diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/town_cmd.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 61657f3f9..ce6de7fcf 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -647,7 +647,7 @@ static RoadBits GetTownRoadMask(TileIndex tile) * @return true if one of the neighboring tiles at the * given distance is a road tile else */ -static bool NeighborIsRoadTile(TileIndex tile, int dir, RoadBlockTitleDistance dist_multi) +static bool IsNeighborRoadTile(TileIndex tile, int dir, RoadBlockTitleDistance dist_multi) { return (HASBIT(GetTownRoadMask(TILE_ADD(tile, dist_multi * ToTileIndexDiff(_roadblock_tileadd[dir + 1]))), dir ^ 2) || HASBIT(GetTownRoadMask(TILE_ADD(tile, dist_multi * ToTileIndexDiff(_roadblock_tileadd[dir + 3]))), dir ^ 2) || @@ -685,11 +685,11 @@ no_slope: default: NOT_REACHED(); case TL_ORIGINAL: /* Disallow the road if any neighboring tile has a road (distance: 1) */ - return !NeighborIsRoadTile(tile, dir, RB_TILE_DIST1); + return !IsNeighborRoadTile(tile, dir, RB_TILE_DIST1); case TL_BETTER_ROADS: /* Disallow the road if any neighboring tile has a road (distance: 1 and 2). */ - return !(NeighborIsRoadTile(tile, dir, RB_TILE_DIST1) || - NeighborIsRoadTile(tile, dir, RB_TILE_DIST2)); + return !(IsNeighborRoadTile(tile, dir, RB_TILE_DIST1) || + IsNeighborRoadTile(tile, dir, RB_TILE_DIST2)); } } @@ -830,7 +830,7 @@ static RoadBits GetTownRoadGridElement(Town* t, TileIndex tile) * @return true if there are more than 2 house tiles next * to the current one */ -static bool NeighborsAreHouseTiles(TileIndex tile) +static bool AreNeighborsHouseTiles(TileIndex tile) { uint counter = 0; ///< counts the house neighbor tiles @@ -1000,7 +1000,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town* case TL_3X3_GRID: /* Use 2x2 grid afterwards! */ /* Fill gap if house has enougth neighbors */ tmptile2 = TILE_ADD(tmptile, ToTileIndexDiff(_roadblock_tileadd[i])); - if (NeighborsAreHouseTiles(tmptile2) && BuildTownHouse(t1, tmptile2)) { + if (AreNeighborsHouseTiles(tmptile2) && BuildTownHouse(t1, tmptile2)) { _grow_town_result = -1; } @@ -1012,7 +1012,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town* case TL_BETTER_ROADS: /* Use original afterwards! */ /* Fill gap if house has enougth neighbors */ tmptile2 = TILE_ADD(tmptile, ToTileIndexDiff(_roadblock_tileadd[i])); - if (NeighborsAreHouseTiles(tmptile2) && BuildTownHouse(t1, tmptile2)) { + if (AreNeighborsHouseTiles(tmptile2) && BuildTownHouse(t1, tmptile2)) { _grow_town_result = -1; } |