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-rw-r--r--src/video/cocoa_v.m12
-rw-r--r--src/video/dedicated_v.c12
-rw-r--r--src/video/sdl_v.c12
-rw-r--r--src/video/win32_v.c12
4 files changed, 21 insertions, 27 deletions
diff --git a/src/video/cocoa_v.m b/src/video/cocoa_v.m
index 8ea16315a..46518445b 100644
--- a/src/video/cocoa_v.m
+++ b/src/video/cocoa_v.m
@@ -652,8 +652,8 @@ static bool QZ_PollEvent(void)
static void QZ_GameLoop(void)
{
- uint32 next_tick = GetTick() + 30;
- uint32 cur_ticks;
+ uint32 cur_ticks = GetTick();
+ uint32 next_tick = cur_ticks + 30;
uint32 pal_tick = 0;
#ifdef _DEBUG
uint32 et0, et, st0, st;
@@ -680,6 +680,7 @@ static void QZ_GameLoop(void)
CSleep(1);
for (;;) {
+ uint32 prev_cur_ticks; // to check for wrapping
InteractiveRandom(); // randomness
while (QZ_PollEvent()) {}
@@ -698,11 +699,8 @@ static void QZ_GameLoop(void)
}
cur_ticks = GetTick();
- if ((_fast_forward && !_pause) || cur_ticks > next_tick)
- next_tick = cur_ticks;
-
- if (cur_ticks == next_tick) {
- next_tick += 30;
+ if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) {
+ next_tick = cur_ticks + 30;
_ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
_shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);
diff --git a/src/video/dedicated_v.c b/src/video/dedicated_v.c
index caa1c8963..764df3afd 100644
--- a/src/video/dedicated_v.c
+++ b/src/video/dedicated_v.c
@@ -223,10 +223,8 @@ static void DedicatedHandleKeyInput(void)
static void DedicatedVideoMainLoop(void)
{
- uint32 next_tick;
- uint32 cur_ticks;
-
- next_tick = GetTime() + 30;
+ uint32 cur_ticks = GetTime();
+ uint32 next_tick = cur_ticks + 30;
/* Signal handlers */
#ifdef UNIX
@@ -268,15 +266,15 @@ static void DedicatedVideoMainLoop(void)
}
while (!_exit_game) {
+ uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
InteractiveRandom(); // randomness
if (!_dedicated_forks)
DedicatedHandleKeyInput();
cur_ticks = GetTime();
-
- if (cur_ticks >= next_tick) {
- next_tick += 30;
+ if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks) {
+ next_tick = cur_ticks + 30;
GameLoop();
_screen.dst_ptr = _dedicated_video_mem;
diff --git a/src/video/sdl_v.c b/src/video/sdl_v.c
index e88de85a5..3e776d29f 100644
--- a/src/video/sdl_v.c
+++ b/src/video/sdl_v.c
@@ -422,14 +422,15 @@ static void SdlVideoStop(void)
static void SdlVideoMainLoop(void)
{
- uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
- uint32 cur_ticks;
+ uint32 cur_ticks = SDL_CALL SDL_GetTicks();
+ uint32 next_tick = cur_ticks + 30;
uint32 pal_tick = 0;
uint32 mod;
int numkeys;
Uint8 *keys;
for (;;) {
+ uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
InteractiveRandom(); // randomness
while (PollEvent() == -1) {}
@@ -451,11 +452,8 @@ static void SdlVideoMainLoop(void)
}
cur_ticks = SDL_CALL SDL_GetTicks();
- if ((_fast_forward && !_pause) || cur_ticks > next_tick)
- next_tick = cur_ticks;
-
- if (cur_ticks == next_tick) {
- next_tick += 30;
+ if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) {
+ next_tick = cur_ticks + 30;
_ctrl_pressed = !!(mod & KMOD_CTRL);
_shift_pressed = !!(mod & KMOD_SHIFT);
diff --git a/src/video/win32_v.c b/src/video/win32_v.c
index 7588653f0..eab832ae5 100644
--- a/src/video/win32_v.c
+++ b/src/video/win32_v.c
@@ -786,11 +786,14 @@ static void CheckPaletteAnim(void)
static void Win32GdiMainLoop(void)
{
MSG mesg;
- uint32 next_tick = GetTickCount() + 30, cur_ticks;
+ uint32 cur_ticks = GetTickCount();
+ uint32 next_tick = cur_ticks + 30;
_wnd.running = true;
for (;;) {
+ uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
+
while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
InteractiveRandom(); // randomness
DispatchMessage(&mesg);
@@ -810,11 +813,8 @@ static void Win32GdiMainLoop(void)
}
cur_ticks = GetTickCount();
- if ((_fast_forward && !_pause) || cur_ticks > next_tick)
- next_tick = cur_ticks;
-
- if (cur_ticks == next_tick) {
- next_tick += 30;
+ if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) {
+ next_tick = cur_ticks + 30;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
#ifdef _DEBUG