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-rw-r--r--src/lang/english.txt8
-rw-r--r--src/saveload.cpp2
-rw-r--r--src/settings.cpp2
-rw-r--r--src/settings_gui.cpp2
-rw-r--r--src/town.h22
-rw-r--r--src/town_cmd.cpp43
-rw-r--r--src/variables.h3
7 files changed, 52 insertions, 30 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 20f1ae7d7..ac808b46b 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1135,6 +1135,14 @@ STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Centre
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Right
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING1} px
STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Window snap radius: {ORANGE}disabled
+STR_CONFIG_PATCHES_TOWN_GROWTH :{LTBLUE}Town growth speed: {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_TOWN_GROWTH_NONE :None
+STR_CONFIG_PATCHES_TOWN_GROWTH_SLOW :Slow
+STR_CONFIG_PATCHES_TOWN_GROWTH_NORMAL :Normal
+STR_CONFIG_PATCHES_TOWN_GROWTH_FAST :Fast
+STR_CONFIG_PATCHES_TOWN_GROWTH_VERY_FAST :Very fast
+STR_CONFIG_PATCHES_LARGER_TOWNS :{LTBLUE}Proportion of towns that will grow twice as fast: {ORANGE}1 in {STRING1}
+STR_CONFIG_PATCHES_LARGER_TOWNS_DISABLED :{LTBLUE}Proportion of towns that will grow twice as fast: {ORANGE}None
STR_CONFIG_PATCHES_GUI :{BLACK}Interface
STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Construction
diff --git a/src/saveload.cpp b/src/saveload.cpp
index 9e3ca0768..4d3ea107c 100644
--- a/src/saveload.cpp
+++ b/src/saveload.cpp
@@ -28,7 +28,7 @@
#include "variables.h"
#include <setjmp.h>
-extern const uint16 SAVEGAME_VERSION = 53;
+extern const uint16 SAVEGAME_VERSION = 54;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
diff --git a/src/settings.cpp b/src/settings.cpp
index 2836df2d7..c622ecbbb 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1392,6 +1392,8 @@ const SettingDesc _patch_settings[] = {
SDT_VAR(Patches, ending_year, SLE_INT32,0,NC|NO,2051, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_ENDING_YEAR, NULL),
SDT_BOOL(Patches, smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL),
SDT_BOOL(Patches, allow_shares, 0, 0, false, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL),
+ SDT_CONDVAR(Patches, town_growth_rate, SLE_UINT8, 54, SL_MAX_VERSION, 0, MS, 2, 0, 4, 0, STR_CONFIG_PATCHES_TOWN_GROWTH, NULL),
+ SDT_CONDVAR(Patches, larger_towns, SLE_UINT8, 54, SL_MAX_VERSION, 0, D0, 4, 0, 255, 1, STR_CONFIG_PATCHES_LARGER_TOWNS, NULL),
/***************************************************************************/
/* AI section of the GUI-configure patches window */
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 0f601a19f..1917f06a9 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -637,6 +637,8 @@ static const char *_patches_economy[] = {
"ending_year",
"smooth_economy",
"allow_shares",
+ "town_growth_rate",
+ "larger_towns",
};
static const char *_patches_ai[] = {
diff --git a/src/town.h b/src/town.h
index 832fd913b..75157bde3 100644
--- a/src/town.h
+++ b/src/town.h
@@ -126,11 +126,11 @@ struct Town {
uint16 new_act_water;
/* Time until we rebuild a house. */
- byte time_until_rebuild;
+ uint16 time_until_rebuild;
/* When to grow town next time. */
- byte grow_counter;
- byte growth_rate;
+ uint16 grow_counter;
+ int16 growth_rate;
/* Fund buildings program in action? */
byte fund_buildings_months;
@@ -234,14 +234,14 @@ enum {
RATING_BRIBE_DOWN_TO = -50 // XXX SHOULD BE SOMETHING LOWER?
};
-enum {
-/* This is the base "normal" number of towns on the 8x8 map, when
- * one town should get grown per tick. The other numbers of towns
- * are then scaled based on that. */
- TOWN_GROWTH_FREQUENCY = 23,
-/* Simple value that indicates the house has reached final stage of construction*/
- TOWN_HOUSE_COMPLETED = 3,
-};
+/** This is the number of ticks between towns being processed for building new
+ * houses or roads. This value originally came from the size of the town array
+ * in TTD. */
+static const byte TOWN_GROWTH_FREQUENCY = 70;
+
+/** Simple value that indicates the house has reached the final stage of
+ * construction. */
+static const byte TOWN_HOUSE_COMPLETED = 3;
/** This enum is used in conjonction with town->flags12.
