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-rw-r--r--src/video/win32_v.cpp14
-rw-r--r--src/video/win32_v.h2
2 files changed, 9 insertions, 7 deletions
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 62e8751d6..84f1967ff 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -224,7 +224,7 @@ static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD
}
}
-static bool MakeWindow(bool full_screen)
+bool VideoDriver_Win32::MakeWindow(bool full_screen)
{
_fullscreen = full_screen;
@@ -259,11 +259,11 @@ static bool MakeWindow(bool full_screen)
if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
RECT r;
GetWindowRect(GetDesktopWindow(), &r);
- return _video_driver->ChangeResolution(r.right - r.left, r.bottom - r.top);
+ return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
}
if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
- MakeWindow(false); // don't care about the result
+ this->MakeWindow(false); // don't care about the result
return false; // the request failed
}
} else if (_wnd.fullscreen) {
@@ -646,7 +646,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
if (active && minimized) {
/* Restore the game window */
ShowWindow(hwnd, SW_RESTORE);
- MakeWindow(true);
+ static_cast<VideoDriver_Win32 *>(_video_driver)->MakeWindow(true);
} else if (!active && !minimized) {
/* Minimise the window and restore desktop */
ShowWindow(hwnd, SW_MINIMIZE);
@@ -800,7 +800,7 @@ const char *VideoDriver_Win32::Start(const char * const *parm)
_wnd.height_org = _cur_resolution.height;
AllocateDibSection(_cur_resolution.width, _cur_resolution.height);
- MakeWindow(_fullscreen);
+ this->MakeWindow(_fullscreen);
MarkWholeScreenDirty();
@@ -915,10 +915,10 @@ bool VideoDriver_Win32::ChangeResolution(int w, int h)
_wnd.width = _wnd.width_org = w;
_wnd.height = _wnd.height_org = h;
- return MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
+ return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
}
bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
{
- return MakeWindow(full_screen);
+ return this->MakeWindow(full_screen);
}
diff --git a/src/video/win32_v.h b/src/video/win32_v.h
index efd82671c..4e267b2ab 100644
--- a/src/video/win32_v.h
+++ b/src/video/win32_v.h
@@ -28,6 +28,8 @@ public:
/* virtual */ bool ToggleFullscreen(bool fullscreen);
/* virtual */ const char *GetName() const { return "win32"; }
+
+ bool MakeWindow(bool full_screen);
};
class FVideoDriver_Win32: public VideoDriverFactory<FVideoDriver_Win32> {