE_NW = 2,
- RAIL_GROUND_FENCE_SE = 3,
- RAIL_GROUND_FENCE_SENW = 4,
- RAIL_GROUND_FENCE_NE = 5,
- RAIL_GROUND_FENCE_SW = 6,
- RAIL_GROUND_FENCE_NESW = 7,
- RAIL_GROUND_FENCE_VERT1 = 8,
- RAIL_GROUND_FENCE_VERT2 = 9,
- RAIL_GROUND_FENCE_HORIZ1 = 10,
- RAIL_GROUND_FENCE_HORIZ2 = 11,
- RAIL_GROUND_ICE_DESERT = 12,
+ RAIL_GROUND_BARREN = 0, ///< Nothing (dirt)
+ RAIL_GROUND_GRASS = 1, ///< Grassy
+ RAIL_GROUND_FENCE_NW = 2, ///< Grass with a fence at the NW edge
+ RAIL_GROUND_FENCE_SE = 3, ///< Grass with a fence at the SE edge
+ RAIL_GROUND_FENCE_SENW = 4, ///< Grass with a fence at the NW and SE edges
+ RAIL_GROUND_FENCE_NE = 5, ///< Grass with a fence at the NE edge
+ RAIL_GROUND_FENCE_SW = 6, ///< Grass with a fence at the SW edge
+ RAIL_GROUND_FENCE_NESW = 7, ///< Grass with a fence at the NE and SW edges
+ RAIL_GROUND_FENCE_VERT1 = 8, ///< Grass with a fence at the western side
+ RAIL_GROUND_FENCE_VERT2 = 9, ///< Grass with a fence at the eastern side
+ RAIL_GROUND_FENCE_HORIZ1 = 10, ///< Grass with a fence at the southern side
+ RAIL_GROUND_FENCE_HORIZ2 = 11, ///< Grass with a fence at the northern side
+ RAIL_GROUND_ICE_DESERT = 12, ///< Icy or sandy
};
static inline void SetRailGroundType(TileIndex t, RailGroundType rgt)
diff --git a/src/tunnel_map.h b/src/tunnel_map.h
index 9cce87055..dde7bac63 100644
--- a/src/tunnel_map.h
+++ b/src/tunnel_map.h
@@ -10,7 +10,12 @@
#include "map.h"
#include "rail.h"
-
+/**
+ * Is this a tunnel (entrance)?
+ * @param t the tile that might be a tunnel
+ * @pre IsTileType(t, MP_TUNNELBRIDGE)
+ * @return true if and only if this tile is a tunnel (entrance)
+ */
static inline bool IsTunnel(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
@@ -18,31 +23,60 @@ static inline bool IsTunnel(TileIndex t)
}
+/**
+ * Is this a tunnel (entrance)?
+ * @param t the tile that might be a tunnel
+ * @return true if and only if this tile is a tunnel (entrance)
+ */
static inline bool IsTunnelTile(TileIndex t)
{
return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
}
-
+/**
+ * Gets the direction facing out of the tunnel
+ * @param t the tile to get the tunnel facing direction of
+ * @pre IsTunnelTile(t)
+ * @return the direction the tunnel is facing
+ */
static inline DiagDirection GetTunnelDirection(TileIndex t)
{
assert(IsTunnelTile(t));
return (DiagDirection)GB(_m[t].m5, 0, 2);
}
-
+/**
+ * Gets the transport type of the tunnel (road or rail)
+ * @param t the tunnel entrance tile to get the type of
+ * @pre IsTunnelTile(t)
+ * @return the transport type in the tunnel
+ */
static inline TransportType GetTunnelTransportType(TileIndex t)
{
assert(IsTunnelTile(t));
return (TransportType)GB(_m[t].m5, 2, 2);
}
+/**
+ * Is this tunnel entrance in a snowy or desert area?
+ * @param t the tunnel entrance tile
+ * @pre IsTunnelTile(t)
+ * @return true if and only if the tunnel entrance is in a snowy/desert area
+ */
static inline bool HasTunnelSnowOrDesert(TileIndex t)
{
assert(IsTunnelTile(t));
return HASBIT(_m[t].m4, 7);
}
+/**
+ * Places this tunnel entrance in a snowy or desert area,
+ * or takes it out of there.
+ * @param t the tunnel entrance tile
+ * @param snow_or_desert is the entrance in snow or desert (true), when
+ * not in snow and not in desert false
+ * @pre IsTunnelTile(t)
+ */
static inline void SetTunnelSnowOrDesert(TileIndex t, bool snow_or_desert)
{
assert(IsTunnelTile(t));
@@ -54,6 +88,12 @@ TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, uint z);
+/**
+ * Makes a road tunnel entrance
+ * @param t the entrance of the tunnel
+ * @param o the owner of the entrance
+ * @param d the direction facing out of the tunnel
+ */
static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d)
{
SetTileType(t, MP_TUNNELBRIDGE);
@@ -64,6 +104,13 @@ static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d)
_m[t].m5 = TRANSPORT_ROAD << 2 | d;
}
+/**
+ * Makes a rail tunnel entrance
+ * @param t the entrance of the tunnel
+ * @param o the owner of the entrance
+ * @param d the direction facing out of the tunnel
+ * @param r the rail type used in the tunnel
+ */
static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
{
SetTileType(t, MP_TUNNELBRIDGE);