* IT simply states what bit is used for.
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index ba2166fe8..13d32d24e 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -363,11 +363,11 @@ static void TileLoop_Town(TileIndex tile)
_current_player = OWNER_TOWN;
if (hs->building_flags & BUILDING_HAS_1_TILE && HASBIT(t->flags12, TOWN_IS_FUNDED) && CanDeleteHouse(tile) && --t->time_until_rebuild == 0) {
- t->time_until_rebuild = GB(r, 16, 6) + 130;
+ t->time_until_rebuild = GB(r, 16, 8) + 192;
ClearTownHouse(t, tile);
- /* rebuild with another house? */
+ /* Rebuild with another house? */
if (GB(r, 24, 8) >= 12) DoBuildTownHouse(t, tile);
}
@@ -1662,7 +1662,7 @@ static void UpdateTownGrowRate(Town *t)
{
int n;
Station *st;
- byte m;
+ uint16 m;
Player *p;
/* Reset player ratings if they're low */
@@ -1687,22 +1687,21 @@ static void UpdateTownGrowRate(Town *t)
}
CLRBIT(t->flags12, TOWN_IS_FUNDED);
+ if (_patches.town_growth_rate == 0) return;
+
+ /** Towns are processed every TOWN_GROWTH_FREQUENCY ticks, and this is the
+ * number of times towns are processed before a new building is built. */
+ static const uint16 _grow_count_values[2][6] = {
+ { 120, 120, 120, 100, 80, 60 }, ///< Fund new buildings has been activated
+ { 320, 420, 300, 220, 160, 100 } ///< Normal values
+ };
if (t->fund_buildings_months != 0) {
- static const byte _grow_count_values[6] = {
- 60, 60, 60, 50, 40, 30
- };
- m = _grow_count_values[min(n, 5)];
+ m = _grow_count_values[0][min(n, 5)];
t->fund_buildings_months--;
- } else if (n == 0) {
- m = 160;
- if (!CHANCE16(1, 12))
- return;
} else {
- static const byte _grow_count_values[5] = {
- 210, 150, 110, 80, 50
- };
- m = _grow_count_values[min(n, 5) - 1];
+ m = _grow_count_values[1][min(n, 5)];
+ if (n == 0 && !CHANCE16(1, 12)) return;
}
if (_opt.landscape == LT_ARCTIC) {
@@ -1713,6 +1712,9 @@ static void UpdateTownGrowRate(Town *t)
return;
}
+ m >>= (_patches.town_growth_rate - 1);
+ if (_patches.larger_towns != 0 && (t->index % _patches.larger_towns) == 0) m /= 2;
+
t->growth_rate = m / (t->num_houses / 50 + 1);
if (m <= t->grow_counter)
t->grow_counter = m;
@@ -1957,9 +1959,14 @@ static const SaveLoad _town_desc[] = {
SLE_VAR(Town, new_act_food, SLE_UINT16),
SLE_VAR(Town, new_act_water, SLE_UINT16),
- SLE_VAR(Town, time_until_rebuild, SLE_UINT8),
- SLE_VAR(Town, grow_counter, SLE_UINT8),
- SLE_VAR(Town, growth_rate, SLE_UINT8),
+ SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT8, 0, 53),
+ SLE_CONDVAR(Town, grow_counter, SLE_UINT8, 0, 53),
+ SLE_CONDVAR(Town, growth_rate, SLE_UINT8, 0, 53),
+
+ SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, 54, SL_MAX_VERSION),
+ SLE_CONDVAR(Town, grow_counter, SLE_UINT16, 54, SL_MAX_VERSION),
+ SLE_CONDVAR(Town, growth_rate, SLE_INT16, 54, SL_MAX_VERSION),
+
SLE_VAR(Town, fund_buildings_months, SLE_UINT8),
SLE_VAR(Town, road_build_months, SLE_UINT8),
diff --git a/src/variables.h b/src/variables.h
index 97581628f..ce1df0898 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -225,6 +225,9 @@ struct Patches {
uint8 scrollwheel_scrolling;
uint8 scrollwheel_multiplier;
+
+ uint8 town_growth_rate; ///< Town growth rate
+ uint8 larger_towns; ///< 1 in the specified number of towns will grow twice as fast
};
VARDEF Patches _patches;