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-rw-r--r--src/rail_gui.cpp35
1 files changed, 16 insertions, 19 deletions
diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp
index f2ccf785d..70f1a49de 100644
--- a/src/rail_gui.cpp
+++ b/src/rail_gui.cpp
@@ -1452,7 +1452,8 @@ static void ShowStationBuilder(Window *parent)
struct BuildSignalWindow : public PickerWindowBase {
private:
- Dimension sig_sprite_size; ///< Maximum size of signal GUI sprites.
+ Dimension sig_sprite_size; ///< Maximum size of signal GUI sprites.
+ int sig_sprite_bottom_offset; ///< Maximum extent of signal GUI sprite from reference point towards bottom.
/**
* Draw dynamic a signal-sprite in a button in the signal GUI
@@ -1463,26 +1464,17 @@ private:
*/
void DrawSignalSprite(byte widget_index, SpriteID image) const
{
- /* Next get the actual sprite so we can calculate the right offsets. */
- const Sprite *sprite = GetSprite(image, ST_NORMAL);
-
- /* For the x offset we want the sprite to be centered, so undo the offset
- * for sprite drawing and add half of the sprite's width. For the y offset
- * we want the sprite to be aligned on the bottom, so again we undo the
- * offset for sprite drawing and assume it is the bottom of the sprite. */
- int sprite_center_x_offset = UnScaleByZoom(sprite->x_offs + sprite->width / 2, ZOOM_LVL_GUI);
- int sprite_bottom_y_offset = UnScaleByZoom(sprite->height + sprite->y_offs, ZOOM_LVL_GUI);
-
- /* Next we want to know where on the window to draw. Calculate the center
- * and the bottom of the area to draw. */
+ Point offset;
+ Dimension sprite_size = GetSpriteSize(image, &offset);
const NWidgetBase *widget = this->GetWidget<NWidgetBase>(widget_index);
- int widget_center_x = widget->pos_x + widget->current_x / 2;
- int widget_bottom_y = widget->pos_y + widget->current_y - 2;
+ int x = widget->pos_x - offset.x +
+ (widget->current_x - sprite_size.width + offset.x) / 2; // centered
+ int y = widget->pos_y - sig_sprite_bottom_offset + WD_IMGBTN_TOP +
+ (widget->current_y - WD_IMGBTN_TOP - WD_IMGBTN_BOTTOM + sig_sprite_size.height) / 2; // aligned to bottom
- /* Finally we draw the signal. */
DrawSprite(image, PAL_NONE,
- widget_center_x - sprite_center_x_offset + this->IsWidgetLowered(widget_index),
- widget_bottom_y - sprite_bottom_y_offset + this->IsWidgetLowered(widget_index));
+ x + this->IsWidgetLowered(widget_index),
+ y + this->IsWidgetLowered(widget_index));
}
public:
@@ -1502,11 +1494,16 @@ public:
/* Calculate maximum signal sprite size. */
this->sig_sprite_size.width = 0;
this->sig_sprite_size.height = 0;
+ this->sig_sprite_bottom_offset = 0;
const RailtypeInfo *rti = GetRailTypeInfo(_cur_railtype);
for (uint type = SIGTYPE_NORMAL; type < SIGTYPE_END; type++) {
for (uint variant = SIG_ELECTRIC; variant <= SIG_SEMAPHORE; variant++) {
for (uint lowered = 0; lowered < 2; lowered++) {
- this->sig_sprite_size = maxdim(this->sig_sprite_size, GetSpriteSize(rti->gui_sprites.signals[type][variant][lowered]));
+ Point offset;
+ Dimension sprite_size = GetSpriteSize(rti->gui_sprites.signals[type][variant][lowered], &offset);
+ this->sig_sprite_bottom_offset = max<int>(this->sig_sprite_bottom_offset, sprite_size.height);
+ this->sig_sprite_size.width = max<int>(this->sig_sprite_size.width, sprite_size.width - offset.x);
+ this->sig_sprite_size.height = max<int>(this->sig_sprite_size.height, sprite_size.height - offset.y);
}
}
}